| 1 | #include "slalib.h" | 
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| 2 | #include "slamac.h" | 
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| 3 | void slaPermut ( int n, int istate[], int iorder[], int* j ) | 
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| 4 | /* | 
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| 5 | **  - - - - - - - - - - | 
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| 6 | **   s l a  P e r m u t | 
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| 7 | **  - - - - - - - - - - | 
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| 8 | ** | 
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| 9 | **  Generate the next permutation of a specified number of items. | 
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| 10 | ** | 
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| 11 | **  Given: | 
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| 12 | **     n        int      number of items:  there will be n! permutations | 
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| 13 | ** | 
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| 14 | **  Given and Returned: | 
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| 15 | **     istate   int[n]   state, istate[0]=-1 to initialize | 
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| 16 | ** | 
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| 17 | **  Returned: | 
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| 18 | **     istate   int[n]   state, updated ready for next time | 
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| 19 | **     iorder   int[n)   next permutation of numbers 1,2,...,n | 
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| 20 | **     *j       int      status: -1 = illegal n (zero or less is illegal) | 
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| 21 | **                                0 = OK | 
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| 22 | **                               +1 = no more permutations available | 
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| 23 | ** | 
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| 24 | **  Notes: | 
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| 25 | ** | 
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| 26 | **  1) This routine returns, in the iorder array, the integers 1 to n | 
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| 27 | **     inclusive, in an order that depends on the current contents of | 
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| 28 | **     the istate array.  Before calling the routine for the first | 
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| 29 | **     time, the caller must set the first element of the istate array | 
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| 30 | **     to -1 (any negative number will do) to cause the istate array | 
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| 31 | **     to be fully initialized. | 
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| 32 | ** | 
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| 33 | **  2) The first permutation to be generated is: | 
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| 34 | ** | 
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| 35 | **          iorder[0]=n, iorder[1]=n-1, ..., iorder[n-1]=1 | 
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| 36 | ** | 
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| 37 | **     This is also the permutation returned for the "finished" | 
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| 38 | **     (j=1) case. | 
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| 39 | ** | 
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| 40 | **     The final permutation to be generated is: | 
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| 41 | ** | 
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| 42 | **          iorder[0]=1, iorder[1]=2, ..., iorder[n-1]=n | 
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| 43 | ** | 
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| 44 | **  3) If the "finished" (j=1) status is ignored, the routine continues | 
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| 45 | **     to deliver permutations, the pattern repeating every n! calls. | 
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| 46 | ** | 
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| 47 | **  Last revision:   14 July 1999 | 
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| 48 | ** | 
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| 49 | **  Copyright P.T.Wallace.  All rights reserved. | 
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| 50 | */ | 
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| 51 | { | 
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| 52 | int i, ip1, islot, iskip; | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /* ------------- */ | 
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| 56 | /* Preliminaries */ | 
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| 57 | /* ------------- */ | 
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| 58 |  | 
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| 59 | /* Validate, and set status. */ | 
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| 60 | if ( n < 1 ) { | 
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| 61 | *j = -1; | 
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| 62 | return; | 
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| 63 | } else { | 
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| 64 | *j = 0; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /* If just starting, initialize state array */ | 
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| 68 | if ( istate[0] < 0 ) { | 
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| 69 | istate[0] = -1; | 
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| 70 | for ( i = 1; i < n; i++ ) { | 
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| 71 | istate[i] = 0; | 
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| 72 | } | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /* -------------------------- */ | 
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| 76 | /* Increment the state number */ | 
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| 77 | /* -------------------------- */ | 
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| 78 |  | 
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| 79 | /* The state number, maintained in the istate array, is a mixed-radix   */ | 
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| 80 | /* number with n! states.  The least significant digit, with a radix of */ | 
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| 81 | /* 1, is in istate[0].  The next digit, in istate[1], has a radix of 2, */ | 
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| 82 | /* and so on.                                                           */ | 
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| 83 |  | 
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| 84 | /* Increment the least-significant digit of the state number. */ | 
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| 85 | istate[0]++; | 
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| 86 |  | 
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| 87 | /* Digit by digit starting with the least significant. */ | 
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| 88 | for ( i = 0; i < n; i++ ) { | 
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| 89 | ip1 = i + 1; | 
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| 90 |  | 
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| 91 | /* Carry? */ | 
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| 92 | if ( istate[i] >= ip1 ) { | 
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| 93 |  | 
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| 94 | /* Yes:  reset the current digit. */ | 
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| 95 | istate[i] = 0; | 
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| 96 |  | 
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| 97 | /* Overflow? */ | 
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| 98 | if ( ip1 >= n ) { | 
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| 99 |  | 
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| 100 | /* Yes:  there are no more permutations. */ | 
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| 101 | *j = 1; | 
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| 102 |  | 
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| 103 | } else { | 
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| 104 |  | 
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| 105 | /* No:  carry. */ | 
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| 106 | istate[ip1]++; | 
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| 107 | } | 
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| 108 | } | 
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| 109 | } | 
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| 110 |  | 
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| 111 | /* ------------------------------------------------------------------- */ | 
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| 112 | /* Translate the state number into the corresponding permutation order */ | 
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| 113 | /* ------------------------------------------------------------------- */ | 
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| 114 |  | 
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| 115 | /* Initialize the order array.  All but one element will be overwritten. */ | 
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| 116 | for ( i = 0; i < n; i++ ) { | 
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| 117 | iorder[i] = 1; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /* Look at each state number digit, starting with the most significant. */ | 
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| 121 | for ( i = n-1; i > 0; i-- ) { | 
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| 122 |  | 
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| 123 | /* Initialize the position where the new number will go. */ | 
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| 124 | islot = -1; | 
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| 125 |  | 
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| 126 | /* The state number digit says which unfilled slot is to be used. */ | 
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| 127 | for ( iskip = 0; iskip <= istate[i]; iskip++ ) { | 
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| 128 |  | 
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| 129 | /* Increment the slot number until an unused slot is found. */ | 
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| 130 | islot++; | 
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| 131 | while ( iorder[islot] > 1 ) { | 
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| 132 | islot++; | 
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| 133 | } | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /* Store the number in the permutation order array. */ | 
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| 137 | iorder[islot] = i + 1; | 
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| 138 | } | 
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| 139 | } | 
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