//////////////////////////////////////////////////////////////////////// // // class MGeomCam // #ifndef __MGeomCam__ #define __MGeomCam__ #include "TObject.h" class MGeomCam : public TObject { // // Geometry of the MAGIC camera. // // all geometric information about the camera is inside this class // private: Int_t fNumPixel ; // number of Pixel in the Camera Float_t *fXcoord ; // X coordinate of the pixels Float_t *fYcoord ; // Y coordinate of the pixels Float_t *fRadius ; // radius of the pixels Int_t *fNumNeigbor ; Int_t (*fNextNeigbor)[6] ; protected: public: #endif