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| 1 | #include "slalib.h" | 
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| 2 | #include "slamac.h" | 
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| 3 | double slaPav ( float v1 [ 3 ], float v2 [ 3 ] ) | 
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| 4 | /* | 
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| 5 | **  - - - - - - - | 
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| 6 | **   s l a P a v | 
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| 7 | **  - - - - - - - | 
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| 8 | ** | 
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| 9 | **  Position angle of one celestial direction with respect to another. | 
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| 10 | ** | 
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| 11 | **  (single precision) | 
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| 12 | ** | 
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| 13 | **  Given: | 
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| 14 | **     v1    float[3]    direction cosines of one point | 
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| 15 | **     v2    float[3]    direction cosines of the other point | 
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| 16 | ** | 
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| 17 | **  (The coordinate frames correspond to RA,Dec, Long,Lat etc.) | 
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| 18 | ** | 
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| 19 | **  The result is the bearing (position angle), in radians, of point | 
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| 20 | **  v2 with respect to point v1.  It is in the range +/- pi.  The | 
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| 21 | **  sense is such that if v2 is a small distance east of v1, the | 
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| 22 | **  bearing is about +pi/2.  Zero is returned if the two points | 
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| 23 | **  are coincident. | 
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| 24 | ** | 
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| 25 | **  The vectors v1 and v2 need not be unit vectors. | 
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| 26 | ** | 
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| 27 | **  The routine slaBear performs an equivalent function except | 
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| 28 | **  that the points are specified in the form of spherical | 
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| 29 | **  coordinates. | 
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| 30 | ** | 
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| 31 | **  Called:  slaDpav | 
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| 32 | ** | 
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| 33 | **  Last revision:   9 December 1996 | 
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| 34 | ** | 
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| 35 | **  Copyright P.T.Wallace.  All rights reserved. | 
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| 36 | */ | 
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| 37 | { | 
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| 38 | int i; | 
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| 39 | double d1 [ 3 ], d2 [ 3 ]; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | /* Call the double precision version. */ | 
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| 43 | for ( i = 0; i < 3; i++ ) { | 
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| 44 | d1 [ i ] = (double) v1 [ i ]; | 
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| 45 | d2 [ i ] = (double) v2 [ i ]; | 
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| 46 | } | 
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| 47 | return (float) slaDpav ( d1, d2 ); | 
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| 48 | } | 
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