| 1 | #ifndef MARS_MAvalanchePhotoDiode
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| 2 | #define MARS_MAvalanchePhotoDiode
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| 3 |
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| 4 | #ifndef ROOT_TH2
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| 5 | #include <TH2.h>
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| 6 | #endif
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| 7 |
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| 8 | #ifndef ROOT_TSortedList
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| 9 | #include <TSortedList.h>
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| 10 | #endif
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| 11 |
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| 12 | class APD : public TObject // FIXME: Derive from TH2?
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| 13 | {
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| 14 | friend class Afterpulse;
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| 15 |
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| 16 | private:
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| 17 | TH2F fHist;
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| 18 |
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| 19 | TSortedList fAfterpulses; //! List of produced afterpulses
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| 20 |
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| 21 | Float_t fCrosstalkProb; // Probability that a converted photon creates another one in a neighboring cell
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| 22 | Float_t fDeadTime; // Deadtime of a single cell after a hit
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| 23 | Float_t fRecoveryTime; // Recoverytime after Deadtime (1-exp(-t/fRecoveryTime)
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| 24 | Float_t fAfterpulseProb[2]; // Afterpulse probabilities
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| 25 | Float_t fAfterpulseTau[2]; // Afterpulse time constants
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| 26 |
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| 27 | Float_t fTime; // A user settable time of the system
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| 28 |
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| 29 | // The implementation of the cell behaviour (crosstalk and afterpulses)
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| 30 | Float_t HitCellImp(Int_t x, Int_t y, Float_t t=0);
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| 31 |
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| 32 | // Processing of afterpulses
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| 33 | void GenerateAfterpulse(UInt_t cell, Int_t idx, Double_t charge, Double_t t);
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| 34 | void ProcessAfterpulses(Float_t time, Float_t dt);
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| 35 | void DeleteAfterpulses(Float_t time);
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| 36 |
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| 37 | public:
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| 38 | APD(Int_t n, Float_t prob=0, Float_t dt=0, Float_t rt=0);
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| 39 |
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| 40 | // --- Setter and Getter ----
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| 41 |
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| 42 | // Set the afterpulse probability and time-constant of distribution 1 and 2
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| 43 | void SetAfterpulse1(Double_t p, Double_t tau) { fAfterpulseProb[0]=p; fAfterpulseTau[0]=tau; }
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| 44 | void SetAfterpulse2(Double_t p, Double_t tau) { fAfterpulseProb[1]=p; fAfterpulseTau[1]=tau; }
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| 45 |
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| 46 | // Set the afterpulse probability for distribution 1 and 2
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| 47 | void SetAfterpulseProb(Double_t p1, Double_t p2) { fAfterpulseProb[0]=p1; fAfterpulseProb[1]=p2; }
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| 48 |
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| 49 | // Getter functions
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| 50 | Float_t GetCellContent(Int_t x, Int_t y) const { return fHist.GetBinContent(x, y); }
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| 51 | Int_t GetNumCellsX() const { return fHist.GetNbinsX(); }
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| 52 |
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| 53 | Float_t GetCrosstalkProb() const { return fCrosstalkProb; }
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| 54 | Float_t GetDeadTime() const { return fDeadTime; }
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| 55 | Float_t GetRecoveryTime() const { return fRecoveryTime; }
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| 56 | Float_t GetTime() const { return fTime; }
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| 57 |
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| 58 | Float_t GetRelaxationTime(Float_t threshold=0.001) const;
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| 59 |
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| 60 | Float_t GetLastHit() const { return fHist.GetMaximum(); }
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| 61 |
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| 62 | TSortedList &GetListOfAfterpulses() { return fAfterpulses; }
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| 63 |
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| 64 | // Functions for easy production of statistics about the cells
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| 65 | Int_t CountDeadCells(Float_t t=0) const;
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| 66 | Int_t CountRecoveringCells(Float_t t=0) const;
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| 67 |
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| 68 | // --- Lower level user interface ---
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| 69 |
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| 70 | // Implementation to hit a specified or random cell
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| 71 | Float_t HitCell(Int_t x, Int_t y, Float_t t=0);
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| 72 | Float_t HitRandomCell(Float_t t=0);
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| 73 |
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| 74 | // Functions to produce virgin chips or just effected by constant rates
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| 75 | void FillEmpty(Float_t t=0);
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| 76 | void FillRandom(Float_t rate, Float_t t=0);
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| 77 |
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| 78 | // Produce random pulses with the given rate over a time dt.
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| 79 | // Processes afterpulses until the new time and deletes previous
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| 80 | // afterpulses.
