source: trunk/MagicSoft/slalib/cc62s.c@ 10075

Last change on this file since 10075 was 731, checked in by tbretz, 24 years ago
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1#include "slalib.h"
2#include "slamac.h"
3void slaCc62s ( float v[6],
4 float *a, float *b, float *r,
5 float *ad, float *bd, float *rd )
6/*
7** - - - - - - - - -
8** s l a C c 6 2 s
9** - - - - - - - - -
10**
11** Conversion of position & velocity in Cartesian coordinates
12** to spherical coordinates.
13**
14** (single precision)
15**
16** Given:
17** v float[6] Cartesian position & velocity vector
18**
19** Returned:
20** *a float longitude (radians)
21** *b float latitude (radians)
22** *r float radial coordinate
23** *ad float longitude derivative (radians per unit time)
24** *bd float latitude derivative (radians per unit time)
25** *rd float radial derivative
26**
27** Last revision: 28 April 1996
28**
29** Copyright P.T.Wallace. All rights reserved.
30*/
31{
32 double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp, dr;
33
34
35/* Components of position/velocity vector. */
36 x = v[0];
37 y = v[1];
38 z = v[2];
39 xd = v[3];
40 yd = v[4];
41 zd = v[5];
42
43/* Component of R in XY plane squared. */
44 rxy2 = x * x + y * y;
45
46/* Modulus squared, with protection against null vector. */
47 if ( ( r2 = rxy2 + z * z ) == 0.0 ) {
48 x = xd;
49 y = yd;
50 z = zd;
51 rxy2 = x * x + y * y;
52 r2 = rxy2 + z * z;
53 }
54
55/* Position and velocity in spherical coordinates. */
56 rxy = sqrt ( rxy2 );
57 xyp = x * xd + y * yd;
58 if ( rxy2 != 0.0 ) {
59 *a = (float) atan2 ( y, x );
60 *b = (float) atan2 ( z, rxy );
61 *ad = (float) ( ( x * yd - y * xd ) / rxy2 );
62 *bd = (float) ( ( zd * rxy2 - z * xyp ) / ( r2 * rxy ) );
63 } else {
64 *a = 0.0f;
65 *b = (float) ( ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0 );
66 *ad = 0.0f;
67 *bd = 0.0f;
68 }
69 *r = (float) ( dr = sqrt ( r2 ) );
70 *rd = (float) ( ( dr != 0.0 ) ? ( xyp + z * zd ) / dr : 0.0 );
71}
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