#include "slalib.h" #include "slamac.h" void slaCc62s ( float v[6], float *a, float *b, float *r, float *ad, float *bd, float *rd ) /* ** - - - - - - - - - ** s l a C c 6 2 s ** - - - - - - - - - ** ** Conversion of position & velocity in Cartesian coordinates ** to spherical coordinates. ** ** (single precision) ** ** Given: ** v float[6] Cartesian position & velocity vector ** ** Returned: ** *a float longitude (radians) ** *b float latitude (radians) ** *r float radial coordinate ** *ad float longitude derivative (radians per unit time) ** *bd float latitude derivative (radians per unit time) ** *rd float radial derivative ** ** Last revision: 28 April 1996 ** ** Copyright P.T.Wallace. All rights reserved. */ { double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp, dr; /* Components of position/velocity vector. */ x = v[0]; y = v[1]; z = v[2]; xd = v[3]; yd = v[4]; zd = v[5]; /* Component of R in XY plane squared. */ rxy2 = x * x + y * y; /* Modulus squared, with protection against null vector. */ if ( ( r2 = rxy2 + z * z ) == 0.0 ) { x = xd; y = yd; z = zd; rxy2 = x * x + y * y; r2 = rxy2 + z * z; } /* Position and velocity in spherical coordinates. */ rxy = sqrt ( rxy2 ); xyp = x * xd + y * yd; if ( rxy2 != 0.0 ) { *a = (float) atan2 ( y, x ); *b = (float) atan2 ( z, rxy ); *ad = (float) ( ( x * yd - y * xd ) / rxy2 ); *bd = (float) ( ( zd * rxy2 - z * xyp ) / ( r2 * rxy ) ); } else { *a = 0.0f; *b = (float) ( ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0 ); *ad = 0.0f; *bd = 0.0f; } *r = (float) ( dr = sqrt ( r2 ) ); *rd = (float) ( ( dr != 0.0 ) ? ( xyp + z * zd ) / dr : 0.0 ); }