/* ======================================================================== *\ ! ! * ! * This file is part of CheObs, the Modular Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appears in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz, 1/2009 ! ! Copyright: CheObs Software Development, 2000-2009 ! ! \* ======================================================================== */ ////////////////////////////////////////////////////////////////////////////// // // MPulseShape // // This container describes the pulse shape of a pulse. // ////////////////////////////////////////////////////////////////////////////// #include "MPulseShape.h" #include #include #include "MLog.h" #include "MLogManip.h" #include "MSpline3.h" ClassImp(MPulseShape); using namespace std; // -------------------------------------------------------------------------- // // Default Constructor. // MPulseShape::MPulseShape(const char* name, const char *title) : fSpline(0), fFunction("exp(-(x/2)^2/2)"), fNpx(25), fXmin(-8), fXmax(8) { fName = name ? name : "MPulseShape"; fTitle = title ? title : ""; SetFunction(fFunction, fNpx, fXmin, fXmax); } // -------------------------------------------------------------------------- // // Call Clear() // MPulseShape::~MPulseShape() { Clear(); } // -------------------------------------------------------------------------- // // Delete fSpline if set and set it to 0 // void MPulseShape::Clear(Option_t *) { if (fSpline) delete fSpline; fSpline=0; } // -------------------------------------------------------------------------- // // Return the width of the range in which the spline is defined. // Float_t MPulseShape::GetPulseWidth() const { return fSpline ? fSpline->GetXmax()-fSpline->GetXmin() : 0; } // -------------------------------------------------------------------------- // // Return the lower edge of the range in which the spline is defined. // Float_t MPulseShape::GetXmin() const { return fSpline ? fSpline->GetXmin() : 0; } // -------------------------------------------------------------------------- // // Return the upper edge of the range in which the spline is defined. // Float_t MPulseShape::GetXmax() const { return fSpline ? fSpline->GetXmax() : 0; } // -------------------------------------------------------------------------- // // Read the intended pulse shape from a file and initialize the spline // accordingly // Bool_t MPulseShape::ReadFile(const char *fname) { if (fname) fFileName = fname; *fLog << inf << "Reading pulse shape from " << fFileName << endl; const TGraph g(fFileName); if (g.GetN()==0) { *fLog << err << "ERROR - No data points from " << fFileName << "." << endl; return kFALSE; } // option: b1/e1 b2/e2 (first second derivative?) // option: valbeg/valend (first second derivative?) Clear(); fSpline = new MSpline3(g);//, fRunHeader->GetFreqSampling()/1000.); fSpline->SetTitle("MPulseShape"); // FIXME: Make a boundary condition e1b1,0,0 (First der, at Xmin and Xmax==0) // FIXME: Force the spline to be 0 at Xmin and Xmax? return kTRUE; } void MPulseShape::SetFunction(const TF1 &f) { // FIXME: Use TF1 directly? (In most cases this seems to be slower) // option: b1/e1 b2/e2 (first second derivative?) // option: valbeg/valend (first second derivative?) // if (f.GetNpar()==0) // No SUPPORT Clear(); fSpline = new MSpline3(f);//, fRunHeader->GetFreqSampling()/1000.); fSpline->SetTitle("MPulseShape"); // FIXME: Make a boundary condition e1b1,0,0 (First der, at Xmin and Xmax==0) // FIXME: Force the spline to be 0 at Xmin and Xmax? fFunction = f.GetTitle(); } Bool_t MPulseShape::SetFunction(const char *func, Int_t n, Double_t xmin, Double_t xmax) { // FIXME: Use TF1 directly? (In most cases this seems to be slower) TF1 f("f", func, xmin, xmax); f.SetNpx(n); SetFunction(f); return kTRUE; } // -------------------------------------------------------------------------- // // FileName: pulse-shape.txt // Function.Name: gaus // Function.Npx: 50 // Function.Xmin: -5 // Function.Xmax: 5 // Int_t MPulseShape::ReadEnv(const TEnv &env, TString prefix, Bool_t print) { Bool_t rc = kFALSE; if (IsEnvDefined(env, prefix, "FileName", print)) { rc = kTRUE; SetFileName(GetEnvValue(env, prefix, "FileName", fFileName)); if (!fFileName.IsNull()) if (ReadFile(fFileName)) return kERROR; } if (IsEnvDefined(env, prefix, "Function.Name", print)) { rc = kTRUE; if (IsEnvDefined(env, prefix, "Function.Npx", print)) fNpx = GetEnvValue(env, prefix, "Function.Npx", fNpx); if (IsEnvDefined(env, prefix, "Function.Xmin", print)) fXmin = GetEnvValue(env, prefix, "Function.Xmin", fXmin); if (IsEnvDefined(env, prefix, "Function.Xmax", print)) fXmax = GetEnvValue(env, prefix, "Function.Xmax", fXmax); SetFunction(GetEnvValue(env, prefix, "Function.Name", fFunction), fNpx, fXmin, fXmax); } return rc; } void MPulseShape::Paint(Option_t *) { fSpline->SetMarkerStyle(kFullDotMedium); if (!fSpline->GetHistogram()) fSpline->Paint(); TH1 *h = fSpline->GetHistogram(); if (!h) return; h->SetXTitle("t [ns]"); h->SetYTitle("a.u."); fSpline->Paint("PC"); }