| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analyzing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | ! Author(s): Thomas Bretz <mailto:tbretz@astro.uni-wuerzbrug.de>
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| 18 | ! Author(s): Markus Gaug 09/2004 <mailto:markus@ifae.es>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2002-2009
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | //////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MExtralgoSpline
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| 28 | //
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| 29 | // Fast Spline extractor using a cubic spline algorithm, adapted from
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| 30 | // Numerical Recipes in C++, 2nd edition, pp. 116-119.
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| 31 | //
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| 32 | // The coefficients "ya" are here denoted as "fVal" corresponding to
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| 33 | // the FADC value subtracted by the clock-noise corrected pedestal.
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| 34 | //
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| 35 | // The coefficients "y2a" get immediately divided 6. and are called here
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| 36 | // fDer2 although they are now not exactly the second derivative
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| 37 | // coefficients any more.
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| 38 | //
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| 39 | // The calculation of the cubic-spline interpolated value "y" on a point
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| 40 | // "x" along the FADC-slices axis becomes: EvalAt(x)
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| 41 | //
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| 42 | // The coefficients fDer2 are calculated with the simplified
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| 43 | // algorithm in InitDerivatives.
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| 44 | //
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| 45 | // This algorithm takes advantage of the fact that the x-values are all
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| 46 | // separated by exactly 1 which simplifies the Numerical Recipes algorithm.
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| 47 | // (Note that the variables fDer are not real first derivative coefficients.)
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| 48 | //
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| 49 | // Note, this spline is not optimized to be evaluated many many times, but
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| 50 | // it is optimized to be initialized very fast with new values again and
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| 51 | // again.
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| 52 | //
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| 53 | //////////////////////////////////////////////////////////////////////////////
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| 54 | #include "MExtralgoSpline.h"
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| 55 |
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| 56 | #include <TRandom.h>
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| 57 |
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| 58 | #include "../mbase/MMath.h"
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| 59 | #include "../mbase/MArrayF.h"
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| 60 |
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| 61 | using namespace std;
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| 62 |
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| 63 | // --------------------------------------------------------------------------
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| 64 | //
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| 65 | // Calculate the first and second derivative for the splie.
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| 66 | //
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| 67 | // The coefficients are calculated such that
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| 68 | // 1) fVal[i] = Eval(i, 0)
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| 69 | // 2) Eval(i-1, 1)==Eval(i, 0)
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| 70 | //
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| 71 | // In other words: The values with the index i describe the spline
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| 72 | // between fVal[i] and fVal[i+1]
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| 73 | //
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| 74 | void MExtralgoSpline::InitDerivatives() const
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| 75 | {
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| 76 | if (fNum<2)
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| 77 | return;
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| 78 |
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| 79 | // Look up table for coefficients
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| 80 | static MArrayF lut;
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| 81 |
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| 82 | // If the lut is not yet large enough: resize and reclaculate
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| 83 | if (fNum>(Int_t)lut.GetSize())
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| 84 | {
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| 85 | lut.Set(fNum);
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| 86 |
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| 87 | lut[0] = 0.;
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| 88 | for (Int_t i=1; i<fNum-1; i++)
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| 89 | lut[i] = -1.0/(lut[i-1] + 4);
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| 90 | }
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| 91 |
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| 92 | // Calculate the coefficients used to get reproduce the first and
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| 93 | // second derivative.
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| 94 | fDer1[0] = 0.;
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| 95 | for (Int_t i=1; i<fNum-1; i++)
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| 96 | {
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| 97 | const Float_t d1 = fVal[i+1] - 2*fVal[i] + fVal[i-1];
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| 98 | fDer1[i] = (fDer1[i-1]-d1)*lut[i];
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| 99 | }
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| 100 |
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| 101 | fDer2[fNum-1] = 0.;
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| 102 | for (Int_t k=fNum-2; k>=0; k--)
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| 103 | fDer2[k] = lut[k]*fDer2[k+1] + fDer1[k];
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| 104 | }
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| 105 |
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| 106 | // --------------------------------------------------------------------------
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| 107 | //
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| 108 | // Return the two results x1 and x2 of f'(x)=0 for the third order
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| 109 | // polynomial (spline) in the interval i. Return the number of results.
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| 110 | // (0 if the fist derivative does not have a null-point)
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| 111 | //
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| 112 | Int_t MExtralgoSpline::EvalDerivEq0(const Int_t i, Double_t &x1, Double_t &x2) const
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| 113 | {
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| 114 | const Double_t difder = fDer2[i+1]-fDer2[i];
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| 115 | const Double_t difval = fVal[i+1] -fVal[i];
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| 116 |
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| 117 | return MMath::SolvePol2(3*difder, 6*fDer2[i], difval-2*fDer2[i]-fDer2[i+1], x1, x2);
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| 118 | }
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| 119 |
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| 120 | // --------------------------------------------------------------------------
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| 121 | //
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| 122 | // Solve the polynomial
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| 123 | //
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| 124 | // y = a*x^3 + b*x^2 + c*x + d'
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| 125 | // 0 = a*x^3 + b*x^2 + c*x + d' - y
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| 126 | //
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| 127 | // to find y in the i-th bin. Return the result as x1, x2, x3 and the return
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| 128 | // code from MMath::SolvPol3.
