| 1 | #include "slalib.h"
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| 2 | #include "slamac.h"
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| 3 | void slaDv2tp ( double v[3], double v0[3], double *xi, double *eta, int *j )
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| 4 | /*
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| 5 | ** - - - - - - - - -
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| 6 | ** s l a D v 2 t p
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| 7 | ** - - - - - - - - -
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| 8 | **
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| 9 | ** Given the direction cosines of a star and of the tangent point,
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| 10 | ** determine the star's tangent-plane coordinates.
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| 11 | **
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| 12 | ** (double precision)
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| 13 | **
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| 14 | ** Given:
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| 15 | ** v double[3] direction cosines of star
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| 16 | ** v0 double[3] direction cosines of tangent point
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| 17 | **
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| 18 | ** Returned:
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| 19 | ** *xi,*eta double tangent plane coordinates of star
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| 20 | ** j int status: 0 = OK
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| 21 | ** 1 = error, star too far from axis
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| 22 | ** 2 = error, antistar on tangent plane
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| 23 | ** 3 = error, antistar too far from axis
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| 24 | **
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| 25 | ** Notes:
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| 26 | **
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| 27 | ** 1 If vector v0 is not of unit length, or if vector v is of zero
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| 28 | ** length, the results will be wrong.
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| 29 | **
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| 30 | ** 2 If v0 points at a pole, the returned xi,eta will be based on the
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| 31 | ** arbitrary assumption that the RA of the tangent point is zero.
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| 32 | **
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| 33 | ** 3 This routine is the Cartesian equivalent of the routine slaDs2tp.
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| 34 | **
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| 35 | ** Last revision: 27 November 1996
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| 36 | **
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| 37 | ** Copyright P.T.Wallace. All rights reserved.
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| 38 | */
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| 39 | #define TINY 1e-6
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| 40 | {
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| 41 | double x, y, z, x0, y0, z0, r2, r, w, d;
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| 42 |
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| 43 |
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| 44 | x = v[0];
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| 45 | y = v[1];
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| 46 | z = v[2];
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| 47 | x0 = v0[0];
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| 48 | y0 = v0[1];
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| 49 | z0 = v0[2];
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| 50 | r2 = x0 * x0 + y0 * y0;
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| 51 | r = sqrt ( r2 );
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| 52 | if ( r == 0.0 ) {
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| 53 | r = 1e-20;
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| 54 | x0 = r;
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| 55 | }
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| 56 | w = x * x0 + y * y0;
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| 57 | d = w + z * z0;
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| 58 | if ( d > TINY ) {
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| 59 | *j = 0;
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| 60 | } else if ( d >= 0.0 ) {
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| 61 | *j = 1;
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| 62 | d = TINY;
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| 63 | } else if ( d > -TINY ) {
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| 64 | *j = 2;
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| 65 | d = -TINY;
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| 66 | } else {
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| 67 | *j = 3;
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| 68 | }
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| 69 | d *= r;
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| 70 | *xi = ( y * x0 - x * y0 ) / d;
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| 71 | *eta = ( z * r2 - z0 * w ) / d;
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| 72 | }
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