Last change
on this file since 2062 was 732, checked in by tbretz, 24 years ago |
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1 | #include "slalib.h"
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2 | #include "slamac.h"
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3 | void slaTp2v ( float xi, float eta, float v0[3], float v[3] )
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4 | /*
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5 | ** - - - - - - - -
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6 | ** s l a T p 2 v
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7 | ** - - - - - - - -
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8 | **
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9 | ** Given the tangent-plane coordinates of a star and the direction
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10 | ** cosines of the tangent point, determine the direction cosines
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11 | ** of the star.
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12 | **
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13 | ** (single precision)
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14 | **
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15 | ** Given:
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16 | ** xi,eta float tangent plane coordinates of star
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17 | ** v0 float[3] direction cosines of tangent point
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18 | **
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19 | ** Returned:
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20 | ** v float[3] direction cosines of star
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21 | **
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22 | ** Notes:
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23 | **
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24 | ** 1 If vector v0 is not of unit length, the returned vector v will
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25 | ** be wrong.
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26 | **
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27 | ** 2 If vector v0 points at a pole, the returned vector v will be
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28 | ** based on the arbitrary assumption that the RA of the tangent
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29 | ** point is zero.
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30 | **
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31 | ** 3 This routine is the Cartesian equivalent of the routine slaTp2s.
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32 | **
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33 | ** Last revision: 11 February 1995
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34 | **
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35 | ** Copyright P.T.Wallace. All rights reserved.
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36 | */
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37 | {
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38 | float x, y, z, f, r;
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39 |
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40 |
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41 | x = v0[0];
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42 | y = v0[1];
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43 | z = v0[2];
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44 | f = (float) sqrt ( (double) ( 1.0f + xi * xi + eta * eta ) );
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45 | r = (float) sqrt ( (double) ( x * x + y * y ) );
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46 | if ( r == 0.0f ) {
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47 | r = 1e-20f;
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48 | x = r;
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49 | }
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50 | v[0] = ( x - ( xi * y + eta * x * z ) / r ) / f;
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51 | v[1] = ( y + ( xi * x - eta * y * z ) / r ) / f;
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52 | v[2] = ( z + eta * r ) / f;
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53 | }
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