#include "starresponse.hxx" #include #include #include "MStarLight.hxx" #include "MTrigger.hxx" #include "MFadc.hxx" using namespace std; Int_t BuildStarLight( Float_t brightness, char *path, MTrigger *trigger, MFadc *fadc ) { // this functions fills the things with the standard response // function of MTrigger and MFadc // cout << " filling Starlight for Brightness " << brightness << " phe/nsec " << endl ; char filename[256] ; TRandom2 Zufall( (UInt_t) brightness * 100) ; // a random generator MStarLight data(fadc->GetFadcSlicesPerNanosec(), fadc->GetResponseSlicesFadc()); // create instance of the MStarLight data.SetGainFluctuations(apply_gain_fluctuations()); // Shall I write the root file??? int write_root; write_root= get_write_root(); Float_t trigresp[RESPONSE_SLICES_TRIG]; // Get information from Trigger instance!!! trigger->GetResponse(trigresp); data.SetTrigResponse(trigresp); data.SetAmplTrig ( trigger->GetAmplitude() ); data.SetFwhmTrig ( trigger->GetFwhm() ); Float_t *fadcresp = new Float_t[fadc->GetResponseSlicesFadc()]; // Get information from FADC instance !!!!! fadc->GetResponse(fadcresp); data.SetFadcResponse(fadcresp); data.SetShapeFadc ( fadc->GetShape() ); data.SetIntegFadc ( fadc->GetIntegral() ); data.SetFwhmFadc ( fadc->GetFwhm() ); // start with the loop over random events // Float_t a = 0.; // the amplitude of the signal Float_t time = 0.; // the time of the phe for (Int_t i = 0; i < (Int_t) (brightness * TIMERANGE) ; i++) { a = trigger->FillStar( 500, 10.) ; // random the amplitude time=Zufall.Rndm() * TIMERANGE ; // random the time data.FillResponse(a, time ) ; // fill the response function } if(brightness<=1.0) sprintf(filename, "%s/Brightness%.2f.slt", path, brightness) ; else sprintf(filename, "%s/Brightness%.1f.slt", path, brightness) ; data.WriteBinary( filename ); if(write_root) { if(brightness<=1.0) sprintf(filename, "%s/Brightness%.2f.root", path, brightness); else sprintf(filename, "%s/Brightness%.1f.root", path, brightness); cout << " the file will be written in " << filename << endl; data.StoreHisto( filename ); } data.Reset(); return(0); } // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== int main (int argc, char **argv ) { cout << " Start with the StarResponse " << endl ; // first of all initalize ROOT TROOT starrespo("starrespo", "The response of MAGIC to Starlight"); // Variables that define the StarLight which is going to be generated. float nphe_min=0.0, nphe_max=10.0, nphe_pre=0.1; float trig_fwhm,trig_ampl; float fadc_fwhm,fadc_integral; float fadc_slices_per_ns; Int_t fadc_shape, trig_shape; // char path[256] ; char parfilename[256]; sprintf (path, "./") ; // Instance of MFadc and MTrigger needed inside BuildStarLight MTrigger *trigger; MFadc *fadc; if(argc == 1){ sprintf(parfilename, "starresponse.par"); } else{ // a filename was given sprintf(parfilename, "%s", argv[1]); } // Reading parameters from input card readparam(parfilename); // Setting the parameters read from the input card strcpy( path,get_database_path()); get_simulated_phe(&nphe_min, &nphe_max, &nphe_pre); get_trig_properties(&trig_shape, &trig_ampl, &trig_fwhm); trigger = new MTrigger(1,0.,0.,trig_ampl,trig_fwhm); if ( ! apply_gain_fluctuations()) trigger->SetGainFluctuations(kFALSE); get_fadc_properties(&fadc_shape, &fadc_integral, &fadc_fwhm, &fadc_slices_per_ns); fadc = new MFadc(1, fadc_shape, fadc_integral, fadc_fwhm, fadc_shape, fadc_integral, fadc_fwhm, 0., fadc_slices_per_ns); // loop over Brightness // Limit precision (for speed reasons). Below 1 phe/ns/pixel we build the database // files in steps of 0.01 (minimum). Above 1 phe/ns/pixel the steps are of 0.1 at least. // These values can be made larger through the input card of starresponse nphe_pre = nphe_pre < 0.01? 0.01 : nphe_pre; for (Float_t b = nphe_min; b <= 1.0; b += nphe_pre ) BuildStarLight (b, path, trigger, fadc); nphe_pre = nphe_pre < 0.1? 0.1 : nphe_pre; for (Float_t b = 1.0+nphe_pre; b <= nphe_max; b += nphe_pre ) BuildStarLight (b, path, trigger, fadc); delete(trigger); delete(fadc); return 0; }