/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 2/2005 ! ! Copyright: MAGIC Software Development, 2000-2009 ! ! \* ======================================================================== */ ////////////////////////////////////////////////////////////////////////////// // // MEnv // // It is a slightly changed version of TEnv. It logs all resources which are // touched, so that you can print all untouched resources by // PrintUntouched() // // A new special resource is available. With the resource "Include" // you can include resources from other files, for example // // Include: file1.rc file2.rc // // Including can be done recursively. Resources from the included files // have lower priority. This allows to write a resource file with your // default resources which then can be included in other files overwriting // some of the resources. // // If given paths are not absolute there base is always th elocation of // the including file. // // Class Version 1: // ---------------- // + TString fName // ////////////////////////////////////////////////////////////////////////////// #include "MEnv.h" #include #include #include #include #include #include #include // needed since root v5.10/00 (TEnv::GetTable) #include "MLog.h" #include "MLogManip.h" #include "MArgs.h" #include "MString.h" ClassImp(MEnv); using namespace std; //--------------------------------------------------------------------------- // // (Default) constructor. If the given file cannot be accessed SetRcName("") // is called which can then be checked by IsValid() // // The second argument is the default name. Usually as name of the MEnv // the base name of the file is returned. By giving a default name // you can overwrite this behavious. This is useful for I/O // because it allows to use Read and Write without argument. // MEnv::MEnv(const char *name, const char *defname) : TEnv(name), fName(defname) { fChecked.SetOwner(); // If TEnv::TEnv has not set fRcName if (!IsValid()) return; // ExpandPathName (not done by TEnv::TEnv) and read again TString fname(name); gSystem->ExpandPathName(fname); // Is file accessible if (gSystem->AccessPathName(fname, kFileExists)) fname = ""; SetRcName(fname); // No file found if (fname.IsNull()) return; // File has been already processed, but ReadInclude is part of a // derived function, i.e. not yet executed. if (GetEntries()>0 || fname==name) { if (ReadInclude()<0) SetRcName(""); return; } // File not yet processed. Reread file. if (ReadFile(fname, kEnvLocal)<0) SetRcName(""); } //--------------------------------------------------------------------------- // // Process an Include directive and read the corresponding contents // Int_t MEnv::ReadInclude() { // Check for "Include" resource const TString incl = GetValue("Include", ""); if (incl.IsNull()) return 0; const char *dir = gSystem->DirName(GetRcName()); // Tokenize the array into single files divided by a whitespace TObjArray *arr = incl.Tokenize(" "); // We have to rebuild the Include array from scratch to get the // correct sorting for a possible rereading. SetValue("Include", ""); // FIXME: Make sure that recursions don't crash the system! for (int i=0; iGetEntries(); i++) { // Get file name to include TString fenv = (*arr)[i]->GetName(); // If the is not anabsolute path we prepend the dir-name // of the including file. This allows that includes // do not necessarily need absolute paths and paths are always // relative to the location of th eincluding file. if (!gSystem->IsAbsoluteFileName(fenv)) { fenv.Prepend("/"); fenv.Prepend(dir); } // Read included file and check if its valid const MEnv env(fenv); if (!env.IsValid()) { delete arr; return -1; } // Add file name before its childs SetValue("+Include", fenv); // If it is valid add entries from include without overwriting, // i.e. the included resources have lower priority AddEnv(env, kFALSE); // Get a possible child include from env const TString incl2 = const_cast(env).GetValue("Include", ""); if (!incl2.IsNull()) SetValue("+Include", incl2); } delete arr; // Get final compiled resource TString inc = GetValue("Include", ""); // Remove obsolete whitespaces for convinience inc.ReplaceAll(" ", " "); inc = inc.Strip(TString::kBoth); // Set final resource, now as kEnvLocal (previously set as kEnvChanged) SetValue("Include", inc, kEnvLocal); // FIXME: Remove douplets in the correct order return 0; } //--------------------------------------------------------------------------- // // Read and parse the resource file for a certain level. // Returns -1 on case of error, 0 in case of success. // // Check for an include directive // Int_t MEnv::ReadFile(const char *fname, EEnvLevel level) { // First read the file via TEnv if (TEnv::ReadFile(fname, level)<0) return -1; return ReadInclude(); } // -------------------------------------------------------------------------- // // Read an object from the current directory. If no name is given // the name of this object is used. // Int_t MEnv::Read(const char *name) { const Int_t rc = TEnv::Read(name?name:(const char*)fName); //if (name) // SetName(name); return rc; } //--------------------------------------------------------------------------- // // Make sure that the name used for writing doesn't contain a full path // const char *MEnv::GetName() const { if (!fName.IsNull()) return fName; const char *pos = strrchr(GetRcName(), '/'); return pos>0 ? pos+1 : GetRcName(); } //--------------------------------------------------------------------------- // // Return the total number of entries in the table // Int_t MEnv::GetEntries() const { if (!GetTable()) return -1; return GetTable()->GetEntries(); } //--------------------------------------------------------------------------- // // Compile str+post and make sure that in between there is a unique dot. // TString MEnv::Compile(TString str, const char *post) const { if (!str.IsNull() && !str.EndsWith(".")) str += "."; str += post; return str; } //--------------------------------------------------------------------------- // // Get the value from the table and remember the value as checked // Int_t MEnv::GetValue(const char *name, Int_t dflt) { if (!fChecked.FindObject(name)) fChecked.Add(new TObjString(name)); return TEnv::GetValue(name, dflt); } //--------------------------------------------------------------------------- // // Get the value from the table and remember the value as checked // Double_t MEnv::GetValue(const char *name, Double_t dflt) { if (!fChecked.FindObject(name)) fChecked.Add(new TObjString(name)); return TEnv::GetValue(name, dflt); } //--------------------------------------------------------------------------- // // Get the value from the table and remember the value as checked // const char *MEnv::GetValue(const char *name, const char *dflt) { if (!fChecked.FindObject(name)) fChecked.Add(new TObjString(name)); return TEnv::GetValue(name, dflt); } //--------------------------------------------------------------------------- // // TEnv doen't have a streamer --> cannot be cloned // --> we have to clone it ourself // TObject *MEnv::Clone(const char *) const { MEnv *env = new MEnv("/dev/null"); env->SetRcName(GetRcName()); env->AddEnv(*this); return env; } //--------------------------------------------------------------------------- // // Interprete fill style: Hollow, Solid, Hatch, 0%-100% // If no text style is detected the value is converted to an integer. // Int_t MEnv::GetFillStyle(const char *name, Int_t dftl) { TString str = GetValue(name, ""); str = str.Strip(TString::kBoth); if (str.IsNull()) return dftl; str.ToLower(); switch (str.Hash()) { case 2374867578U: return 0; // hollow case 764279305U: return 1001; // solid case 1854683492U: return 2001; // hatch } return str.EndsWith("%") ? 