#ifndef MARS_MineSweeper #define MARS_MineSweeper #ifndef MARS_MAGIC #include "MAGIC.h" #endif #ifndef ROOT_TClonesArray #include #endif class TText; class TMarker; class TVirtualPad; class MGeomCam; class MHexagon; class MineSweeper : public TObject { private: static const Int_t fColorBombs[7]; // colors for the hexagons MGeomCam *fGeomCam; // pointer to camera geometry UInt_t fNumPixels; // number of pixels in the present geometry Int_t fNumBombs; // number of bombs in total Float_t fRange; // the range in millimeters of the present geometry TClonesArray *fPixels; // array of all hexagons TClonesArray *fText; // array of all texts TClonesArray *fFlags; // array of all texts TText *fDone; // TText showing the 'Game over' TText *fShow; // TText showing the numbers of pixels and bombs UInt_t fW; // Width of canvas UInt_t fH; // Height of canvas TVirtualPad *fDrawingPad; // pad in which we are drawing Bool_t fIsAllocated; enum { kHidden = 50, kIsVisible = BIT(16), kHasBomb = BIT(17), kHasFlag = BIT(18), kUserBits = 0x7fc000 // 14-23 are allowed }; MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); } TText *GetText(Int_t i) { return (TText*)fText->At(i); } TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); } void Remove(TObject *); void OpenHexagon(Int_t idx); void Done(TString, Int_t); void Update(Int_t); void SetNewCamera(MGeomCam *); void DrawHexagons(); void Free(); void Paint(Option_t *option=""); void Draw(Option_t *option=""); void ExecuteEvent(Int_t event, Int_t px, Int_t py); Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; } public: MineSweeper(); ~MineSweeper(); void Reset(); //*MENU* void ChangeCamera(); //*MENU* ClassDef(MineSweeper, 0) // Magic Camera Games }; #endif