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1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | double slaPav ( float v1 [ 3 ], float v2 [ 3 ] )
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4 | /*
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5 | ** - - - - - - -
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6 | ** s l a P a v
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7 | ** - - - - - - -
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8 | **
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9 | ** Position angle of one celestial direction with respect to another.
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10 | **
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11 | ** (single precision)
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12 | **
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13 | ** Given:
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14 | ** v1 float[3] direction cosines of one point
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15 | ** v2 float[3] direction cosines of the other point
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16 | **
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17 | ** (The coordinate frames correspond to RA,Dec, Long,Lat etc.)
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18 | **
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19 | ** The result is the bearing (position angle), in radians, of point
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20 | ** v2 with respect to point v1. It is in the range +/- pi. The
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21 | ** sense is such that if v2 is a small distance east of v1, the
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22 | ** bearing is about +pi/2. Zero is returned if the two points
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23 | ** are coincident.
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24 | **
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25 | ** The vectors v1 and v2 need not be unit vectors.
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26 | **
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27 | ** The routine slaBear performs an equivalent function except
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28 | ** that the points are specified in the form of spherical
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29 | ** coordinates.
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30 | **
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31 | ** Called: slaDpav
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32 | **
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33 | ** Last revision: 9 December 1996
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34 | **
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35 | ** Copyright P.T.Wallace. All rights reserved.
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36 | */
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37 | {
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38 | int i;
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39 | double d1 [ 3 ], d2 [ 3 ];
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40 |
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41 |
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42 | /* Call the double precision version. */
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43 | for ( i = 0; i < 3; i++ ) {
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44 | d1 [ i ] = (double) v1 [ i ];
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45 | d2 [ i ] = (double) v2 [ i ];
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46 | }
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47 | return (float) slaDpav ( d1, d2 );
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48 | }
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