#include "slalib.h" #include "slamac.h" void slaDc62s ( double v[6], double *a, double *b, double *r, double *ad, double *bd, double *rd ) /* ** - - - - - - - - - ** s l a D c 6 2 s ** - - - - - - - - - ** ** Conversion of position & velocity in Cartesian coordinates ** to spherical coordinates. ** ** (double precision) ** ** Given: ** v double[6] Cartesian position & velocity vector ** ** Returned: ** *a double longitude (radians) ** *b double latitude (radians) ** *r double radial coordinate ** *ad double longitude derivative (radians per unit time) ** *bd double latitude derivative (radians per unit time) ** *rd double radial derivative ** ** Last revision: 11 June 1998 ** ** Copyright P.T.Wallace. All rights reserved. */ { double x, y, z, xd, yd, zd, rxy2, rxy, r2, xyp; /* Components of position/velocity vector. */ x = v[0]; y = v[1]; z = v[2]; xd = v[3]; yd = v[4]; zd = v[5]; /* Component of R in XY plane squared. */ rxy2 = x * x + y * y; /* Modulus squared, with protection against null vector. */ if ( ( r2 = rxy2 + z * z ) == 0.0 ) { x = xd; y = yd; z = zd; rxy2 = x * x + y * y; r2 = rxy2 + z * z; } /* Position and velocity in spherical coordinates. */ rxy = sqrt ( rxy2 ); xyp = x * xd + y * yd; if ( rxy2 != 0.0 ) { *a = atan2 ( y, x ); *b = atan2 ( z, rxy ); *ad = ( x * yd - y * xd ) / rxy2; *bd = ( zd * rxy2 - z * xyp ) / ( r2 * rxy ); } else { *a = 0.0; *b = ( z != 0.0 ) ? atan2 ( z, rxy ) : 0.0; *ad = 0.0; *bd = 0.0; } *rd = ( ( *r = sqrt ( r2 ) ) != 0.0 ) ? ( xyp + z * zd ) / ( *r ) : 0.0; }