//////////////////////////////////////////////////////////////////////// // // class MGeomPixel // #ifndef __MGeomPixel__ #define __MGeomPixel__ #include "TObject.h" class MGeomCam : public TObject { // // Geometry of the MAGIC camera. // // all geometric information about the camera is inside this class // private: Int_t fPixId ; // number of this Pixel Float_t fXcoord ; // X coordinate of the pixels (central position) Float_t fYcoord ; // Y coordinate of the pixels (central position) Float_t fRadius ; // radius of the pixels Int_t fNumNeigbor ; Int_t fNextNeigbor[6] ; Float_t fXCorners[6] ; Float_t fYCorners[6] ; Bool_t IsInstalled ; Bool_t IsOk ; protected: public: MGeomPixel() ; MGeomPixel(Int_t iP) ; MGeomPixel(Int_t iP, fX, fY, fR ) ; ClassDef(MGeomPixel, 1) // class for a Pixel geometry #endif