#include "slalib.h" #include "slamac.h" double slaDpav ( double v1 [ 3 ], double v2 [ 3 ] ) /* ** - - - - - - - - ** s l a D p a v ** - - - - - - - - ** ** Position angle of one celestial direction with respect to another. ** ** (double precision) ** ** Given: ** v1 double[3] direction cosines of one point ** v2 double[3] direction cosines of the other point ** ** (The coordinate frames correspond to RA,Dec, Long,Lat etc.) ** ** The result is the bearing (position angle), in radians, of point ** v2 with respect to point v1. It is in the range +/- pi. The ** sense is such that if v2 is a small distance east of v1, the ** bearing is about +pi/2. Zero is returned if the two points ** are coincident. ** ** The vectors v1 and v2 need not be unit vectors. ** ** The routine slaDbear performs an equivalent function except ** that the points are specified in the form of spherical ** coordinates. ** ** Last revision: 12 December 1996 ** ** Copyright P.T.Wallace. All rights reserved. */ { double x0, y0, z0, w, x1, y1, z1, s, c; /* Unit vector to point 1. */ x0 = v1 [ 0 ]; y0 = v1 [ 1 ]; z0 = v1 [ 2 ]; w = sqrt ( x0 * x0 + y0 * y0 + z0 * z0 ); if ( w != 0.0 ) { x0 /= w; y0 /= w; z0 /= w; } /* Vector to point 2. */ x1 = v2 [ 0 ]; y1 = v2 [ 1 ]; z1 = v2 [ 2 ]; /* Position angle. */ s = y1 * x0 - x1 * y0; c = z1 * ( x0 * x0 + y0 * y0 ) - z0 * ( x1 * x0 + y1 * y0 ); return ( s != 0.0 || c != 0.0 ) ? atan2 ( s, c ) : 0.0; }