1 | #include "MLons.hxx"
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2 |
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3 | MLons::MLons(){
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4 | //-----------------------------------------------------------------
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5 | //
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6 | // Default constructor
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7 | //
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8 |
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9 | fTrigShape = 0.0;
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10 | fAmplTrig = 1.0;
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11 | fFwhmTrig = 2.0;
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12 |
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13 | fFadcShape = 0.0;
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14 | fIntegFadc = 1.0;
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15 | fFwhmFadc = 2.0;
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16 |
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17 | RandomNumber = new TRandom() ;
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18 | RandomNumber -> SetSeed(0);
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19 |
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20 | }
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21 |
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22 | MLons::MLons(Float_t in_amplT, Float_t in_FwhmT,
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23 | Float_t in_integF, Float_t in_FwhmF){
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24 | //--------------------------------------------------------------------
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25 | //
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26 | // Constructor overloaded I
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27 | //
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28 |
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29 | fTrigShape = 0.0;
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30 | fAmplTrig = in_amplT;
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31 | fFwhmTrig = in_FwhmT;
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32 |
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33 | fFadcShape = 0.0;
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34 | fIntegFadc = in_integF;
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35 | fFwhmFadc = in_FwhmF;
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36 |
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37 | RandomNumber = new TRandom() ;
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38 | RandomNumber -> SetSeed(0);
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39 | }
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40 |
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41 | void MLons::Reset() {
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42 | //-----------------------------------------------------------------
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43 | //
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44 | // Reset the member variables
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45 | //
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46 |
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47 | fTrigShape = 0. ;
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48 | fAmplTrig = 0. ;
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49 | fFwhmTrig = 0. ;
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50 |
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51 | fFadcShape = 0. ;
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52 | fIntegFadc = 0. ;
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53 | fFwhmFadc = 0. ;
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54 |
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55 | MSLStored.Reset();
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56 |
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57 | }
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58 |
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59 | void MLons::SetSeed(Int_t in)
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60 | {
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61 | RandomNumber -> SetSeed(in);
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62 | }
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63 |
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64 | Float_t MLons::GetAmplTrig ()
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65 | {
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66 | return fAmplTrig ;
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67 | }
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68 |
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69 | void MLons::SetAmplTrig (Float_t in )
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70 | {
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71 | fAmplTrig = in ;
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72 | }
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73 |
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74 | Float_t MLons::GetFwhmTrig ()
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75 | {
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76 | return fFwhmTrig ;
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77 | }
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78 |
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79 | void MLons::SetFwhmTrig (Float_t in )
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80 | {
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81 | fFwhmTrig = in ;
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82 | }
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83 |
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84 |
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85 | Float_t MLons::GetIntegFadc ()
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86 | {
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87 | return fIntegFadc ;
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88 | }
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89 |
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90 | void MLons::SetIntegFadc (Float_t in )
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91 | {
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92 | fIntegFadc = in ;
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93 | }
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94 |
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95 | Float_t MLons::GetFwhmFadc ()
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96 | {
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97 | return fFwhmFadc ;
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98 | }
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99 |
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100 | void MLons::SetFwhmFadc (Float_t in )
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101 | {
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102 | fFwhmFadc = in ;
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103 | }
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104 |
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105 | void MLons::SetPath (Char_t in[])
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106 | {
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107 | strcpy(path, & in[0]);
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108 | }
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109 |
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110 | void MLons::ReadBinaryMStarLight(char *filename){
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111 |
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112 | MSLStored.ReadBinary(filename);
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113 |
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114 | }
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115 |
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116 | Int_t MLons::CheckTrig(){
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117 | //--------------------------------------------------------------------
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118 | //
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119 | // Parameters of MSLStored should be the same than the required ones
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120 | //
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121 |
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122 | if ( fAmplTrig == MSLStored.GetAmplTrig() &&
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123 | fFwhmTrig == MSLStored.GetFwhmTrig())
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124 | return 1;
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125 |
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126 | return 0;
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127 | }
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128 |
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129 | Int_t MLons::CheckFADC(){
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130 | //--------------------------------------------------------------------
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131 | //
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132 | // Parameters of MSLStored should be the same than the required ones
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133 | //
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134 |
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135 | if ( fIntegFadc == MSLStored.GetIntegFadc() &&
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136 | fFwhmFadc == MSLStored.GetFwhmFadc())
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137 | return 1;
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138 |
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139 | return 0;
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140 | }
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141 |
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142 | Int_t MLons::GetResponse(Float_t in_br, Float_t in_pre,
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143 | Float_t *out_tr, Float_t *out_Fr){
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144 | //-------------------------------------------------------------------------
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145 | //
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146 | // It reads the response from the database and put it in out_tr
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147 | //
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148 |
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149 | Char_t filename_slt[256];
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150 | Char_t cbright[10];
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151 | Char_t cstoredbright[10];
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152 |
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153 | Int_t i;
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154 | Int_t bin;
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155 | Float_t start_bin;
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156 | Float_t time;
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157 |
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158 | // The following code line commented means that the simulation will crash if
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159 | // some pixel ask for more lons than what we have in the database.