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| 129 | //
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| 130 | Int_t MExtralgoSpline::SolvePol3(Int_t i, Double_t y, Double_t &x1, Double_t &x2, Double_t &x3) const
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| 131 | {
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| 132 | // y = a*x^3 + b*x^2 + c*x + d'
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| 133 | // 0 = a*x^3 + b*x^2 + c*x + d' - y
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| 134 |
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| 135 | // Calculate coefficients
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| 136 | const Double_t a = fDer2[i+1]-fDer2[i];
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| 137 | const Double_t b = 3*fDer2[i];
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| 138 | const Double_t c = fVal[i+1]-fVal[i] -2*fDer2[i]-fDer2[i+1];
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| 139 | const Double_t d = fVal[i] - y;
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| 140 |
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| 141 | // If the first derivative is nowhere==0 and it is increasing
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| 142 | // in one point, and the value we search is outside of the
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| 143 | // y-interval... it cannot be there
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| 144 | // if (c>0 && (d>0 || fVal[i+1]<y) && b*b<3*c*a)
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| 145 | // return -2;
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| 146 |
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| 147 | return MMath::SolvePol3(a, b, c, d, x1, x2, x3);
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| 148 | }
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| 149 |
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| 150 | // --------------------------------------------------------------------------
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| 151 | //
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| 152 | // Returns the highest x value in [min;max[ at which the spline in
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| 153 | // the bin i is equal to y
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| 154 | //
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| 155 | // min and max must be in the range [0;1]
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| 156 | //
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| 157 | // The default for min is 0, the default for max is 1
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| 158 | // The default for y is 0
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| 159 | //
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| 160 | Double_t MExtralgoSpline::FindYdn(Int_t i, Double_t y, Double_t min, Double_t max) const
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| 161 | {
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| 162 | Double_t x1, x2, x3;
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| 163 | const Int_t rc = SolvePol3(i, y, x1, x2, x3);
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| 164 |
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| 165 | Double_t x = -1;
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| 166 |
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| 167 | if (rc>0 && x1>=min && x1<max && x1>x)
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| 168 | x = x1;
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| 169 | if (rc>1 && x2>=min && x2<max && x2>x)
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| 170 | x = x2;
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| 171 | if (rc>2 && x3>=min && x3<max && x3>x)
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| 172 | x = x3;
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| 173 |
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| 174 | return x<0 ? -2 : x+i;
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| 175 | }
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| 176 |
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| 177 | // --------------------------------------------------------------------------
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| 178 | //
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| 179 | // Returns the lowest x value in [min;max[ at which the spline in
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| 180 | // the bin i is equal to y
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| 181 | //
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| 182 | // min and max must be in the range [0;1]
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| 183 | //
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| 184 | // The default for min is 0, the default for max is 1
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| 185 | // The default for y is 0
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| 186 | //
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| 187 | Double_t MExtralgoSpline::FindYup(Int_t i, Double_t y, Double_t min, Double_t max) const
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| 188 | {
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| 189 | Double_t x1, x2, x3;
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| 190 | const Int_t rc = SolvePol3(i, y, x1, x2, x3);
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| 191 |
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| 192 | Double_t x = 2;
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| 193 |
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| 194 | if (rc>0 && x1>min && x1<=max && x1<x)
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| 195 | x = x1;
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| 196 | if (rc>1 && x2>min && x2<=max && x2<x)
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| 197 | x = x2;
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| 198 | if (rc>2 && x3>min && x3<=max && x3<x)
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| 199 | x = x3;
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| 200 |
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| 201 | return x>1 ? -2 : x+i;
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| 202 | }
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| 203 |
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| 204 | // --------------------------------------------------------------------------
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| 205 | //
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| 206 | // Search analytically downward for the value y of the spline, starting
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| 207 | // at x, until x==0. If y is not found or out of range -2 is returned.
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| 208 | //
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| 209 | Double_t MExtralgoSpline::SearchYdn(Float_t x, Float_t y) const
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| 210 | {
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| 211 | if (x>=fNum-1)
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| 212 | x = fNum-1.0001;
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| 213 |
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| 214 | Int_t i = TMath::FloorNint(x);
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| 215 | if (i<0)
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| 216 | return -2;
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| 217 |
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| 218 | Double_t rc = FindYdn(i, y, 0, x-i);
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| 219 | while (--i>=0 && rc<0)
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| 220 | rc = FindYdn(i, y);
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| 221 |
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| 222 | return rc;
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| 223 | }
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| 224 |
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| 225 | // --------------------------------------------------------------------------
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| 226 | //
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| 227 | // Search analytically upwards for the value y of the spline, starting
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| 228 | // at x, until x==fNum-1. If y is not found or out of range -2 is returned.
