| 1 | #include "slalib.h" | 
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| 2 | #include "slamac.h" | 
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| 3 | float slaBear ( float a1, float b1, float a2, float b2 ) | 
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| 4 | /* | 
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| 5 | **  - - - - - - - - | 
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| 6 | **   s l a B e a r | 
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| 7 | **  - - - - - - - - | 
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| 8 | ** | 
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| 9 | **  Bearing (position angle) of one point on a sphere relative | 
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| 10 | **  to another. | 
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| 11 | ** | 
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| 12 | **  (single precision) | 
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| 13 | ** | 
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| 14 | **  Given: | 
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| 15 | **     a1,b1    float    spherical coordinates of one point | 
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| 16 | **     a2,b2    float    spherical coordinates of the other point | 
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| 17 | ** | 
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| 18 | **  (The spherical coordinates are RA,Dec, Long,Lat etc, in radians.) | 
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| 19 | ** | 
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| 20 | **  The result is the bearing (position angle), in radians, of point | 
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| 21 | **  a2,b2 as seen from point a1,b1.  It is in the range +/- pi.  The | 
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| 22 | **  sense is such that if a2,b2 is a small distance east of a1,b1, | 
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| 23 | **  the bearing is about +pi/2.  Zero is returned if the two points | 
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| 24 | **  are coincident. | 
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| 25 | ** | 
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| 26 | **  If either b-coordinate is outside the range +/- pi/2, the | 
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| 27 | **  result may correspond to "the long way round". | 
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| 28 | ** | 
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| 29 | **  The routine slaPav performs an equivalent function except | 
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| 30 | **  that the points are specified in the form of Cartesian unit | 
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| 31 | **  vectors. | 
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| 32 | ** | 
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| 33 | **  Called:  slaDbear | 
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| 34 | ** | 
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| 35 | **  Last revision:   8 December 1996 | 
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| 36 | ** | 
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| 37 | **  Copyright P.T.Wallace.  All rights reserved. | 
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| 38 | */ | 
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| 39 | { | 
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| 40 | return (float) slaDbear ( (double) a1, (double) b1, | 
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| 41 | (double) a2, (double) b2 ); | 
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| 42 | } | 
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