#ifndef FACT_Queue #define FACT_Queue #include #include #ifndef __CINT__ #include #include #else namespace std { class mutex; class thread; class condition_variable; template class function; } #endif // The second template argument must support: // iterator it = begin(); // get the next element to be processed // erase(it); // erase the processed element from the queue // push_back(); // add a new element to the queue // emplace_back(); // emplace a new element to the queue // splice(); // used to efficiently implement post with mutex template> class Queue { size_t fSize; // Only necessary for before C++11 List fList; std::mutex fMutex; // Mutex needed for the conditional std::condition_variable fCond; // Conditional enum state_t { kIdle, kRun, kStop, kAbort, kTrigger, kPrompt }; state_t fState; // Stop signal for the thread typedef std::function callback; callback fCallback; // Callback function called by the thread std::thread fThread; // Handle to the thread void Thread() { std::unique_lock lock(fMutex); // No filling allowed by default (the queue is // always processed until it is empty) size_t allowed = 0; while (1) { while (fSize==allowed && fState==kRun) fCond.wait(lock); // Check if the State flag has been changed if (fState==kAbort) break; if (fState==kStop && fList.empty()) break; // If thread got just woken up, move back the state to kRun if (fState==kTrigger) fState = kRun; // Could have been a fState==kTrigger case if (fList.empty()) continue; // During the unlocked state, fSize might change. // The current size of the queue needs to be saved. allowed = fSize; // get the first entry from the (sorted) list const auto it = fList.begin(); // Theoretically, we can loose a signal here, but this is // not a problem, because then we detect a non-empty queue lock.unlock(); // If the first event in the queue could not be processed, // no further processing makes sense until a new event has // been posted (or the number of events in the queue has // changed) [allowed>0], in the case processing was // successfull [allowed==0], the next event will be processed // immediately. if (fCallback && fCallback(*it)) allowed = 0; lock.lock(); // Whenever an event was successfully processed, allowed // is equal to zero and thus the event will be popped if (allowed>0) continue; fList.erase(it); fSize--; } fList.clear(); fSize = 0; fState = kIdle; } public: Queue(const callback &f, bool startup=true) : fSize(0), fState(kIdle), fCallback(f) { if (startup) start(); } Queue(const Queue& q) : fSize(0), fState(kIdle), fCallback(q.fCallback) { } Queue& operator = (const Queue& q) { fSize = 0; fState = kIdle; fCallback = q.fCallback; return *this; } #ifdef __MARS__ // Needed for the compilatio of the dictionary Queue() : fSize(0), fState(kIdle) { } #endif ~Queue() { wait(true); } bool start() { const std::lock_guard lock(fMutex); if (fState!=kIdle) return false; fState = kRun; fThread = std::thread(std::bind(&Queue::Thread, this)); return true; } bool stop() { const std::lock_guard lock(fMutex); if (fState==kIdle) return false; fState = kStop; fCond.notify_one(); return true; } bool abort() { const std::lock_guard lock(fMutex); if (fState==kIdle) return false; fState = kAbort; fCond.notify_one(); return true; } bool wait(bool abrt=false) { { const std::lock_guard lock(fMutex); if (fState==kIdle || fState==kPrompt) return false; if (fState==kRun) { fState = abrt ? kAbort : kStop; fCond.notify_one(); } } fThread.join(); return true; } bool enablePromptExecution() { const std::lock_guard lock(fMutex); if (fState!=kIdle || fSize>0) return false; fState = kPrompt; return true; } bool disablePromptExecution() { const std::lock_guard lock(fMutex); if (fState!=kPrompt) return false; fState = kIdle; return true; } bool setPromptExecution(bool state) { return state ? enablePromptExecution() : disablePromptExecution(); } bool post(const T &val) { const std::lock_guard lock(fMutex); if (fState==kPrompt) return fCallback(val); if (fState==kIdle) return false; fList.push_back(val); fSize++; fCond.notify_one(); return true; } bool notify() { const std::lock_guard lock(fMutex); if (fState!=kRun) return false; fState = kTrigger; fCond.notify_one(); return true; } #ifdef __GXX_EXPERIMENTAL_CXX0X__ template bool emplace(_Args&&... __args) { const std::lock_guard lock(fMutex); if (fState==kPrompt) return fCallback(T(__args...)); if (fState==kIdle) return false; fList.emplace_back(__args...); fSize++; fCond.notify_one(); return true; } bool post(T &&val) { return emplace(std::move(val)); } #endif #ifdef __GXX_EXPERIMENTAL_CXX0X__ bool move(List&& x, typename List::iterator i) #else bool move(List& x, typename List::iterator i) #endif { const std::lock_guard lock(fMutex); if (fState==kIdle) return false; fList.splice(fList.end(), x, i); fSize++; fCond.notify_one(); return true; } #ifdef __GXX_EXPERIMENTAL_CXX0X__ bool move(List& x, typename List::iterator i) { return move(std::move(x), i); } #endif size_t size() const { return fSize; } bool empty() const { return fSize==0; } bool operator<(const Queue& other) const { return fSize < other.fSize; } }; #endif