1 | #ifndef MARS_MReflection
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2 | #define MARS_MReflection
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3 |
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4 | #ifndef ROOT_TRotation
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5 | #include <TRotation.h>
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6 | #endif
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7 |
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8 | class MReflection : public TRotation
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9 | {
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10 | private:
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11 | MReflection(Double_t a, Double_t b, Double_t c,
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12 | Double_t d, Double_t e, Double_t f,
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13 | Double_t g, Double_t h, Double_t i)
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14 | : TRotation(a,b,c,d,e,f,g,h,i) { }
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15 |
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16 | void Init(Double_t x, Double_t y, Double_t z)
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17 | {
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18 | // Normalize components of vector (including factor 2!)
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19 | const Double_t n = -2./(x*x + y*y + z*z);
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20 |
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21 | // Expressed by the focal length
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22 | //const Double_t n = -1./(2*F*F);
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23 |
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24 | // Construct rotation matrix to rotate the photon direction
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25 | // around the axis defined by the normal vector. (This is
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26 | // a simplified version of TVector3::Rotate(double, TVector3&)
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27 | // The minus-sign does the relfection, i.e. flips the
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28 | // direction of the vector.
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29 | static_cast<TRotation&>(*this) =
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30 | MReflection(
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31 | 1+n*x*x, n*y*x, n*z*x,
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32 | n*x*y, 1+n*y*y, n*z*y,
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33 | n*x*z, n*y*z, 1+n*z*z
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34 | );
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35 |
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36 | //
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37 | // n = ( x / y (UInt_t)-1;/ z ) // Normalenvektor
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38 | // V = ( X / Y / Z ) // Photon to be reflected
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39 | //
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40 | // nV := -2 * ( x*X + y*Y + z*Z ) / ( x*x + y*y + z*z )
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41 | //
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42 | // V' = nV * vec(n) + vec(V)
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43 | //
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44 |
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45 | // return TVector2(X/Z, Y/Z);
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46 | }
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47 |
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48 | public:
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49 | // Normal vector of the reflecting surface
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50 | MReflection(const TVector3 &v)
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51 | {
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52 | Init(v.X(), v.Y(), v.Z());
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53 | }
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54 | // Normal vector of the reflecting surface
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55 | MReflection(Double_t x, Double_t y, Double_t z)
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56 | {
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57 | Init(x, y, z);
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58 | }
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59 |
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60 | ClassDef(MReflection, 0) // A TRotation derivative describing the reflection by the normal vector of the surface
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61 | };
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62 |
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63 | #endif
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