// // class MLons // // implemented by Oscar Blanch // // This is a class to read the right trigger and FADC response as a // function of the aount of phe per nsec in one pixel. // // // #include #include #include "TROOT.h" #include "TObject.h" #include "TRandom.h" #include "TH1.h" #include "Mdefine.h" #include "MMcEvt.hxx" #include "MTriggerDefine.h" #include "MFadc.hxx" #include "MStarLight.hxx" //================================================= // MLons // // The simulation of the LONS is going to be done using a database to // speed up the camera simulation. This class has all needed methods // to read the data base and get the data that we need. // class MLons { private: Char_t path[256] ; // Location of StarLight files MStarLight MSLStored ; // MStarLight in memmory Float_t fTrigShape ; // a number that indicate the shape type of // the signal // = 0 --> a gaussian Float_t fAmplTrig ; // the amplitude of the trigger in mV Float_t fFwhmTrig ; // the width of the signal in nsec Float_t fFadcShape ; // a number that indicate the shape type of // the signal // = 0 --> a gaussian Float_t fAmplFadc ; // the amplitude of the trigger in mV Float_t fFwhmFadc ; // the width of the signal in nsec TRandom *RandomNumber; // RandomGenerator public: MLons() ; MLons(Float_t in_amplT, Float_t in_FwhmT, Float_t in_amplF, Float_t in_FwhmF) ; void Reset() ; void SetAmplTrig( Float_t in ) ; void SetFwhmTrig( Float_t in ) ; void SetAmplFadc( Float_t in ) ; void SetFwhmFadc( Float_t in ) ; void SetPath (Char_t in[]); Float_t GetBrightness() ; Float_t GetAmplTrig() ; Float_t GetFwhmTrig() ; Float_t GetAmplFadc() ; Float_t GetFwhmFadc() ; void GetPath(Char_t *out); void ReadBinaryMStarLight(char *filename) ; void SetMStarLight() ; Int_t GetResponse(Float_t in_br, Float_t in_pre, Float_t *out_tr, Float_t *out_Fr); Int_t CheckTrig(); Int_t CheckFADC(); };