1 | #include <vector>
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2 | #include <iostream>
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3 |
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4 | #include <TH1.h>
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5 | #include <TMarker.h>
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6 | #include <TArrow.h>
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7 | #include <TCanvas.h>
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8 | #include <TRandom.h>
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9 |
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10 | #include "MFresnelLens.h"
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11 |
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12 | /*****************************************************************
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13 |
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14 | fresnellens_traceray.C - 2D Example of ray-tracing the fresnel lens
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15 |
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16 | The macro has to be compilesd to work
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17 |
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18 | To run the macro from the command line (assuming you are in a directory
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19 | Mars/build where you have built your Mars environment) you have to do
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20 |
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21 | root ../hawc/fresnellens_traceray.C++
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22 |
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23 | or from within root
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24 |
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25 | [0] .x ../hawc/fresnellens_traceray.C++
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26 |
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27 | ******************************************************************/
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28 | void fresnellens_traceray()
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29 | {
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30 | // ------------------- setup lens -----------------------
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31 |
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32 | const double D = 54.92; // [cm] Diameter of the refractive surface
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33 | const double F = 50.21; // [cm] Nominal focal length of the lens
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34 |
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35 | const double H = 0.25; // [cm] Width of a single groove
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36 | const double w = 0.01; // [cm] Width of a single groove
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37 |
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38 | // For a well visible structure, use instead
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39 | //const double H = 2.5; // [cm] Width of a single groove
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40 | //const double w = 1.0; // [cm] Width of a single groove
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41 |
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42 | //const double w = 1; // [cm] Width of a single groove
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43 | //const double H = 2.5; // [cm] Thickness of lens
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44 |
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45 | const double Z = F+H; // [cm] camera position w.r.t. lens exit (see also MGeomCamFAMOUS!)
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46 | const double R = D/2; // [cm] radius of lens
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47 |
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48 | const double lambda0 = 546; // [nm] Wavelength for lens surface definition
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49 | const double lambda = 546; // [nm] Wavelength for the simulated photons
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50 |
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51 | const bool point_source = false; // Enable simulation of a point source
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52 |
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53 | const double angle = 6; // [deg] Angle of incidence of the simulated rays
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54 |
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55 | const double Z0 = point_source ? F : 3; // [cm] Starting Z-position of rays
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56 | const double X0 = Z0*atan(angle*TMath::DegToRad()); // [cm] (If<0: parallel rays (see angle), If>=0: point source at X0/Z0)
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57 |
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58 | MFresnelLens lens;
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59 | lens.DefineLens(F, D, w, H, lambda0);
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60 | //lens.SetPSF(psf);
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61 | //lens.EnableSlopeAbsorption();
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62 | //lens.EnableDraftAbsorption();
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63 | //lens.DisableBottomReflection();
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64 | //lens.DisableMultiEntry();
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65 | //lens.DisableFresnelReflection();
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66 | lens.ReadTransmission("resmc/hawcseye/transmission-pmma-3mm.txt", 0.3, true);
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67 |
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68 | // ------------------ Setup display ---------------------
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69 |
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70 | TH1C h("", "", 10000, -R*1.1, R*1.1);
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71 | h.SetStats(kFALSE);
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72 | h.SetMaximum( 3);
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73 | h.SetMinimum(-1.1*F);
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74 | h.DrawCopy();
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75 |
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76 | TLine line;
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77 | line.SetLineWidth(2);
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78 |
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79 | for (unsigned int i=0; i<lens.GetNumGrooves(); i++)
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80 | {
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81 | const MFresnelLens::Groove &g = lens[i];
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82 |
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83 | line.SetLineColor(kBlack);
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84 | line.DrawLine( w*i, 0, g.r, g.slope.h);
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85 | line.DrawLine(-w*i, 0, -g.r, g.slope.h);;
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86 |
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87 | line.SetLineColor(kRed);
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88 | line.DrawLine( g.r, g.slope.h, w*i+w, 0);
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89 | line.DrawLine(-g.r, g.slope.h, -w*i-w, 0);
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90 | }
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91 |
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92 | line.SetLineColor(kBlack);
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93 | line.SetLineWidth(1);
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94 | line.DrawLine(-30, -H, 30, -H);
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95 | line.DrawLine(-30, -Z, 30, -Z);
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96 | line.DrawLine( R, -Z, R, 0);
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97 | line.DrawLine(-R, -Z, -R, 0);
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98 | line.SetLineWidth(3);
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99 | line.DrawLine(-4.5*1.5, -Z, 4.5*1.5, -Z);
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100 | line.SetLineWidth(1);
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101 |
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102 | // ------------------------------------------------------
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103 |
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104 | if (point_source)
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105 | cout << "\nPoint source at x=" << X0 << " z=" << Z0 << "\n" << endl;
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106 |
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107 | // ------------------------------------------------------
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108 |
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109 | TArrow arrow;
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110 | TMarker marker;
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111 |
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112 | marker.SetMarkerColor(kBlue);
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113 | marker.SetMarkerStyle(kFullDotMedium);
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114 |
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115 | arrow.SetArrowSize(0.01);
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116 | arrow.SetLineColor(kBlue);
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117 |
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118 | double vc = 1./(TMath::C()*100/1e9); // cm/ns
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119 |
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120 | for (int i=0; i<100; i++)
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121 | {
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122 | double X = gRandom->Uniform(-R, R);
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123 |
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124 | TVector3 pos(X, 0, 0);
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125 | TVector3 dir(0, 0, -1);
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126 |
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127 | double theta = point_source ?
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128 | TMath::Pi()-atan((X+X0)/Z0) :
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129 | (180-angle)*TMath::DegToRad();
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130 |
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131 | dir.SetMagThetaPhi(1, theta, 0);
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132 |
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133 | MQuaternion p(pos, 0);
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134 | MQuaternion u(dir, vc);
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135 |
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136 | // Propagate to starting plane in front of the lens
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137 | p.PropagateZ(u, Z0);
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138 |
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139 | vector<MQuaternion> vec;
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140 | vec.push_back(p);
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141 |
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142 | const int cnt = lens.TraceRay(vec, p, u, lambda, true);
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143 |
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144 | // Particle successfully reached the focal plane
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145 | if (cnt>=0)
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146 | {
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147 | p.PropagateZ(u, -Z);
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148 | vec.push_back(p);
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149 |
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150 | p.PropagateZ(u, u.Z()<0 ? -2.5*F : Z0);
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151 | vec.push_back(p);
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152 | }
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153 |
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154 | // Particle is upgoing and has hit no surface
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155 | if (cnt==-1291 || cnt==-1391)
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156 | {
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157 | p.PropagateZ(u, 3);
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158 | vec.push_back(p);
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159 | }
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160 |
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161 | arrow.SetLineColor(kBlue);
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162 | for (unsigned int j=0; j<vec.size()-1; j++)
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163 | {
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164 | arrow.DrawArrow(vec[j].X(), vec[j].Z(), vec[j+1].X(), vec[j+1].Z());
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165 | marker.DrawMarker(vec[j+1].X(), vec[j+1].Z());
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166 | }
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167 | }
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168 | }
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