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| 229 | //
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| 230 | Double_t MExtralgoSpline::SearchYup(Float_t x, Float_t y) const
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| 231 | {
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| 232 | if (x<0)
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| 233 | x = 0.0001;
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| 234 |
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| 235 | Int_t i = TMath::FloorNint(x);
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| 236 | if (i>fNum-2)
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| 237 | return -2;
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| 238 |
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| 239 | Double_t rc = FindYup(i, y, x-i, 1.);
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| 240 | while (++i<fNum-1 && rc<0)
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| 241 | rc = FindYup(i, y);
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| 242 |
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| 243 | return rc;
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| 244 | }
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| 245 |
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| 246 | // --------------------------------------------------------------------------
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| 247 | //
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| 248 | // Do a range check an then calculate the integral from start-fRiseTime
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| 249 | // to start+fFallTime. An extrapolation of 0.5 slices is allowed.
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| 250 | //
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| 251 | Float_t MExtralgoSpline::CalcIntegral(Float_t pos) const
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| 252 | {
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| 253 | // We allow extrapolation of 1/2 slice.
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| 254 | const Float_t min = fRiseTime; //-0.5+fRiseTime;
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| 255 | const Float_t max = fNum-1-fFallTime; //fNum-0.5+fFallTime;
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| 256 |
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| 257 | if (pos<min)
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| 258 | pos = min;
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| 259 | if (pos>max)
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| 260 | pos = max;
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| 261 |
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| 262 | return EvalInteg(pos-fRiseTime, pos+fFallTime);
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| 263 | }
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| 264 |
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| 265 | MArrayF MExtralgoSpline::GetIntegral(bool norm) const
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| 266 | {
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| 267 | MArrayF val(fNum);
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| 268 |
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| 269 | //val[0] = 0;
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| 270 |
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| 271 | Double_t integ = 0;
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| 272 | for (int i=0; i<fNum-1; i++)
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| 273 | {
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| 274 | integ += EvalInteg(i);
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| 275 |
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| 276 | val[i+1] = integ;
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| 277 | }
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| 278 |
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| 279 | if (norm)
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| 280 | for (int i=0; i<fNum-1; i++)
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| 281 | val[i+1] /= val[fNum-1];
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| 282 |
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| 283 | return val;
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| 284 | }
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| 285 |
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| 286 | Float_t MExtralgoSpline::ExtractNoise()
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| 287 | {
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| 288 | if (fNum<5)
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| 289 | return 0;
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| 290 |
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| 291 | if (!(fExtractionType&kIntegral))
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| 292 | {
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| 293 | const Int_t pos = gRandom->Integer(fNum-1);
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| 294 | const Float_t nsx = gRandom->Uniform();
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| 295 | return Eval(pos, nsx);
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| 296 | }
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| 297 | else
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| 298 | {
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| 299 | const Float_t pos = gRandom->Uniform(fNum-1-fRiseTime-fFallTime)+fRiseTime;
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| 300 | return CalcIntegral(pos);
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| 301 | }
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| 302 | }
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| 303 |
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| 304 | void MExtralgoSpline::Extract(Int_t maxbin, Bool_t width)
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| 305 | {
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| 306 | fSignal = 0;
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| 307 | fTime = 0;
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| 308 | fWidth = 0;
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| 309 | fSignalDev = -1;
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| 310 | fTimeDev = -1;
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| 311 | fWidthDev = -1;
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| 312 |
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| 313 | if (fNum<2)
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| 314 | return;
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| 315 |
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| 316 | Float_t maxpos;
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| 317 | // FIXME: Check the default if no maximum found!!!
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| 318 | GetMaxAroundI(maxbin, maxpos, fHeight);
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| 319 |
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| 320 | // --- End NEW ---
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| 321 |
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| 322 | if (fExtractionType&kIntegral)
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| 323 | {
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| 324 | fSignal = CalcIntegral(maxpos);
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| 325 | fSignalDev = 0; // means: is valid
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| 326 | }
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| 327 | else
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| 328 | {
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| 329 | fSignal = fHeight;
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| 330 | fSignalDev = 0; // means: is valid
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| 331 | }
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| 332 |
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| 333 | // Position of maximum
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| 334 | if (((fExtractionType&kTimeRel) && fHeightTm<0) || (fExtractionType&kMaximum))
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| 335 | {
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| 336 | fTime = maxpos;
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| 337 | fTimeDev = 0;
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| 338 | return;
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| 339 | }
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| 340 |
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| 341 | // Position of fraction height or absolute height
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| 342 | const Float_t h = (fExtractionType&kTimeRel) ? fHeight*fHeightTm : fHeightTm;
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| 343 |
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| 344 | // Search downwards for fHeight/2
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| 345 | // By doing also a search upwards we could extract the pulse width
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| 346 | fTime = SearchYdn(maxpos, h);
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| 347 | fTimeDev = 0;
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| 348 | if (width)
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| 349 | {
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| 350 | fWidth = SearchYup(maxpos, h)-fTime;
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| 351 | fWidthDev = 0;
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| 352 | }
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| 353 | }
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