4000+str.Atoi() : str.Atoi(); } //--------------------------------------------------------------------------- // // Interprete line style: Solid, Dashed, Dotted, DashDotted // If no line style is detected the value is converted to an integer. // Int_t MEnv::GetLineStyle(const char *name, Int_t dftl) { TString str = GetValue(name, ""); str = str.Strip(TString::kBoth); if (str.IsNull()) return dftl; str.ToLower(); switch (str.Hash()) { case 764279305U: return kSolid; case 241979881U: return kDashed; case 2391642602U: return kDotted; case 1124931659U: return kDashDotted; } return str.Atoi(); } //--------------------------------------------------------------------------- // // Interprete alignment: Top, Right, Left, Bottom, Center, tr, cc, bl, ... // If no text align is detected the value is converted to an integer. // // eg. // Top Right // Bottom Center // Center // tr // br // cr // Int_t MEnv::GetAlign(const char *name, Int_t dftl) { TString str = GetValue(name, ""); str = str.Strip(TString::kBoth); if (str.IsNull()) return dftl; str.ToLower(); switch (str.Hash()) { case 29746: return 33; // tr case 25379: return 22; // cc case 25132: return 11; // bl case 25388: return 12; // cl case 25394: return 32; // cr case 29731: return 23; // tc case 25123: return 32; // bc case 29740: return 13; // tl case 25138: return 13; // br } Int_t align = 0; if (str.Contains("right", TString::kIgnoreCase)) align += 3; if (str.Contains("left", TString::kIgnoreCase)) align += 1; if (str.Contains("bottom", TString::kIgnoreCase)) align += 10; if (str.Contains("top", TString::kIgnoreCase)) align += 30; if (str.Contains("center", TString::kIgnoreCase)) { if (align==0) return 22; if (align/10==0) return align+20; if (align%10==0) return align+2; } return align>0 ? align : str.Atoi(); } //--------------------------------------------------------------------------- // // Interprete color: Black, White, Red, Green, Blue, Yellow, Magenta, // Cyan, Gray1-5, Grey1-5. // If no text color is detected the value is converted to an integer. // // eg. // Red // Light Red // Dark Red // Int_t MEnv::GetColor(const char *name, Int_t dftl) { TString str = GetValue(name, ""); str = str.Strip(TString::kBoth); if (str.IsNull()) return dftl; str.ToLower(); Int_t offset=0; if (str.Contains("dark")) { str.ReplaceAll("dark", ""); str = str.Strip(TString::kBoth); offset = 100; } if (str.Contains("light")) { str.ReplaceAll("light", ""); str = str.Strip(TString::kBoth); offset = 150; } switch (str.Hash()) { case 2368543371U: return kWhite+offset; case 1814927399U: return kBlack+offset; case 7496964U: return kRed+offset; case 2897107074U: return kGreen+offset; case 1702194402U: return kBlue+offset; case 2374817882U: return kYellow+offset; case 2894218701U: return kMagenta+offset; case 1851881955U: return kCyan+offset; case 749623518U: return 19; // grey1 case 749623517U: return 18; // grey2 case 749623516U: return 17; // grey3 case 749623515U: return 16; // grey4 case 749623514U: return 15; // grey5 case 749623513U: return 14; // grey6 case 749623512U: return 13; // grey7 case 749623511U: return 12; // grey8 case 741234910U: return 19; // gray1 case 741234909U: return 18; // gray2 case 741234908U: return 17; // gray3 case 741234907U: return 16; // gray4 case 741234906U: return 15; // gray5 case 741234905U: return 14; // gray6 case 741234904U: return 13; // gray7 case 741234903U: return 12; // gray8 } return str.Atoi(); } //--------------------------------------------------------------------------- // // As possible convert the color col into a text string which can be // interpreted by GetColor before setting the resource value // void MEnv::SetColor(const char *name, Int_t col) { TString val; if (col>99 && col<101+kCyan) { val = "Dark "; col -= 100; } if (col>150 && col<151+kCyan) { val = "Light "; col -= 150; } switch (col) { case kWhite: val += "White"; break; case kBlack: val += "Black"; break; case kRed: val += "Red"; break; case kGreen: val += "Green"; break; case kBlue: val += "Blue"; break; case kYellow: val += "Yellow"; break; case kMagenta: val += "Magenta"; break; case