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160 | // The following code line uncommented would mean that the simulation does
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161 | // not crash if a pixel ask for more than it is simulated but would
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162 | // assign to it lees lons.
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163 | if (in_br>49.9) in_br=49.9; // To avoid error for high required brightness
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164 | // It has to be improved
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165 |
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166 | // Check if the the brightness is the same than the last time.
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167 | // NOTE: Same means, the smae inside the required precision!!!
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168 |
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169 | if(in_br<1.0){
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170 | sprintf(cbright,"%4.2f",in_br);
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171 | sprintf(cstoredbright,"%4.2f",MSLStored.GetBrightness());
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172 | }
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173 | else{
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174 | sprintf(cbright,"%3.1f",in_br);
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175 | sprintf(cstoredbright,"%3.1f",MSLStored.GetBrightness());
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176 | }
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177 | if (strcmp(cbright, cstoredbright)){
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178 |
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179 | // Building the filename
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180 | // Note: it would be nice to get an algorithm that gets the name of
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181 | // files it needs to get brightness as a function of precison(in_pre),
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182 | // brightnes (in_br) and the Star_files that are in the "Path" directory.
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183 |
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184 | strcpy(filename_slt, & path[0]);
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185 | strcat(filename_slt, "Brightness");
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186 | strcat(filename_slt, & cbright[0]);
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187 |
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188 | strcat(filename_slt, ".slt");
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189 |
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190 | // If brightness is different it check if the new file has the
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191 | // required parameters.
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192 | // Note: I could be faster to store the whole trigger and fadc
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193 | // response and use it while brightness does not change. Then the
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194 | // root file should be open and close here.
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195 |
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196 | ReadBinaryMStarLight( & filename_slt[0]);
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197 |
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198 | if (!(CheckTrig() && CheckFADC())) {
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199 | cout<<"ERROR: The Database for light from Night Sky Background is wrong"<<endl<<" Make sure that you generated the database with the same shape for Fadc and trigger taht you are asking now."<<endl;
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200 | return 0;
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201 | }
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202 | MSLStored.SetBrightness(in_br);
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203 |
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204 | }
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205 |
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206 | // Random number that decides the set of bins that the program will get
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207 | start_bin=RandomNumber->Uniform(1.0e4);
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208 |
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209 | // Filling trigger response
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210 |
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211 | bin=(Int_t)(start_bin*4);
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212 |
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213 | for (i=0;i<TRIGGER_TIME_SLICES;i++){
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214 |
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215 | time=((float)i)/SLICES_PER_NSEC;
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216 |
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217 | if (time>(bin-start_bin*4.0)/4.0) bin++;
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218 |
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219 | if (bin>=TRIGBINS) bin=bin-TRIGBINS;
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220 |
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221 | out_tr[i]=MSLStored.GetTrig(bin);
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222 | }
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223 |
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224 | // Filling fadc response
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225 |
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226 | bin=(Int_t) (start_bin*0.3);
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227 |
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228 | for (i=0;i<(Int_t) SLICES_MFADC;i++){
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229 |
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230 | time=((float)i)*WIDTH_FADC_TIMESLICE;
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231 |
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232 | if (time>(bin-start_bin*0.3)/0.3) bin++;
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233 |
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234 | if (bin>=FADCBINS) bin=bin-FADCBINS;
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235 |
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236 | out_Fr[i]=MSLStored.GetFadc(bin);
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237 | }
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238 |
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239 | return 1;
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240 | }
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