1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | float slaBear ( float a1, float b1, float a2, float b2 )
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4 | /*
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5 | ** - - - - - - - -
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6 | ** s l a B e a r
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7 | ** - - - - - - - -
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8 | **
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9 | ** Bearing (position angle) of one point on a sphere relative
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10 | ** to another.
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11 | **
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12 | ** (single precision)
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13 | **
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14 | ** Given:
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15 | ** a1,b1 float spherical coordinates of one point
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16 | ** a2,b2 float spherical coordinates of the other point
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17 | **
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18 | ** (The spherical coordinates are RA,Dec, Long,Lat etc, in radians.)
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19 | **
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20 | ** The result is the bearing (position angle), in radians, of point
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21 | ** a2,b2 as seen from point a1,b1. It is in the range +/- pi. The
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22 | ** sense is such that if a2,b2 is a small distance east of a1,b1,
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23 | ** the bearing is about +pi/2. Zero is returned if the two points
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24 | ** are coincident.
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25 | **
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26 | ** If either b-coordinate is outside the range +/- pi/2, the
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27 | ** result may correspond to "the long way round".
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28 | **
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29 | ** The routine slaPav performs an equivalent function except
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30 | ** that the points are specified in the form of Cartesian unit
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31 | ** vectors.
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32 | **
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33 | ** Called: slaDbear
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34 | **
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35 | ** Last revision: 8 December 1996
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36 | **
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37 | ** Copyright P.T.Wallace. All rights reserved.
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38 | */
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39 | {
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40 | return (float) slaDbear ( (double) a1, (double) b1,
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41 | (double) a2, (double) b2 );
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42 | }
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