1 | /*****************************************************************
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2 |
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3 | fresnellens_psf.C - Example how to use MFresnelLens directly
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4 |
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5 | To run the macro from the command line (assuming you are in a directory
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6 | Mars/build where you have built your Mars environment) you have to do
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7 |
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8 | root ../hawc/fresnellens_psf.C
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9 |
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10 | or from within root
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11 |
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12 | [0] .x ../hawc/fresnellens_psf.C
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13 |
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14 | ******************************************************************/
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15 | void fresnellens_psf()
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16 | {
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17 | // ------------------- setup lens -----------------------
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18 |
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19 | const double D = 54.92; // [cm] Diameter of the refractive surface
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20 | const double F = 50.21; // [cm] Nominal focal length of the lens
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21 | const double w = 0.01; // [cm] Width of a single groove
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22 |
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23 | // Tim used some unintentionally wrong values in his simulation:
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24 | // const double D = 50.21; // [cm] Diameter of the refractive surface
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25 | // const double F = 49.833; // [cm] calculated as D * (F/D) with D=50.21/54.92
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26 | // const double w = 0.05; // [cm] Width of a single groove
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27 |
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28 | const double H = 0.25; // [cm] Thickness of lens
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29 | const double Z = F; // [cm] camera position w.r.t. lens exit (see also MGeomCamFAMOUS!)
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30 |
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31 | const double R = D/2; // [cm] radius of lens
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32 | //const double w = 0.01; // [cm] Width of a single groove
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33 | //const double w = 1; // [cm] Width of a single groove
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34 | //const double H = 1.5; // [cm] Thickness of lens
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35 |
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36 | const double Rcam = 1.5*4.5; // [cm] radius of camera
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37 |
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38 | const double lambda = 546; // [nm] Wavelength for simulated rays
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39 |
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40 | double psf = 0; // Do not change! It might have unpredicted side effectes
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41 |
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42 | double angle = 0; // [cm] angle of incidence of simulates rays
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43 |
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44 | //TVector3 point_source(0, -F*atan(angle*TMath::DegToRad()), F); // Point source at x=0, y=0, z=F
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45 | TVector3 point_source; // No point source
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46 |
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47 | MFresnelLens lens;
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48 | lens.SetPSF(psf);
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49 | //lens.DefineLens(F, D, w, H, lambda);
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50 | //lens.EnableSlopeAbsorption();
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51 | //lens.EnableDraftAbsorption();
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52 | //lens.DisableBottomReflection();
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53 | //lens.DisableMultiEntry();
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54 | //lens.DisableFresnelReflection();
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55 | lens.ReadTransmission("resmc/hawcseye/transmission-pmma-3mm.txt", 0.3, true);
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56 |
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57 | // ------------------- setup histograms -----------------
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58 |
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59 | unsigned int NN = 1000;
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60 |
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61 | TH2F h_out("OUT", "Photon Distribution (out)", NN*4/3, -R*4/3, R*4/3, NN, -R, R);
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62 | TH2F h_psf("PSF", "Point Spread Function", 2000*4/3, -R*4/3, R*4/3, 2000, -R, R);
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63 | TH2F h_cam("CAM", "Point Spread Function", 4*37*4/3, -14*4/3, 14*4/3, 4*37, -14, 14);
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64 |
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65 | TH1F h_rc("RET", "Return code", 8, 0.5, 8.5);
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66 |
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67 | // ------------------ Run simulation ---------------------
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68 |
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69 | int cnt = 0; // counter for photons hitting the camera
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70 |
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71 | int Nrays = 100000;
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72 | for (int i=0; i<Nrays; i++)
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73 | {
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74 | // ---------------------------------------------------------------
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75 | Double_t X, Y;
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76 | gRandom->Circle(X, Y, R*sqrt(gRandom->Uniform(0, 1)));
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77 |
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78 | TVector3 pos(X, Y, 0);
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79 |
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80 | // ---------------------------------------------------------------
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81 |
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82 | TVector3 dir;
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83 | if (point_source.Mag()<1e-10)
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84 | dir.SetMagThetaPhi(1, (180-angle)*TMath::DegToRad(), TMath::Pi()/2);
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85 | else
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86 | {
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87 | // Note that this is not a perfect point source as the
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88 | // flux is homogeneous over the surface of the lens
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89 | TVector3 ps = pos - point_source;
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90 | dir.SetMagThetaPhi(1, ps.Theta(), ps.Phi());
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91 | }
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92 |
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93 | double v = 1./(TMath::C()*100/1e9); // cm/ns
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94 |
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95 | // ---------------------------------------------------------------
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96 |
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97 | MQuaternion pp(pos, 0);
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98 | MQuaternion uu(dir, v);
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99 |
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100 | // ---------------------------------------------------------------
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101 |
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102 | int ret = lens.ExecuteOptics(pp, uu, lambda);
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103 |
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104 | // Skip photons which will not hit the focal plane within r<R
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105 | if (ret<0)
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106 | {
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107 | h_rc.Fill((-ret)%10); // Keep reason for loss
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108 | continue;
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109 | }
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110 |
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111 | // Keep exit position on bottom surface
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112 | h_out.Fill(pp.X(), pp.Y());
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113 |
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114 | // Propagate to th focal plane
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115 | pp.PropagateZ(uu, Z);
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116 |
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117 | // Keep position in focal plane
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118 | h_psf.Fill(pp.X(), pp.Y());
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119 | h_cam.Fill(pp.X(), pp.Y());
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120 |
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121 | if (pp.R()<Rcam)
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122 | cnt++;
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123 | }
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124 |
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125 | // ------------------ Display result ---------------------
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126 |
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127 | TEllipse circ;
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128 | circ.SetLineWidth(2);
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129 | circ.SetFillStyle(0);
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130 |
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131 | TMarker m;
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132 | m.SetMarkerStyle(kFullDotMedium);
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133 |
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134 | TCanvas *c = new TCanvas;
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135 | c->Divide(2,2);
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136 | c->cd(1);
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137 | h_cam.DrawCopy("colz");
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138 | circ.DrawEllipse(0, 0, 4.5*1.5, 4.5*1.5, 0, 360, 0);
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139 | m.DrawMarker(0, angle*F/TMath::RadToDeg());
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140 | c->cd(2);
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141 | h_out.DrawCopy("colz");
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142 | c->cd(3);
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143 | h_psf.DrawCopy("colz");
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144 | circ.DrawEllipse(0, 0, 4.5*1.5, 4.5*1.5, 0, 360, 0);
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145 | m.DrawMarker(0, angle*F/TMath::RadToDeg());
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146 | c->cd(4);
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147 | h_rc.DrawCopy();
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148 |
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149 | // Photons inside the camera
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150 | cout << "Efficiency = " << double(cnt)/Nrays << " (N=" << cnt << ")" << endl;
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151 | }
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