1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | void slaDc62s ( double v[6], double *a, double *b, double *r,
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4 | double *ad, double *bd, double *rd )
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5 | /*
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6 | ** - - - - - - - - -
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7 | ** s l a D c 6 2 s
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8 | ** - - - - - - - - -
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9 | **
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10 | ** Conversion of position & velocity in Cartesian coordinates
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11 | ** to spherical coordinates.
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12 | **
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13 | ** (double precision)
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14 | **
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15 | ** Given:
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16 | ** v double[6] Cartesian position & velocity vector
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17 | **
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18 | ** Returned:
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19 | ** *a double longitude (radians)
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20 | ** *b double latitude (radians)
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21 | ** *r double radial coordinate
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22 | ** *ad double longitude derivative (radians per unit time)
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23 | ** *bd double latitude derivative (radians per unit time)
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24 | ** *rd double radial derivative
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25 | **
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26 | ** Last revision: 11 June 1998
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27 | **
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28 | ** Copyright P.T.Wallace. All rights reserved.
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29 | */
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30 | {
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31 | double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp;
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32 |
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33 |
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34 | /* Components of position/velocity vector. */
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35 | x = v[0];
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36 | y = v[1];
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37 | z = v[2];
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38 | xd = v[3];
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39 | yd = v[4];
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40 | zd = v[5];
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41 |
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42 | /* Component of R in XY plane squared. */
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43 | rxy2 = x * x + y * y;
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44 |
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45 | /* Modulus squared, with protection against null vector. */
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46 | if ( ( r2 = rxy2 + z * z ) == 0.0 ) {
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47 | x = xd;
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48 | y = yd;
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49 | z = zd;
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50 | rxy2 = x * x + y * y;
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51 | r2 = rxy2 + z * z;
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52 | }
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53 |
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54 | /* Position and velocity in spherical coordinates. */
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55 | rxy = sqrt ( rxy2 );
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56 | xyp = x * xd + y * yd;
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57 | if ( rxy2 != 0.0 ) {
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58 | *a = atan2 ( y, x );
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59 | *b = atan2 ( z, rxy );
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60 | *ad = ( x * yd - y * xd ) / rxy2;
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61 | *bd = ( zd * rxy2 - z * xyp ) / ( r2 * rxy );
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62 | } else {
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63 | *a = 0.0;
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64 | *b = ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0;
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65 | *ad = 0.0;
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66 | *bd = 0.0;
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67 | }
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68 | *rd = ( ( *r = sqrt ( r2 ) ) != 0.0 ) ? ( xyp + z * zd ) / ( *r ) : 0.0;
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69 | }
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