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Last change
on this file since 8685 was 5110, checked in by moralejo, 21 years ago |
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Commited to CVS all changes to adapt headers to current C++ syntaxis
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File size:
1.5 KB
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| 1 | // Include header files
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| 2 |
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| 3 | #ifndef _STARFIELD_H_
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| 4 | #define _STARFIELD_H_
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| 5 |
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| 6 | #include <iostream>
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| 7 | #include <fstream>
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| 8 | #include <stdlib.h>
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| 9 | #include <stdio.h>
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| 10 | #include <math.h>
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| 11 | #include <sys/types.h>
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| 12 | #include <dirent.h>
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| 13 | #include <unistd.h>
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| 14 |
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| 15 | // Include header files from the project.
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| 16 |
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| 17 | #include "convertcorsika.h"
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| 18 |
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| 19 | //#include "rand_time.h"
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| 20 |
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| 21 | //#include "rand_coord.h"
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| 22 |
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| 23 | #include "star.hxx"
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| 24 |
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| 25 | #include "photon.hxx"
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| 26 |
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| 27 | #include "jcmacros.h"
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| 28 |
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| 29 | #include "parameters.h"
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| 30 |
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| 31 | // Global constants.
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| 32 |
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| 33 |
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| 34 | // Maximum number of stars and maximum number of photons for
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| 35 | // memory allocation
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| 36 |
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| 37 |
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| 38 | #ifndef iMAXSTARS
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| 39 | #define iMAXSTARS 5000
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| 40 | #endif
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| 41 |
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| 42 | #ifndef iMAXPHOT
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| 43 | #define iMAXPHOT 250000
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| 44 | #endif
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| 45 |
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| 46 | #ifndef PI
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| 47 | #define PI 3.1415927
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| 48 | #endif
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| 49 |
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| 50 |
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| 51 | //Seed for the random generators.
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| 52 |
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| 53 | long int idum=-1;
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| 54 |
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| 55 |
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| 56 | //Function definitions
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| 57 |
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| 58 |
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| 59 | //Random generator functions.
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| 60 |
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| 61 | float rand_un_gen(long *idum);
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| 62 |
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| 63 |
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| 64 |
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| 65 | inline float rand_coord(float radius){
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| 66 | // generate a coordinate on the floor for every photon arriving from the star.
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| 67 |
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| 68 | float p_m;
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| 69 | float randc;
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| 70 |
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| 71 | randc=rand_un_gen(&idum);
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| 72 |
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| 73 | p_m= 2.0*radius * randc - radius;
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| 74 |
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| 75 | return (p_m);
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| 76 | }
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| 77 |
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| 78 | // generate for every photon a random arrival time within a time window
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| 79 | // defined by the intgreation time.
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| 80 |
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| 81 | inline float rand_time(float inttime_s){
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| 82 |
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| 83 | float randt;
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| 84 |
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| 85 | randt= inttime_s * rand_un_gen(&idum);
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| 86 |
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| 87 | return(randt);
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| 88 | }
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| 89 |
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| 90 | // The rand_lambda function will generate for every photon a random wavelength
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| 91 | // in the given waveband
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| 92 |
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| 93 | inline float rand_lambda(float lmin, float lmax){
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| 94 |
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| 95 | float randt;
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| 96 |
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| 97 | randt=(lmax - lmin) * rand_un_gen(&idum) + lmin ;
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| 98 |
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| 99 | return(randt);
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| 100 | }
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| 101 |
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| 102 |
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| 103 | #endif
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| 104 |
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