source: trunk/MagicSoft/Simulation/Detector/Starfield/starfield.h@ 352

Last change on this file since 352 was 341, checked in by petry, 25 years ago
First version of the Starfield Generator in this repository. Fully functional version using the SKY2000 star catalog.
File size: 1.5 KB
Line 
1// Include header files
2
3#ifndef _STARFIELD_H_
4#define _STARFIELD_H_
5
6#include <iostream.h>
7#include <fstream.h>
8#include <stdlib.h>
9#include <string.h>
10#include <math.h>
11#include <sys/types.h>
12#include <dirent.h>
13#include <unistd.h>
14
15// Include header files from the project.
16
17#include "convertcorsika.h"
18
19//#include "rand_time.h"
20
21//#include "rand_coord.h"
22
23#include "star.hxx"
24
25#include "photon.hxx"
26
27#include "jcmacros.h"
28
29#include "parameters.h"
30
31// Global constants.
32
33
34// Maximum number of stars and maximum number of photons for
35// memory allocation
36
37
38#ifndef iMAXSTARS
39#define iMAXSTARS 5000
40#endif
41
42#ifndef iMAXPHOT
43#define iMAXPHOT 250000
44#endif
45
46#ifndef PI
47#define PI 3.1415927
48#endif
49
50
51//Seed for the random generators.
52
53long int idum=-1;
54
55
56//Function definitions
57
58
59//Random generator functions.
60
61float rand_un_gen(long *idum);
62
63
64
65inline float rand_coord(float radius){
66// generate a coordinate on the floor for every photon arriving from the star.
67
68 float p_m;
69 float randc;
70
71 randc=rand_un_gen(&idum);
72
73 p_m= 2.0*radius * randc - radius;
74
75 return (p_m);
76}
77
78// generate for every photon a random arrival time within a time window
79// defined by the intgreation time.
80
81inline float rand_time(float inttime_s){
82
83 float randt;
84
85 randt= inttime_s * rand_un_gen(&idum);
86
87 return(randt);
88}
89
90// The rand_lambda function will generate for every photon a random wavelength
91// in the given waveband
92
93inline float rand_lambda(float lmin, float lmax){
94
95 float randt;
96
97 randt=(lmax - lmin) * rand_un_gen(&idum) + lmin ;
98
99 return(randt);
100}
101
102
103#endif
104
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