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| 81 | Float_t Evolve(Double_t freq, Double_t dt);
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| 82 |
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| 83 | // Delete Afterpulses before fTime. This might be wanted after
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| 84 | // a call to Evolve or Relax to maintain memeory usage.
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| 85 | void DeleteAfterpulses() { DeleteAfterpulses(fTime); }
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| 86 |
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| 87 | // --- High level user interface ---
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| 88 |
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| 89 | // This fills a G-APD with a rough estimated state at a given time
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| 90 | // T=0. It then evolves the time over the ralaxation time. If the
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| 91 | // chip is not virgin (i.e. fTime<0) the random filling is omitted
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| 92 | void Init(Float_t rate) { if (fTime<0) FillRandom(rate); Relax(rate); ShiftTime(); }
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| 93 |
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| 94 | // Shifts all times including fTime by dt backwards (adds -dt)
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| 95 | // This is convenient because you can set the current time (fTime) to 0
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| 96 | void ShiftTime(Double_t dt);
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| 97 | void ShiftTime() { ShiftTime(fTime); }
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| 98 |
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| 99 | // Functions producing photons hitting cells. It is meant to add
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| 100 | // many photons with an arrival time t after fTime. The photons
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| 101 | // must be sorted in time first to ensure proper treatment of the
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| 102 | // afterpulses.
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| 103 | Float_t HitRandomCellRelative(Float_t t=0) { ProcessAfterpulses(fTime, t); return HitRandomCell(fTime+t); }
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| 104 |
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| 105 | // Produce random pulses with a given frequency until the influence
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| 106 | // of the effects of the G-APD (relaxation time, afterpulses) are
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| 107 | // below the given threshold. (Calls Evolve())
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| 108 | // FIXME: Maybe the calculation of the relaxation time could be optimized?
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| 109 | Float_t Relax(Double_t freq, Float_t threshold=0.001) { return Evolve(freq, GetRelaxationTime(threshold)); }
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| 110 |
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| 111 | // Issue afterpulses until fTime+dt and set fTime to fTime+dt
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| 112 | // This is needed to create all afterpulses from external pulses
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| 113 | // and afterpulses until the time fTime+dt. This makes mainly
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| 114 | // the list of afterpulses complete until fTime+dt
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| 115 | void IncreaseTime(Float_t dt) { ProcessAfterpulses(fTime, dt); fTime += dt; }
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| 116 |
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| 117 | // TObject
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| 118 | void Draw(Option_t *o="") { fHist.Draw(o); }
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| 119 | void DrawCopy(Option_t *o="") { fHist.DrawCopy(o); }
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| 120 |
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| 121 | ClassDef(APD, 1) // An object representing a Geigermode APD
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| 122 | };
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| 123 |
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| 124 | class Afterpulse : public TObject
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| 125 | {
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| 126 | private:
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| 127 | UInt_t fCellIndex; // Index of G-APD cell the afterpulse belongs to
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| 128 |
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| 129 | Float_t fTime; // Time at which the afterpulse avalanch broke through
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| 130 | Float_t fAmplitude; // Amplitude (crosstalk!) the pulse produced
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| 131 |
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| 132 | Int_t Compare(const TObject *obj) const
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| 133 | {
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| 134 | return static_cast<const Afterpulse*>(obj)->fTime>fTime ? -1 : 1;
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| 135 | }
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| 136 |
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| 137 | Bool_t IsSortable() const { return kTRUE; }
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| 138 |
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| 139 | public:
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| 140 | Afterpulse(UInt_t idx, Float_t t) : fCellIndex(idx), fTime(t), fAmplitude(0) { }
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| 141 |
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| 142 | UInt_t GetCellIndex() const { return fCellIndex; }
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| 143 |
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| 144 | Float_t GetTime() const { return fTime; }
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| 145 | Float_t GetAmplitude() const { return fAmplitude; }
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| 146 |
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| 147 | Float_t Process(APD &apd)
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| 148 | {
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| 149 | // Do not process afterpulses twice (e.g. HitRelative + IncreaseTime)
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| 150 | // This should not happen anyway
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| 151 | // if (fAmplitude>0)
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| 152 | // return fAmplitude;
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| 153 |
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| 154 | const UInt_t nx = apd.GetNumCellsX()+2;
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| 155 |
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| 156 | const UInt_t x = fCellIndex%nx;
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| 157 | const UInt_t y = fCellIndex/nx;
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| 158 |
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| 159 | fAmplitude = apd.HitCellImp(x, y, fTime);
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| 160 |
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| 161 | return fAmplitude;
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| 162 | }
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| 163 | };
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| 164 |
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| 165 | #endif
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