///////////////////////////////////////////////////////////////// // // CORParticle // // Created: Tue Apr 28 16:43:30 1998 // Author: Jose Carlos Gonzales // Purpose: Base class for Particles/Cherenkov photons // Notes: // ///////////////////////////////////////////////////////////////// // @T \newpage // @section Source code of {\tt CORParticle.hxx} /* @text This section shows the include file {\tt CORParticle.hxx} @endtext */ #ifndef CORParticle_Class #define CORParticle_Class // @subsection Include files // @code #ifdef __ROOT__ #include "TROOT.h" #include "TObject.h" #else // not __ROOT__ #include "Rtypes.h" #endif #include #include #include #include #include // @endcode // @subsection Class {\em CORParticle}: Definition // @code class CORParticle { public: Float_t w; // wavelength/type of particle [nm/-] Float_t x, y; // position [cm] Float_t u, v; // director cosines Float_t t; // time since first interaction [ns] Float_t h; // height [cm] public: CORParticle() {} // default constructor // overloaded constructor CORParticle( ifstream &is ) { CORParticle::read( is ); } // overloaded constructor CORParticle(Float_t thew, Float_t thex, Float_t they, Float_t theu, Float_t thev, Float_t thet, Float_t theh) { w = thew; x = thex; y = they; u = theu; v = thev; t = thet; h = theh; } virtual ~CORParticle() {} // default destructor // reads photon from binary input stream Int_t read ( ifstream &is ) { int n; is.read ( (char *)this, 7 * sizeof( Float_t ) ); // return is.gcount(); } // writes photon to binary output stream Int_t write ( ofstream &os ) { os.write ( (char *)this, 7 * sizeof( Float_t ) ); return 0; } // fill information inline void fill(Float_t thew, Float_t thex, Float_t they, Float_t theu, Float_t thev, Float_t thet, Float_t theh) { w = thew; x = thex; y = they; u = theu; v = thev; t = thet; h = theh; } // get information about the photon inline Float_t get_wl( void ) { return ( (w>1.0) ? w - 1000.*((int)floor(w/1000.)) : 0.0 ); } inline Float_t get_id( void ) { return ( w ); } inline Int_t get_particle( void ) { return ( (int)floor(w/1000.) ); } inline Float_t get_x( void ) { return ( x ); } inline Float_t get_y( void ) { return ( y ); } inline Float_t get_u( void ) { return ( u ); } inline Float_t get_v( void ) { return ( v ); } inline Float_t get_h( void ) { return ( h ); } inline Float_t get_t( void ) { return ( t ); } inline Float_t get_r( void ) { return ( sqrt( x*x + y*y ) ); } inline Float_t get_w( void ) { return ( sqrt( 1.0 - u*u - v*v ) ); } }; // @endcode #endif // not defined CORParticle_Class