| 1 | #include "slalib.h" | 
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| 2 | #include "slamac.h" | 
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| 3 | float slaRvgalc ( float r2000, float d2000 ) | 
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| 4 | /* | 
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| 5 | **  - - - - - - - - - - | 
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| 6 | **   s l a R v g a l c | 
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| 7 | **  - - - - - - - - - - | 
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| 8 | ** | 
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| 9 | **  Velocity component in a given direction due to the rotation | 
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| 10 | **  of the Galaxy. | 
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| 11 | ** | 
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| 12 | **  (single precision) | 
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| 13 | ** | 
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| 14 | **  Given: | 
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| 15 | **     r2000,d2000   float    J2000.0 mean RA,Dec (radians) | 
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| 16 | ** | 
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| 17 | **  Result: | 
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| 18 | **     Component of dynamical LSR motion in direction r2000,d2000 (km/s) | 
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| 19 | ** | 
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| 20 | **  Sign convention: | 
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| 21 | **     The result is +ve when the dynamical LSR is receding from the | 
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| 22 | **     given point on the sky. | 
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| 23 | ** | 
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| 24 | **  Called: | 
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| 25 | **     slaCs2c, slaVdv | 
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| 26 | ** | 
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| 27 | **  Note:  The Local Standard of Rest used here is a point in the | 
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| 28 | **         vicinity of the Sun which is in a circular orbit around | 
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| 29 | **         the Galactic centre.  Sometimes called the "dynamical" LSR, | 
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| 30 | **         it is not to be confused with a "kinematical" LSR, which | 
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| 31 | **         is the mean standard of rest of star catalogues or stellar | 
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| 32 | **         populations. | 
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| 33 | ** | 
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| 34 | **  Reference:  The orbital speed of 220 km/s used here comes from | 
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| 35 | **              Kerr & Lynden-Bell (1986), MNRAS, 221, p1023. | 
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| 36 | ** | 
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| 37 | **  Last revision:   23 March 1994 | 
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| 38 | ** | 
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| 39 | **  Copyright P.T.Wallace.  All rights reserved. | 
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| 40 | */ | 
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| 41 | { | 
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| 42 | /* | 
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| 43 | ** | 
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| 44 | **  LSR velocity due to Galactic rotation | 
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| 45 | ** | 
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| 46 | **  Speed = 220 km/s | 
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| 47 | ** | 
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| 48 | **  Apex  = L2,B2  90deg, 0deg | 
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| 49 | **        = RA,Dec  21 12 01.1  +48 19 47  J2000.0 | 
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| 50 | ** | 
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| 51 | **  This is expressed in the form of a J2000.0 x,y,z vector: | 
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| 52 | ** | 
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| 53 | **      va(1) = x = -speed*cos(ra)*cos(dec) | 
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| 54 | **      va(2) = y = -speed*sin(ra)*cos(dec) | 
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| 55 | **      va(3) = z = -speed*sin(dec) | 
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| 56 | */ | 
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| 57 | static float va[3] = { -108.70408f, 97.86251f, -164.33610f }; | 
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| 58 | float vb[3]; | 
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| 59 |  | 
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| 60 | /* Convert given J2000 RA,dec to x,y,z */ | 
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| 61 | slaCs2c ( r2000, d2000, vb ); | 
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| 62 |  | 
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| 63 | /* Compute dot product with LSR motion vector */ | 
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| 64 | return slaVdv ( va, vb ); | 
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| 65 | } | 
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