Last change
on this file since 19598 was 731, checked in by tbretz, 24 years ago |
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1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | void slaCc2s ( float v[3], float *a, float *b )
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4 | /*
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5 | ** - - - - - - - -
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6 | ** s l a C c 2 s
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7 | ** - - - - - - - -
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8 | **
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9 | ** Direction cosines to spherical coordinates.
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10 | **
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11 | ** (single precision)
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12 | **
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13 | ** Given:
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14 | ** v float[3] x,y,z vector
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15 | **
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16 | ** Returned:
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17 | ** *a,*b float spherical coordinates in radians
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18 | **
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19 | ** The spherical coordinates are longitude (+ve anticlockwise
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20 | ** looking from the +ve latitude pole) and latitude. The
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21 | ** Cartesian coordinates are right handed, with the x axis
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22 | ** at zero longitude and latitude, and the z axis at the
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23 | ** +ve latitude pole.
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24 | **
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25 | ** If v is null, zero a and b are returned.
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26 | ** At either pole, zero a is returned.
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27 | **
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28 | ** Last revision: 31 October 1993
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29 | **
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30 | ** Copyright P.T.Wallace. All rights reserved.
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31 | */
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32 | {
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33 | double x, y, z, r;
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34 |
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35 | x = (double) v[0];
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36 | y = (double) v[1];
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37 | z = (double) v[2];
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38 | r = sqrt ( x * x + y * y );
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39 |
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40 | *a = ( r == 0.0 ) ? 0.0f : (float) atan2 ( y, x );
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41 | *b = ( z == 0.0 ) ? 0.0f : (float) atan2 ( z, r );
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42 | }
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