kCyan: val += "Cyan"; break; case 19: val += "Grey1"; break; case 18: val += "Grey2"; break; case 17: val += "Grey3"; break; case 16: val += "Grey4"; break; case 15: val += "Grey5"; break; case 14: val += "Grey6"; break; case 13: val += "Grey7"; break; case 12: val += "Grey8"; break; } if (val.IsNull()) val += col; SetValue(name, val); } //--------------------------------------------------------------------------- // // As possible convert the alignment align into a text string which can be // interpreted by GetAlign before setting the resource value // void MEnv::SetAlign(const char *name, Int_t align) { TString val; if (align==22) { SetValue(name, "Center"); return; } switch (align%10) { case 1: val += "Left"; break; case 2: val += "Center"; break; case 3: val += "Right"; break; } switch (align/10) { case 1: val += "Bottom"; break; case 2: val += "Center"; break; case 3: val += "Top"; break; } SetValue(name, val); } //--------------------------------------------------------------------------- // // As possible convert the fill style style into a text string which can be // interpreted by GetFillStyle before setting the resource value // void MEnv::SetFillStyle(const char *name, Int_t style) { TString val; if (style>3999 && style<4101) val = MString::Format("%d%%", style-4000); switch (style) { case 0: val = "Hollow"; break; case 1001: val = "Solid"; break; case 2001: val = "Hatch"; break; } if (val.IsNull()) val += style; SetValue(name, val); } //--------------------------------------------------------------------------- // // As possible convert the line style style into a text string which can be // interpreted by GetLineStyle before setting the resource value // void MEnv::SetLineStyle(const char *name, Int_t style) { TString val; switch (style) { case kSolid: val = "Solid"; break; case kDashed: val = "Dashed"; break; case kDotted: val = "Dotted"; break; case kDashDotted: val = "DashDotted"; break; } if (val.IsNull()) val += style; SetValue(name, val); } //--------------------------------------------------------------------------- // // As possible convert the marker style style into a text string which can be // interpreted by GetLineStyle before setting the resource value // void MEnv::SetMarkerStyle(const char *name, Int_t style) { TString val; switch (style) { case kDot: val = "dot"; case kPlus: val = "plus"; case kCircle: val = "circle"; case kMultiply: val = "multiply"; case kFullDotSmall: val = "fulldotsmall"; case kFullDotMedium: val = "fulldotmedium"; case kFullDotLarge: val = "fulldotlarge"; // case kOpenTriangleDown: val = "opentriangledown"; // case kFullCross: val = "fullcross"; case kFullCircle: val = "fullcircle"; case kFullSquare: val = "fullsquare"; case kFullTriangleDown: val = "fulltriangledown"; case kOpenCircle: val = "opencircle"; case kOpenSquare: val = "opensquare"; case kOpenTriangleUp: val = "opentriangleup"; case kOpenDiamond: val = "opendiamond"; case kOpenCross: val = "opencross"; case kFullStar: val = "fullstar"; case kOpenStar: val = "openstar"; } if (val.IsNull()) val += style; SetValue(name, val); } //--------------------------------------------------------------------------- // // Get the attributed from a TAttLine (if dftl is given use it as default) // name.LineColor // name.LineStyle // name.LineWidth // For more details on the meaning see TAttLine // void MEnv::GetAttLine(const char *name, TAttLine &line, TAttLine *dftl) { const TString color = Compile(name, "LineColor"); const TString style = Compile(name, "LineStyle"); const TString width = Compile(name, "LineWidth"); if (!dftl) dftl = &line; const Color_t col = GetColor(color, dftl->GetLineColor()); const Style_t sty = GetLineStyle(style, dftl->GetLineStyle()); const Style_t wid = GetValue(width, dftl->GetLineWidth()); line.SetLineColor(col); line.SetLineStyle(sty); line.SetLineWidth(wid); } //--------------------------------------------------------------------------- // // Get