#include #include "MMcEvt.hxx" //========== // MMcEvt // // This class handles and contains the MonteCarlo information // with which the events have been generated // This information exists for each event. ClassImp(MMcEvt) MMcEvt::MMcEvt() { // // default constructor // set all values to zero usPartId = 0 ; fEnergy = 0. ; fTheta = 0. ; fPhi = 0. ; fCoreD = 0. ; fCoreX = 0. ; fCoreY = 0. ; fImpact = 0. ; usPhotIni = 0 ; usPassPhotAtm = 0 ; usPassPhotRef = 0 ; usPassPhotCone = 0 ; usPhotEl = 0 ; } MMcEvt::MMcEvt( UShort_t usPId, Float_t fEner, Float_t fThet, Float_t fPhii, Float_t fCorD, Float_t fCorX, Float_t fCorY, Float_t fImpa, UShort_t usPin, UShort_t usPat, UShort_t usPre, UShort_t usPco, UShort_t usPel ) { // // constuctor II // // All datamembers are parameters. // // Don't use this memberfunction in analysis // usPartId = usPId ; fEnergy = fEner ; fTheta = fThet ; fPhi = fPhii ; fCoreD = fCorD ; fCoreX = fCorX ; fCoreY = fCorY ; fImpact = fImpa ; usPhotIni = usPin ; usPassPhotAtm = usPat ; usPassPhotRef = usPre ; usPassPhotCone = usPco ; usPhotEl = usPel ; } MMcEvt::~MMcEvt() { // // default destructor // } void MMcEvt::Clear() { // // // reset all values to zero usPartId = 0 ; fEnergy = 0. ; fTheta = 0. ; fPhi = 0. ; fCoreD = 0. ; fCoreX = 0. ; fCoreY = 0. ; fImpact = 0. ; usPhotIni = 0 ; usPassPhotAtm = 0 ; usPassPhotRef = 0 ; usPassPhotCone = 0 ; usPhotEl = 0 ; } void MMcEvt::Fill( UShort_t usPId, Float_t fEner, Float_t fThet, Float_t fPhii, Float_t fCorD, Float_t fCorX, Float_t fCorY, Float_t fImpa, UShort_t usPin, UShort_t usPat, UShort_t usPre, UShort_t usPco, UShort_t usPel ) { // // All datamembers are filled with the correspondin parameters. // // Don't use this memberfunction in analysis // usPartId = usPId ; fEnergy = fEner ; fTheta = fThet ; fPhi = fPhii ; fCoreD = fCorD ; fCoreX = fCorX ; fCoreY = fCorY ; fImpact = fImpa ; usPhotIni = usPin ; usPassPhotAtm = usPat ; usPassPhotRef = usPre ; usPassPhotCone = usPco ; usPhotEl = usPel ; } void MMcEvt::Print(Option_t *Option) { // // print out the data member on screen // cout <