| 1 | #include "slalib.h" | 
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| 2 | #include "slamac.h" | 
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| 3 | void slaCc62s ( float v[6], | 
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| 4 | float *a, float *b, float *r, | 
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| 5 | float *ad, float *bd, float *rd ) | 
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| 6 | /* | 
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| 7 | **  - - - - - - - - - | 
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| 8 | **   s l a C c 6 2 s | 
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| 9 | **  - - - - - - - - - | 
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| 10 | ** | 
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| 11 | **  Conversion of position & velocity in Cartesian coordinates | 
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| 12 | **  to spherical coordinates. | 
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| 13 | ** | 
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| 14 | **  (single precision) | 
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| 15 | ** | 
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| 16 | **  Given: | 
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| 17 | **     v     float[6]   Cartesian position & velocity vector | 
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| 18 | ** | 
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| 19 | **  Returned: | 
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| 20 | **     *a    float      longitude (radians) | 
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| 21 | **     *b    float      latitude (radians) | 
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| 22 | **     *r    float      radial coordinate | 
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| 23 | **     *ad   float      longitude derivative (radians per unit time) | 
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| 24 | **     *bd   float      latitude derivative (radians per unit time) | 
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| 25 | **     *rd   float      radial derivative | 
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| 26 | ** | 
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| 27 | **  Last revision:   28 April 1996 | 
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| 28 | ** | 
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| 29 | **  Copyright P.T.Wallace.  All rights reserved. | 
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| 30 | */ | 
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| 31 | { | 
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| 32 | double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp, dr; | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /* Components of position/velocity vector. */ | 
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| 36 | x = v[0]; | 
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| 37 | y = v[1]; | 
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| 38 | z = v[2]; | 
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| 39 | xd = v[3]; | 
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| 40 | yd = v[4]; | 
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| 41 | zd = v[5]; | 
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| 42 |  | 
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| 43 | /* Component of R in XY plane squared. */ | 
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| 44 | rxy2 = x * x + y * y; | 
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| 45 |  | 
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| 46 | /* Modulus squared, with protection against null vector. */ | 
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| 47 | if ( ( r2 = rxy2 + z * z ) == 0.0 ) { | 
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| 48 | x = xd; | 
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| 49 | y = yd; | 
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| 50 | z = zd; | 
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| 51 | rxy2 = x * x + y * y; | 
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| 52 | r2 = rxy2 + z * z; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /* Position and velocity in spherical coordinates. */ | 
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| 56 | rxy = sqrt ( rxy2 ); | 
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| 57 | xyp = x * xd + y * yd; | 
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| 58 | if ( rxy2 != 0.0 ) { | 
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| 59 | *a = (float) atan2 ( y, x ); | 
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| 60 | *b = (float) atan2 ( z, rxy ); | 
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| 61 | *ad = (float) ( ( x * yd - y * xd ) / rxy2 ); | 
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| 62 | *bd = (float) ( ( zd * rxy2 - z * xyp ) / ( r2 * rxy ) ); | 
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| 63 | } else { | 
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| 64 | *a = 0.0f; | 
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| 65 | *b = (float) ( ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0 ); | 
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| 66 | *ad = 0.0f; | 
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| 67 | *bd = 0.0f; | 
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| 68 | } | 
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| 69 | *r = (float) ( dr = sqrt ( r2 ) ); | 
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| 70 | *rd = (float) ( ( dr != 0.0 ) ? ( xyp + z * zd ) / dr : 0.0 ); | 
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| 71 | } | 
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