////////////////////////////////////////////////////////////////////////
//
//   class MGeomCam 
//
#ifndef __MGeomCam__ 
#define __MGeomCam__ 

#include "TObject.h" 

class MGeomCam : public TObject { 
  //
  //  Geometry of the MAGIC camera. 
  //
  //  all geometric information about the camera is inside this class
  //

 private: 
  
  Int_t   fNumPixel ;    // number of Pixel in the Camera 
  
  Float_t  *fXcoord ;    // X coordinate of the pixels
  Float_t  *fYcoord ;    // Y coordinate of the pixels
  Float_t  *fRadius ;    // radius of the pixels

  Int_t    *fNumNeigbor  ; 
  Int_t   (*fNextNeigbor)[6] ;
  



 protected: 
  
 public: 

#endif
