| 1 | #ifndef MARS_MTriggerDefine | 
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| 2 | #define MARS_MTriggerDefine | 
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| 3 | // | 
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| 4 | // | 
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| 5 | //      In this file are the fundamental definitions for the class MCTrigger | 
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| 6 | // | 
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| 7 | // Number of pixels in the trigger region (used by camera simulation, | 
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| 8 | // see camera.cxx. | 
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| 9 | // | 
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| 10 | #define TRIGGER_PIXELS_1      397 | 
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| 11 | #define TRIGGER_PIXELS_2      397 | 
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| 12 | #define TRIGGER_PIXELS_3      1657 | 
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| 13 | #define TRIGGER_PIXELS_4      547  // For MGeomCamMagic1183, PRELIMINARY! | 
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| 14 | #define TRIGGER_PIXELS_5      397 | 
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| 15 | #define TRIGGER_PIXELS_6      1657 | 
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| 16 | #define TRIGGER_PIXELS_8      126 | 
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| 17 | #define TRIGGER_PIXELS_9      126 | 
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| 18 | // | 
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| 19 | //      This is the number of Pixels contributing to the TRIGGER logic | 
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| 20 | //      for each of the already implemented geometries. | 
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| 21 | //      All Pixels-Id above that value don't do an trigger stuff. | 
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| 22 | //      Actually, not all of them are involved in TRIGGER logic, only the | 
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| 23 | //      ones of them that are also in some TRIGGER_CELL | 
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| 24 | //   (MagicSoft/Simulation/Detector/include-MTrigger/TABLE_PIXELS_IN_CELLS) | 
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| 25 | // | 
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| 26 | #define TOTAL_TRIGGER_TIME    160 | 
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| 27 | // | 
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| 28 | //      This values defines the total range in that we try to find | 
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| 29 | //      a trigger. | 
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| 30 | // | 
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| 31 | #define LEVEL1_DEAD_TIME    50 | 
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| 32 | // | 
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| 33 | //      Dead time of the detector after one first level trigger happens. | 
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| 34 | // | 
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| 35 | #define LEVEL2_DEAD_TIME    300 | 
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| 36 | // | 
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| 37 | //      Dead time of the detector after second level trigger fires | 
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| 38 | // | 
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| 39 | #define TRIG_SLICES_PER_NSEC         4 | 
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| 40 | // | 
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| 41 | //      Each nano second is divided into the number of this values slices. | 
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| 42 | //      So you can get the total number of timeslices for one Pixel by | 
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| 43 | //      ( TOTAL_TRIGGER_TIME * SLICES_PER_NSEC ). | 
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| 44 | //      In the current settings this are 1000 slices | 
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| 45 | // | 
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| 46 | #define TRIGGER_TIME_SLICES     (TOTAL_TRIGGER_TIME*TRIG_SLICES_PER_NSEC) | 
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| 47 | // | 
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| 48 | // | 
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| 49 | // | 
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| 50 | // | 
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| 51 | //       ------>>>   SETTINGS for the RESPONSE FUNCTION | 
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| 52 | // | 
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| 53 | #define RESPONSE_SLICES_TRIG        40 | 
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| 54 | // | 
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| 55 | //       This is the dimension of the array containing the standard response Signal | 
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| 56 | //       for 1 Photoelectron, as seen at the input of the discriminators (for the | 
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| 57 | //       trigger simulation). Each bin corresponds to 1./TRIG_SLICES_PER_NSEC nanoseconds, | 
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| 58 | //       so by default it is 0.25 ns and hence the total range is 10 ns. This should be | 
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| 59 | //       enough for any reasonable single photoelectron response (should be much narrower | 
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| 60 | //       than 10 ns!) | 
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| 61 | // | 
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| 62 |  | 
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| 63 | //       The Response function | 
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| 64 | //       These values are discussed with Eckart. We start from this point. | 
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| 65 | // | 
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| 66 | #define RESPONSE_FWHM          2. | 
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| 67 |  | 
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| 68 | #define RESPONSE_AMPLITUDE     1. | 
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| 69 | // | 
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| 70 | //       This are the Standard values of the response function for | 
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| 71 | //       1 photo electron. ( 1 means 1 mV per photoelectron ) | 
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| 72 | // | 
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| 73 | // | 
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| 74 | //       -------->>> SETTINGS for the DISKRIMINATORS | 
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| 75 | // | 
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| 76 | // | 
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| 77 | #define CHANNEL_THRESHOLD      2.5 | 
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| 78 | // | 
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| 79 | //       This is the diskriminator threshold for each individual channel | 
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| 80 | //       First we set the value to 2 unit of the RESPONSE_AMPLITUDE | 
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| 81 | // | 
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| 82 | #define TRIGGER_GATE           3. | 
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| 83 | // | 
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| 84 | //       Here we set the width of the digital signal we get if the signal | 
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| 85 | //       passes the diskriminator | 
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| 86 | // | 
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| 87 | // | 
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| 88 | #define TRIGGER_OVERLAPING           0.25 | 
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| 89 | // | 
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| 90 | //       Here we set the required overlaping time among pixels | 
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| 91 | //       to be in coincidence. | 
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| 92 | // | 
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| 93 | // | 
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| 94 | //      --------->>>> SETTINGS for the TRIGGER logic | 
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| 95 | // | 
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| 96 | // | 
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| 97 | #define TRIGGER_CELLS          19 | 
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| 98 | // | 
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| 99 | //       Number of trigger cells that cover the trigger zone | 
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| 100 | // | 
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| 101 | #define TRIGGER_MULTI          4. | 
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| 102 | // | 
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| 103 | //       We get a Level Zero Trigger, if we have a least TRIGGER_MULTI | 
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| 104 | //       channels with a diskrimiator signal at the same time | 
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| 105 | // | 
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| 106 | #define TRIGGER_GEOM           0 | 
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| 107 | // | 
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| 108 | //      This defines the geometry required for a trigger. There exists | 
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| 109 | //      different meaning for this behaviour: | 
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| 110 | //         0 means a pixel with trigger_multi-1 neighbours | 
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| 111 | //         1 means trigger_multi neighbours | 
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| 112 | //         2 means trigger_multi closed neighbours | 
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| 113 | // | 
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| 114 | #endif | 
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