source: trunk/MagicSoft/slalib/dm2av.c@ 765

Last change on this file since 765 was 731, checked in by tbretz, 23 years ago
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1#include "slalib.h"
2#include "slamac.h"
3void slaDm2av ( double rmat[3][3], double axvec[3] )
4/*
5** - - - - - - - - -
6** s l a D m 2 a v
7** - - - - - - - - -
8**
9** From a rotation matrix, determine the corresponding axial vector.
10**
11** (double precision)
12**
13** A rotation matrix describes a rotation about some arbitrary axis.
14** The axis is called the Euler axis, and the angle through which the
15** reference frame rotates is called the Euler angle. The axial
16** vector returned by this routine has the same direction as the
17** Euler axis, and its magnitude is the Euler angle in radians. (The
18** magnitude and direction can be separated by means of the routine
19** slaDvn.)
20**
21** Given:
22** rmat double[3][3] rotation matrix
23**
24** Returned:
25** axvec double[3] axial vector (radians)
26**
27** The reference frame rotates clockwise as seen looking along
28** the axial vector from the origin.
29**
30** If rmat is null, so is the result.
31**
32** Last revision: 31 October 1993
33**
34** Copyright P.T.Wallace. All rights reserved.
35*/
36{
37 double x, y, z, s2, c2, phi, f;
38
39 x = rmat[1][2] - rmat[2][1];
40 y = rmat[2][0] - rmat[0][2];
41 z = rmat[0][1] - rmat[1][0];
42 s2 = sqrt ( x * x + y * y + z * z );
43 if ( s2 != 0.0 )
44 {
45 c2 = ( rmat[0][0] + rmat[1][1] + rmat[2][2] - 1.0 );
46 phi = atan2 ( s2 / 2.0, c2 / 2.0 );
47 f = phi / s2;
48 axvec[0] = x * f;
49 axvec[1] = y * f;
50 axvec[2] = z * f;
51 } else {
52 axvec[0] = 0.0;
53 axvec[1] = 0.0;
54 axvec[2] = 0.0;
55 }
56}
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