1 | #include "slalib.h"
|
---|
2 | #include "slamac.h"
|
---|
3 | void slaCc62s ( float v[6],
|
---|
4 | float *a, float *b, float *r,
|
---|
5 | float *ad, float *bd, float *rd )
|
---|
6 | /*
|
---|
7 | ** - - - - - - - - -
|
---|
8 | ** s l a C c 6 2 s
|
---|
9 | ** - - - - - - - - -
|
---|
10 | **
|
---|
11 | ** Conversion of position & velocity in Cartesian coordinates
|
---|
12 | ** to spherical coordinates.
|
---|
13 | **
|
---|
14 | ** (single precision)
|
---|
15 | **
|
---|
16 | ** Given:
|
---|
17 | ** v float[6] Cartesian position & velocity vector
|
---|
18 | **
|
---|
19 | ** Returned:
|
---|
20 | ** *a float longitude (radians)
|
---|
21 | ** *b float latitude (radians)
|
---|
22 | ** *r float radial coordinate
|
---|
23 | ** *ad float longitude derivative (radians per unit time)
|
---|
24 | ** *bd float latitude derivative (radians per unit time)
|
---|
25 | ** *rd float radial derivative
|
---|
26 | **
|
---|
27 | ** Last revision: 28 April 1996
|
---|
28 | **
|
---|
29 | ** Copyright P.T.Wallace. All rights reserved.
|
---|
30 | */
|
---|
31 | {
|
---|
32 | double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp, dr;
|
---|
33 |
|
---|
34 |
|
---|
35 | /* Components of position/velocity vector. */
|
---|
36 | x = v[0];
|
---|
37 | y = v[1];
|
---|
38 | z = v[2];
|
---|
39 | xd = v[3];
|
---|
40 | yd = v[4];
|
---|
41 | zd = v[5];
|
---|
42 |
|
---|
43 | /* Component of R in XY plane squared. */
|
---|
44 | rxy2 = x * x + y * y;
|
---|
45 |
|
---|
46 | /* Modulus squared, with protection against null vector. */
|
---|
47 | if ( ( r2 = rxy2 + z * z ) == 0.0 ) {
|
---|
48 | x = xd;
|
---|
49 | y = yd;
|
---|
50 | z = zd;
|
---|
51 | rxy2 = x * x + y * y;
|
---|
52 | r2 = rxy2 + z * z;
|
---|
53 | }
|
---|
54 |
|
---|
55 | /* Position and velocity in spherical coordinates. */
|
---|
56 | rxy = sqrt ( rxy2 );
|
---|
57 | xyp = x * xd + y * yd;
|
---|
58 | if ( rxy2 != 0.0 ) {
|
---|
59 | *a = (float) atan2 ( y, x );
|
---|
60 | *b = (float) atan2 ( z, rxy );
|
---|
61 | *ad = (float) ( ( x * yd - y * xd ) / rxy2 );
|
---|
62 | *bd = (float) ( ( zd * rxy2 - z * xyp ) / ( r2 * rxy ) );
|
---|
63 | } else {
|
---|
64 | *a = 0.0f;
|
---|
65 | *b = (float) ( ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0 );
|
---|
66 | *ad = 0.0f;
|
---|
67 | *bd = 0.0f;
|
---|
68 | }
|
---|
69 | *r = (float) ( dr = sqrt ( r2 ) );
|
---|
70 | *rd = (float) ( ( dr != 0.0 ) ? ( xyp + z * zd ) / dr : 0.0 );
|
---|
71 | }
|
---|