Last change
on this file since 341 was 341, checked in by petry, 25 years ago |
First version of the Starfield Generator in this repository.
Fully functional version using the SKY2000 star catalog.
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File size:
1.5 KB
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1 | // Include header files
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2 |
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3 | #ifndef _STARFIELD_H_
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4 | #define _STARFIELD_H_
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5 |
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6 | #include <iostream.h>
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7 | #include <fstream.h>
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8 | #include <stdlib.h>
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9 | #include <string.h>
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10 | #include <math.h>
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11 | #include <sys/types.h>
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12 | #include <dirent.h>
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13 | #include <unistd.h>
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14 |
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15 | // Include header files from the project.
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16 |
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17 | #include "convertcorsika.h"
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18 |
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19 | //#include "rand_time.h"
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20 |
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21 | //#include "rand_coord.h"
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22 |
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23 | #include "star.hxx"
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24 |
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25 | #include "photon.hxx"
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26 |
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27 | #include "jcmacros.h"
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28 |
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29 | #include "parameters.h"
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30 |
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31 | // Global constants.
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32 |
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33 |
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34 | // Maximum number of stars and maximum number of photons for
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35 | // memory allocation
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36 |
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37 |
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38 | #ifndef iMAXSTARS
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39 | #define iMAXSTARS 5000
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40 | #endif
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41 |
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42 | #ifndef iMAXPHOT
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43 | #define iMAXPHOT 250000
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44 | #endif
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45 |
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46 | #ifndef PI
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47 | #define PI 3.1415927
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48 | #endif
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49 |
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50 |
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51 | //Seed for the random generators.
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52 |
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53 | long int idum=-1;
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54 |
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55 |
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56 | //Function definitions
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57 |
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58 |
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59 | //Random generator functions.
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60 |
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61 | float rand_un_gen(long *idum);
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62 |
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63 |
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64 |
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65 | inline float rand_coord(float radius){
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66 | // generate a coordinate on the floor for every photon arriving from the star.
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67 |
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68 | float p_m;
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69 | float randc;
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70 |
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71 | randc=rand_un_gen(&idum);
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72 |
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73 | p_m= 2.0*radius * randc - radius;
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74 |
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75 | return (p_m);
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76 | }
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77 |
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78 | // generate for every photon a random arrival time within a time window
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79 | // defined by the intgreation time.
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80 |
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81 | inline float rand_time(float inttime_s){
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82 |
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83 | float randt;
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84 |
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85 | randt= inttime_s * rand_un_gen(&idum);
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86 |
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87 | return(randt);
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88 | }
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89 |
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90 | // The rand_lambda function will generate for every photon a random wavelength
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91 | // in the given waveband
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92 |
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93 | inline float rand_lambda(float lmin, float lmax){
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94 |
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95 | float randt;
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96 |
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97 | randt=(lmax - lmin) * rand_un_gen(&idum) + lmin ;
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98 |
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99 | return(randt);
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100 | }
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101 |
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102 |
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103 | #endif
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104 |
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