the attributed from a TAttText (if dftl is given use it as default) // name.TextColor // name.TextAlign // name.TextAngle // name.TextFont // name.TextSize // For more details on the meaning see TAttText // void MEnv::GetAttText(const char *name, TAttText &text, TAttText *dftl) { const TString color = Compile(name, "TextColor"); const TString align = Compile(name, "TextAlign"); const TString angle = Compile(name, "TextAngle"); const TString font = Compile(name, "TextFont"); const TString size = Compile(name, "TextSize"); if (!dftl) dftl = &text; const Color_t col = GetColor(color, dftl->GetTextColor()); const Short_t ali = GetAlign(align, dftl->GetTextAlign()); const Float_t ang = GetValue(angle, dftl->GetTextAngle()); const Font_t fon = GetValue(font, dftl->GetTextFont()); const Float_t siz = GetValue(size, dftl->GetTextSize()); text.SetTextColor(col); text.SetTextAlign(ali); text.SetTextAngle(ang); text.SetTextFont(fon); text.SetTextSize(siz); } //--------------------------------------------------------------------------- // // Get the attributed from a TAttFill (if dftl is given use it as default) // name.FillColor // name.FillStyle // For more details on the meaning see TAttFill // void MEnv::GetAttFill(const char *name, TAttFill &fill, TAttFill *dftl) { const TString color = Compile(name, "FillColor"); const TString style = Compile(name, "FillStyle"); if (!dftl) dftl = &fill; const Color_t col = GetColor(color, dftl->GetFillColor()); const Style_t sty = GetFillStyle(style, dftl->GetFillStyle()); fill.SetFillColor(col); fill.SetFillStyle(sty); } //--------------------------------------------------------------------------- // // Get the attributed from a TAttMarker (if dftl is given use it as default) // name.MarkerColor // name.MarkerStyle // name.MarkerSize // For more details on the meaning see TAttMarker // void MEnv::GetAttMarker(const char *name, TAttMarker &marker, TAttMarker *dftl) { const TString color = Compile(name, "MarkerColor"); const TString style = Compile(name, "MarkerStyle"); const TString size = Compile(name, "MarkerSize"); if (!dftl) dftl = ▮ const Color_t col = GetColor(color, dftl->GetMarkerColor()); const Style_t sty = GetValue(style, dftl->GetMarkerStyle()); const Size_t siz = GetValue(size, dftl->GetMarkerSize()); marker.SetMarkerColor(col); marker.SetMarkerStyle(sty); marker.SetMarkerSize(siz); } //--------------------------------------------------------------------------- // // Get the attributed from a TPave (if dftl is given use it as default) // name.CornerRadius // name.BorderSize // name.Option // Also all resources from TAttLine and TAttFill are supported. // // For your conveinience: If the CornerRadius is greater than 0 "arc" is // added to the options. If it is equal or less than 0 "arc" is removed // from the options. // // For more details on the meaning see TPave // void MEnv::GetAttPave(const char *str, TPave &pave, TPave *dftl) { const TString post(str); TString name(pave.GetName()); if (!name.IsNull() && name!=pave.ClassName()) name = Compile(name, post); GetAttLine(name, pave, dftl); GetAttFill(name, pave, dftl); const TString corner = Compile(name, "CornerRadius"); const TString border = Compile(name, "BorderSize"); const TString option = Compile(name, "Option"); if (!dftl) dftl = &pave; const Double_t cor = GetValue(corner, dftl->GetCornerRadius()); const Int_t bor = GetValue(border, dftl->GetBorderSize()); pave.SetCornerRadius(cor); pave.SetBorderSize(bor); TString opt = GetValue(option, dftl->GetOption()); opt.ToLower(); const Bool_t has = pave.GetCornerRadius()>0; if (has && !opt.Contains("arc")) opt += "arc"; if (!has && opt.Contains("arc")) opt.ReplaceAll("arc", ""); pave.SetOption(opt); } //--------------------------------------------------------------------------- // // Get the attributed for the TObject obj. Use dftl for default attributes // if given. // // There is support for: // TPave // TAttLine // TAttText // TAttFill // TAttMarker // void MEnv::GetAttributes(const char *name, TObject *obj, TObject *dftl) { //TAttAxis *line = dynamic_cast(obj); //TAtt3D *line = dynamic_cast(obj); //TAttCanvas *line = dynamic_cast(obj); //TAttFillCanvas *line = dynamic_cast(obj); //TAttLineCanvas *line = dynamic_cast(obj); //TAttLineEditor *line = dynamic_cast(obj); //TAttMarkerCanvas *line = dynamic_cast(obj); //TAttMarkerEditor *line = dynamic_cast(obj); //TAttPad *line = dynamic_cast(obj); //TAttParticle *line = dynamic_cast(obj); //TAttTextCanvas *line = dynamic_cast(obj); //TAttTextEditor *line = dynamic_cast(obj); TPave *pave = dynamic_cast(obj); TAttLine *line = dynamic_cast(obj); TAttText *text = dynamic_cast(obj); TAttFill *fill = dynamic_cast(obj); TAttMarker *mark = dynamic_cast(obj); if (pave) { GetAttPave(name, *pave, dynamic_cast(dftl)); return; } if (line) GetAttLine(name, *line, dynamic_cast(dftl)); if (text) GetAttText(name, *text, dynamic_cast(dftl)); if (fill) GetAttFill(name, *fill, dynamic_cast(dftl)); if (mark) GetAttMarker(name, *mark, dynamic_cast(dftl)); } //--------------------------------------------------------------------------- // // Set the resources from a TAttLine: // name.LineColor // name.LineStyle // name.LineWidth // void MEnv::SetAttLine(const char *name, const TAttLine &line) { const TString color = Compile(name, "LineColor"); const TString style = Compile(name, "LineStyle"); const TString width = Compile(name, "LineWidth"); SetColor(color, line.GetLineColor()); SetLineStyle(style, line.GetLineStyle()); SetValue(width, line.GetLineWidth()); } //--------------------------------------------------------------------------- // // Set the resources from a TAttText: // name.TextColor // name.TextAlign // name.TextAngle // name.TextFont // name.TextSize // void MEnv::SetAttText(const char *name, const TAttText &text) { const TString color = Compile(name, "TextColor"); const TString align = Compile(name, "TextAlign"); const TString angle = Compile(name, "TextAngle"); const TString font = Compile(name, "TextFont"); const TString size = Compile(name, "TextSize"); SetColor(color, text.GetTextColor()); SetAlign(align, text.GetTextAlign()); SetValue(angle, text.GetTextAngle()); SetValue(font, text.GetTextFont()); SetValue(size, text.GetTextSize()); } //--------------------------------------------------------------------------- // // Set the resources from a TAttFill: // name.FillColor // name.FillStyle // void MEnv::SetAttFill(const char *name, const TAttFill &fill) { const TString color = Compile(name, "FillColor"); const TString style = Compile(name, "FillStyle"); SetColor(color, fill.GetFillColor()); SetFillStyle(style, fill.GetFillStyle()); } //--------------------------------------------------------------------------- // // Set the resources from a TAttMarker: // name.MarkerColor // name.MarkerStyle // name.MarkerSize // void MEnv::SetAttMarker(const char *name, const TAttMarker &marker) { const TString color = Compile(name, "MarkerColor"); const TString style = Compile(name, "MarkerStyle"); const TString size = Compile(name, "MarkerSize"); SetColor(color, marker.GetMarkerColor()); SetMarkerStyle(style, marker.GetMarkerStyle()); SetValue(size, marker.GetMarkerSize()); } //--------------------------------------------------------------------------- // // Set the resources from a TPave: // name.CornerRadius // name.BorderSize // name.Option // Also all resources from TAttLine and TAttFill are supported. // void MEnv::SetAttPave(const char *str, const TPave &pave) { const TString name(str); SetAttLine(name, pave); SetAttFill(name, pave); const TString corner = Compile(name, "CornerRadius"); const TString border = Compile(name, "BorderSize"); const TString option = Compile(name, "Option"); SetValue(corner, const_cast(pave).GetCornerRadius()); SetValue(border, const_cast(pave).GetBorderSize()); SetValue(option, pave.GetOption()); } //--------------------------------------------------------------------------- // // Set