| 1 | #include "slalib.h"
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| 2 | #include "slamac.h"
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| 3 | void slaPermut ( int n, int istate[], int iorder[], int* j )
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| 4 | /*
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| 5 | ** - - - - - - - - - -
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| 6 | ** s l a P e r m u t
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| 7 | ** - - - - - - - - - -
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| 8 | **
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| 9 | ** Generate the next permutation of a specified number of items.
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| 10 | **
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| 11 | ** Given:
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| 12 | ** n int number of items: there will be n! permutations
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| 13 | **
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| 14 | ** Given and Returned:
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| 15 | ** istate int[n] state, istate[0]=-1 to initialize
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| 16 | **
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| 17 | ** Returned:
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| 18 | ** istate int[n] state, updated ready for next time
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| 19 | ** iorder int[n) next permutation of numbers 1,2,...,n
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| 20 | ** *j int status: -1 = illegal n (zero or less is illegal)
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| 21 | ** 0 = OK
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| 22 | ** +1 = no more permutations available
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| 23 | **
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| 24 | ** Notes:
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| 25 | **
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| 26 | ** 1) This routine returns, in the iorder array, the integers 1 to n
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| 27 | ** inclusive, in an order that depends on the current contents of
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| 28 | ** the istate array. Before calling the routine for the first
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| 29 | ** time, the caller must set the first element of the istate array
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| 30 | ** to -1 (any negative number will do) to cause the istate array
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| 31 | ** to be fully initialized.
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| 32 | **
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| 33 | ** 2) The first permutation to be generated is:
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| 34 | **
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| 35 | ** iorder[0]=n, iorder[1]=n-1, ..., iorder[n-1]=1
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| 36 | **
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| 37 | ** This is also the permutation returned for the "finished"
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| 38 | ** (j=1) case.
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| 39 | **
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| 40 | ** The final permutation to be generated is:
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| 41 | **
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| 42 | ** iorder[0]=1, iorder[1]=2, ..., iorder[n-1]=n
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| 43 | **
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| 44 | ** 3) If the "finished" (j=1) status is ignored, the routine continues
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| 45 | ** to deliver permutations, the pattern repeating every n! calls.
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| 46 | **
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| 47 | ** Last revision: 14 July 1999
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| 48 | **
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| 49 | ** Copyright P.T.Wallace. All rights reserved.
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| 50 | */
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| 51 | {
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| 52 | int i, ip1, islot, iskip;
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| 53 |
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| 54 |
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| 55 | /* ------------- */
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| 56 | /* Preliminaries */
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| 57 | /* ------------- */
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| 58 |
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| 59 | /* Validate, and set status. */
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| 60 | if ( n < 1 ) {
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| 61 | *j = -1;
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| 62 | return;
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| 63 | } else {
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| 64 | *j = 0;
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| 65 | }
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| 66 |
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| 67 | /* If just starting, initialize state array */
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| 68 | if ( istate[0] < 0 ) {
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| 69 | istate[0] = -1;
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| 70 | for ( i = 1; i < n; i++ ) {
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| 71 | istate[i] = 0;
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| 72 | }
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| 73 | }
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| 74 |
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| 75 | /* -------------------------- */
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| 76 | /* Increment the state number */
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| 77 | /* -------------------------- */
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| 78 |
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| 79 | /* The state number, maintained in the istate array, is a mixed-radix */
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| 80 | /* number with n! states. The least significant digit, with a radix of */
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| 81 | /* 1, is in istate[0]. The next digit, in istate[1], has a radix of 2, */
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| 82 | /* and so on. */
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| 83 |
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| 84 | /* Increment the least-significant digit of the state number. */
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| 85 | istate[0]++;
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| 86 |
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| 87 | /* Digit by digit starting with the least significant. */
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| 88 | for ( i = 0; i < n; i++ ) {
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| 89 | ip1 = i + 1;
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| 90 |
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| 91 | /* Carry? */
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| 92 | if ( istate[i] >= ip1 ) {
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| 93 |
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| 94 | /* Yes: reset the current digit. */
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| 95 | istate[i] = 0;
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| 96 |
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| 97 | /* Overflow? */
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| 98 | if ( ip1 >= n ) {
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| 99 |
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| 100 | /* Yes: there are no more permutations. */
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| 101 | *j = 1;
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| 102 |
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| 103 | } else {
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| 104 |
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| 105 | /* No: carry. */
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| 106 | istate[ip1]++;
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| 107 | }
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| 108 | }
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| 109 | }
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| 110 |
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| 111 | /* ------------------------------------------------------------------- */
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| 112 | /* Translate the state number into the corresponding permutation order */
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| 113 | /* ------------------------------------------------------------------- */
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| 114 |
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| 115 | /* Initialize the order array. All but one element will be overwritten. */
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| 116 | for ( i = 0; i < n; i++ ) {
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| 117 | iorder[i] = 1;
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| 118 | }
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| 119 |
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| 120 | /* Look at each state number digit, starting with the most significant. */
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| 121 | for ( i = n-1; i > 0; i-- ) {
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| 122 |
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| 123 | /* Initialize the position where the new number will go. */
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| 124 | islot = -1;
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| 125 |
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| 126 | /* The state number digit says which unfilled slot is to be used. */
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| 127 | for ( iskip = 0; iskip <= istate[i]; iskip++ ) {
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| 128 |
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| 129 | /* Increment the slot number until an unused slot is found. */
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| 130 | islot++;
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| 131 | while ( iorder[islot] > 1 ) {
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| 132 | islot++;
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | /* Store the number in the permutation order array. */
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| 137 | iorder[islot] = i + 1;
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| 138 | }
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| 139 | }
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