1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | float slaRvgalc ( float r2000, float d2000 )
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4 | /*
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5 | ** - - - - - - - - - -
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6 | ** s l a R v g a l c
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7 | ** - - - - - - - - - -
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8 | **
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9 | ** Velocity component in a given direction due to the rotation
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10 | ** of the Galaxy.
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11 | **
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12 | ** (single precision)
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13 | **
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14 | ** Given:
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15 | ** r2000,d2000 float J2000.0 mean RA,Dec (radians)
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16 | **
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17 | ** Result:
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18 | ** Component of dynamical LSR motion in direction r2000,d2000 (km/s)
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19 | **
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20 | ** Sign convention:
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21 | ** The result is +ve when the dynamical LSR is receding from the
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22 | ** given point on the sky.
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23 | **
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24 | ** Called:
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25 | ** slaCs2c, slaVdv
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26 | **
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27 | ** Note: The Local Standard of Rest used here is a point in the
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28 | ** vicinity of the Sun which is in a circular orbit around
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29 | ** the Galactic centre. Sometimes called the "dynamical" LSR,
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30 | ** it is not to be confused with a "kinematical" LSR, which
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31 | ** is the mean standard of rest of star catalogues or stellar
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32 | ** populations.
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33 | **
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34 | ** Reference: The orbital speed of 220 km/s used here comes from
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35 | ** Kerr & Lynden-Bell (1986), MNRAS, 221, p1023.
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36 | **
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37 | ** Last revision: 23 March 1994
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38 | **
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39 | ** Copyright P.T.Wallace. All rights reserved.
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40 | */
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41 | {
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42 | /*
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43 | **
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44 | ** LSR velocity due to Galactic rotation
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45 | **
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46 | ** Speed = 220 km/s
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47 | **
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48 | ** Apex = L2,B2 90deg, 0deg
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49 | ** = RA,Dec 21 12 01.1 +48 19 47 J2000.0
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50 | **
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51 | ** This is expressed in the form of a J2000.0 x,y,z vector:
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52 | **
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53 | ** va(1) = x = -speed*cos(ra)*cos(dec)
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54 | ** va(2) = y = -speed*sin(ra)*cos(dec)
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55 | ** va(3) = z = -speed*sin(dec)
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56 | */
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57 | static float va[3] = { -108.70408f, 97.86251f, -164.33610f };
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58 | float vb[3];
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59 |
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60 | /* Convert given J2000 RA,dec to x,y,z */
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61 | slaCs2c ( r2000, d2000, vb );
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62 |
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63 | /* Compute dot product with LSR motion vector */
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64 | return slaVdv ( va, vb );
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65 | }
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