the attributed for the TObject obj. // // There is support for: // TPave // TAttLine // TAttText // TAttFill // TAttMarker // void MEnv::SetAttributes(const char *name, const TObject *obj) { const TPave *pave = dynamic_cast(obj); const TAttLine *line = dynamic_cast(obj); const TAttText *text = dynamic_cast(obj); const TAttFill *fill = dynamic_cast(obj); const TAttMarker *mark = dynamic_cast(obj); if (pave) { SetAttPave(name, *pave); return; } if (line) SetAttLine(name, *line); if (text) SetAttText(name, *text); if (fill) SetAttFill(name, *fill); if (mark) SetAttMarker(name, *mark); } //--------------------------------------------------------------------------- // // Add all values from TEnv env the this MEnv. To not overwrite existing // values set overwrite to kFALSE // void MEnv::AddEnv(const TEnv &env, Bool_t overwrite) { if (!GetTable() || !env.GetTable()) return; TIter Next(env.GetTable()); TEnvRec *er; while ((er = (TEnvRec*)Next())) { if (overwrite || !Defined(er->GetName())) SetValue(er->GetName(), er->GetValue(), er->GetLevel(), er->GetType()); } } //--------------------------------------------------------------------------- // // Check MArgs for all options "--rc=" and remove them. Options should be // given like // // program --rc=Option1:Test1 --rc=Option2.SubOption:Test2 // // If all resources could be interpeted corrctly kTRUE is returned. If // there were problems kFALSE is returned. // Bool_t MEnv::TakeEnv(MArgs &arg, Bool_t print, Bool_t overwrite) { if (!GetTable()) { gLog << err << "ERROR - MEnv not yet initialized." << endl; return kFALSE; } Bool_t ret = kTRUE; while (1) { const TString rc = arg.GetStringAndRemove("--rc="); if (rc.IsNull()) break; const Ssiz_t pos = rc.First(':'); if (pos<0) { gLog << warn << "WARNING - Resource '" << rc << "' doesn't contain a colon... ignored." << endl; ret=kFALSE; continue; } if (pos==0) { gLog << warn << "WARNING - Resource '" << rc << "' doesn't contain a name... ignored." << endl; ret=kFALSE; continue; } if (pos==rc.Length()-1) { gLog << warn << "WARNING - Resource '" << rc << "' empty... ignored." << endl; ret=kFALSE; continue; } const TString name = rc(0, pos); const TString val = rc(pos+1, rc.Length()); if (print) gLog << all << "Command line resource '" << name << "' with value '" << val << "'..."; const Bool_t exists = Defined(name); if (!exists) { SetValue(name, val, kEnvLocal); if (print) gLog << "set." << endl; continue; } if (overwrite) { SetValue(name, ""); SetValue(name, val, kEnvLocal); if (print) gLog << "changed." << endl; continue; } if (print) gLog << "skipped/existing." << endl; } return ret; } //--------------------------------------------------------------------------- // // Add name and full path to output // void MEnv::PrintEnv(EEnvLevel level) const { if (!TString(GetRcName()).IsNull()) { cout << "# Path: " << GetRcName() << endl; cout << "# File: " << gSystem->BaseName(GetRcName()) << endl; } if (!fName.IsNull()) cout << "# Name: " << fName << endl; TEnv::PrintEnv(level); } //--------------------------------------------------------------------------- // // Print resources which have never been touched (for debugging) // void MEnv::PrintUntouched() const { int i=0; gLog << inf << flush; TString sep = "Untouched Resources in "; sep += GetRcName(); gLog.Separator(sep); TIter Next(GetTable()); TObject *o=0; while ((o=Next())) if (!fChecked.FindObject(o->GetName())) { gLog << warn << " - Resource " << o->GetName() << " untouched" << endl; i++; } if (i==0) gLog << inf << "None." << endl; else gLog << inf << i << " resources have not been touched." << endl; } //--------------------------------------------------------------------------- // // Return number of resources which have not been touched. // Int_t MEnv::GetNumUntouched() const { int i=0; TIter Next(GetTable()); TObject *o=0; while ((o=Next())) if (!fChecked.FindObject(o->GetName())) i++; return i; }