#include "starresponse.hxx" #include #include #include "MStarLight.hxx" #include "MTrigger.hxx" #include "MFadc.hxx" Int_t BuildStarLight( Float_t brightness, char *path, MTrigger *trigger, MFadc *fadc ) { // this functions fills the things with the standard response // function of MTrigger and MFadc // cout << " filling Starlight for Brightness " << brightness << " phe/nsec " << endl ; char filename[256] ; TRandom2 Zufall( (UInt_t) brightness * 100) ; // a random generator MStarLight data ; // create instance of the MStarLight // Shall I write the root file??? int write_root; write_root= get_write_root(); // Get information from Trigger instance!!! cout << sizeof (trigger) << endl ; Float_t trigresp[40] ; trigger->GetResponse ( trigresp ) ; data.SetTrigResponse( trigresp ) ; data.SetAmplTrig ( trigger->GetAmplitude() ) ; data.SetFwhmTrig ( trigger->GetFwhm() ) ; // Get information from FADC instance !!!!! Float_t fadcresp[45] ; fadc->GetResponse (fadcresp ) ; data.SetFadcResponse( fadcresp ) ; data.SetShapeFadc ( fadc->GetShape() ) ; data.SetIntegFadc ( fadc->GetIntegral() ) ; data.SetFwhmFadc ( fadc->GetFwhm() ) ; // start with the loop over random events // Float_t a = 0. ; // the amplitude of the signal Float_t time = 0. ; // the time of the phe for (Int_t i = 0 ; i< (Int_t ) (brightness * TIMERANGE) ; i++) { a = trigger->FillStar( 500, 10.) ; // random the amplitude time=Zufall.Rndm() * TIMERANGE ; // random the time data.FillResponse(a, time ) ; // fill the response function } if(brightness<=1.0) sprintf(filename, "%sBrightness%.2f.slt", path, brightness) ; else sprintf(filename, "%sBrightness%.1f.slt", path, brightness) ; data.WriteBinary( filename ) ; data.Reset() ; if(write_root){ data.ReadBinary( filename ) ; if(brightness<1.0) sprintf(filename, "%sBrightness%.2f.root", path, brightness) ; else sprintf(filename, "%sBrightness%.1f.root", path, brightness) ; sprintf(filename, "%sBrightness%.2f.root", path, brightness) ; cout << " the file will be written in " << filename << endl ; data.StoreHisto( filename ) ; } return (0) ; } // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== // ====================================================================== int main (int argc, char **argv ) { cout << " Start with the StarResponse " << endl ; // first of all initalize ROOT TROOT starrespo("starrespo", "The response of MAGIC to Starlight"); // Variables that define the StarLight which is going to be generated. float nphe_min=0.0, nphe_max=10.0, nphe_pre=0.1; float trig_fwhm,trig_ampl; float fadc_fwhm,fadc_integral; int fadc_shape, trig_shape; // char path[256] ; char parfilename[256]; sprintf (path, "./") ; // Instance of MFadc and MTrigger needed inside BuildStarLight MTrigger *trigger;//= new MTrigger(1); MFadc *fadc;//= new MFadc; if(argc == 1){ sprintf(parfilename, "starresponse.par"); } else{ // a filename was given sprintf(parfilename, "%s", argv[1]); } // Reading parameters from input card readparam(parfilename); // Setting the parameters read from teh input card strcpy( path,get_database_path()); get_simulated_phe(&nphe_min, &nphe_max, &nphe_pre); get_trig_properties(&trig_shape, &trig_ampl, &trig_fwhm); trigger = new MTrigger(1,0.,0.,trig_ampl,trig_fwhm); get_fadc_properties(&fadc_shape, &fadc_integral, &fadc_fwhm); fadc = new MFadc(1,fadc_shape,fadc_integral,fadc_fwhm,fadc_shape,fadc_integral,fadc_fwhm); for (Float_t b=nphe_min; b<=nphe_max; b=b+nphe_pre ) // loop over Brightness { BuildStarLight (b, path, trigger, fadc ) ; } delete(trigger); delete(fadc); return 0; }