source: trunk/MagicSoft/slalib/rvlsrd.c@ 3152

Last change on this file since 3152 was 731, checked in by tbretz, 24 years ago
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1#include "slalib.h"
2#include "slamac.h"
3float slaRvlsrd ( float r2000, float d2000 )
4/*
5** - - - - - - - - - -
6** s l a R v l s r d
7** - - - - - - - - - -
8**
9** Velocity component in a given direction due to the Sun's
10** motion with respect to the dynamical Local Standard of Rest.
11**
12** (single precision)
13**
14** Given:
15** r2000,d2000 float J2000.0 mean RA,Dec (radians)
16**
17** Result:
18** Component of "peculiar" solar motion in direction R2000,D2000 (km/s)
19**
20** Sign convention:
21** The result is +ve when the Sun is receding from the given point on
22** the sky.
23**
24** Note: The Local Standard of Rest used here is the "dynamical" LSR,
25** a point in the vicinity of the Sun which is in a circular
26** orbit around the Galactic centre. The Sun's motion with
27** respect to the dynamical LSR is called the "peculiar" solar
28** motion.
29**
30** There is another type of LSR, called a "kinematical" LSR. A
31** kinematical LSR is the mean standard of rest of specified star
32** catalogues or stellar populations, and several slightly
33** different kinematical LSRs are in use. The Sun's motion with
34** respect to an agreed kinematical LSR is known as the "standard"
35** solar motion. To obtain a radial velocity correction with
36** respect to an adopted kinematical LSR use the routine slaRvlsrk.
37**
38** Reference: Delhaye (1965), in "Stars and Stellar Systems", vol 5, p73.
39**
40** Called: slaCs2c, slaVdv
41**
42** Last revision: 11 March 1994
43**
44** Copyright P.T.Wallace. All rights reserved.
45*/
46{
47/*
48** Peculiar solar motion from Delhaye 1965: in Galactic Cartesian
49** coordinates (+9,+12,+7) km/s. This corresponds to about 16.6 km/s
50** towards Galactic coordinates L2 = 53 deg, B2 = +25 deg, or RA,Dec
51** 17 49 58.7 +28 07 04 J2000.
52**
53** The solar motion is expressed here in the form of a J2000.0
54** equatorial Cartesian vector:
55**
56** va(1) = x = -speed*cos(ra)*cos(dec)
57** va(2) = y = -speed*sin(ra)*cos(dec)
58** va(3) = z = -speed*sin(dec)
59*/
60 static float va[3] = { 0.63823f, 14.58542f, -7.80116f };
61 float vb[3];
62
63/* Convert given J2000 RA,dec to x,y,z */
64 slaCs2c ( r2000, d2000, vb );
65
66/* Compute dot product with solar motion vector */
67 return slaVdv ( va, vb );
68}
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