1 | #include "starresponse.hxx"
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2 |
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3 | #include <TROOT.h>
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4 | #include <TRandom2.h>
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5 |
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6 | #include "MStarLight.hxx"
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7 | #include "MTrigger.hxx"
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8 | #include "MFadc.hxx"
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9 |
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10 | Int_t BuildStarLight( Float_t brightness, char *path, MTrigger *trigger, MFadc *fadc )
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11 | {
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12 | // this functions fills the things with the standard response
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13 | // function of MTrigger and MFadc
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14 | //
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15 |
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16 | cout << " filling Starlight for Brightness " << brightness
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17 | << " phe/nsec " << endl ;
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18 |
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19 | char filename[256] ;
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20 |
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21 | TRandom2 Zufall( (UInt_t) brightness * 100) ; // a random generator
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22 |
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23 | MStarLight data ; // create instance of the MStarLight
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24 |
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25 | // create a Standard Trigger !!!
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26 |
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27 | //MTrigger trigger ;
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28 |
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29 |
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30 | cout << sizeof (trigger) << endl ;
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31 |
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32 | Float_t trigresp[40] ;
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33 | trigger->GetResponse ( trigresp ) ;
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34 | data.SetTrigResponse( trigresp ) ;
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35 |
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36 | data.SetAmplTrig ( trigger->GetAmplitude() ) ;
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37 | data.SetFwhmTrig ( trigger->GetFwhm() ) ;
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38 |
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39 | // create a Standard FADC !!!!!
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40 |
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41 | //MFadc fadc ;
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42 | Float_t fadcresp[45] ;
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43 | fadc->GetResponse (fadcresp ) ;
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44 | data.SetFadcResponse( fadcresp ) ;
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45 |
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46 | data.SetAmplFadc ( fadc->GetAmplitude() ) ;
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47 | data.SetFwhmFadc ( fadc->GetFwhm() ) ;
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48 |
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49 | // start with the loop over random events
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50 | //
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51 |
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52 | Float_t a = 0. ; // the amplitude of the signal
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53 | Float_t time = 0. ; // the time of the phe
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54 |
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55 | for (Int_t i = 0 ; i< (Int_t ) (brightness * TIMERANGE) ; i++) {
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56 |
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57 | a = trigger->FillStar( 500, 10.) ; // random the amplitude
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58 | time=Zufall.Rndm() * TIMERANGE ; // random the time
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59 |
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60 | data.FillResponse(a, time ) ; // fill the response function
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61 |
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62 | }
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63 |
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64 | // data.ElecNoise() ;
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65 |
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66 |
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67 |
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68 |
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69 | sprintf(filename, "%sBrightness%.1f.slt", path, brightness) ;
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70 | data.WriteBinary( filename ) ;
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71 |
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72 | data.Reset() ;
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73 |
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74 | data.ReadBinary( filename ) ;
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75 |
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76 | sprintf(filename, "%sBrightness%.1f.root", path, brightness) ;
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77 | cout << " the file will be written in " << filename
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78 | << endl ;
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79 |
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80 | data.StoreHisto( filename ) ;
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81 |
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82 | return (0) ;
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83 |
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84 | }
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85 | // ======================================================================
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86 | // ======================================================================
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87 | // ======================================================================
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88 | // ======================================================================
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89 | // ======================================================================
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90 | // ======================================================================
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91 | main (int argc, char **argv )
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92 | {
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93 | cout << " Start with the StarResponse " << endl ;
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94 |
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95 | // first of all initalize ROOT
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96 |
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97 | TROOT starrespo("starrespo", "The response of MAGIC to Starlight");
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98 |
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99 | // Variables that define the StarLight which is going to be generated.
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100 |
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101 | float nphe_min=0.0, nphe_max=10.0, nphe_pre=0.1;
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102 |
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103 | //
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104 | char path[256] ;
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105 | char parfilename[256];
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106 | sprintf (path, "./") ;
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107 |
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108 | // Instance of MFadc and MTrigger needed inside BuildStarLight
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109 | MTrigger *trigger= new MTrigger;
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110 | MFadc *fadc= new MFadc;
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111 |
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112 | if(argc == 1){
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113 | sprintf(parfilename, "starresponse.par");
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114 | }
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115 | else{ // a filename was given
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116 | sprintf(parfilename, "%s", argv[1]);
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117 | }
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118 |
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119 | readparam(parfilename);
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120 |
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121 | strcpy( path,get_database_path());
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122 |
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123 | get_simulated_phe(&nphe_min, &nphe_max, &nphe_pre);
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124 |
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125 | for (Float_t b=nphe_min; b<=nphe_max; b=b+nphe_pre ) // loop over Brightness
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126 | {
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127 | BuildStarLight (b, path, trigger, fadc ) ;
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128 | }
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129 | delete(trigger);
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130 | delete(fadc);
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131 | }
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132 |
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