1 | #ifndef MARS_MGeom
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2 | #define MARS_MGeom
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3 |
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4 | #ifndef ROOT_TObject
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5 | #include <TObject.h>
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6 | #endif
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7 |
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8 | class MGeomCam;
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9 |
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10 | class TAttLine;
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11 | class TAttFill;
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12 | class TVector2;
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13 |
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14 | class MGeom : public TObject
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15 | {
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16 | public:
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17 | enum {
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18 | kRightTop,
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19 | kRight,
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20 | kRightBottom,
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21 | kLeftBottom,
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22 | kLeft,
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23 | kLeftTop,
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24 | kTop,
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25 | kBottom
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26 | };
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27 |
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28 | private:
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29 | enum {
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30 | kIsInOutermostRing = 0,
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31 | kIsInOuterRing = 1,
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32 | };
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33 |
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34 | protected:
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35 | Float_t fX; // [mm] the x coordinate of the center
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36 | Float_t fY; // [mm] the y coordinate of the center
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37 | Float_t fA; // [mm^2] Area of the pixel
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38 |
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39 | UInt_t fSector; // Number of sector the pixels corresponds to
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40 | UInt_t fAidx; // Area index of the pixel
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41 |
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42 | protected:
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43 | Byte_t fNumNeighbors; // number of valid neighbors
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44 | Short_t fNeighbors[6]; // the IDs of the pixel next to it (we are assuming an hexagonal geometry)
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45 |
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46 | Byte_t fUserBits;
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47 |
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48 | public:
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49 | MGeom(Float_t x=0, Float_t y=0, UInt_t s=0, UInt_t aidx=0);
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50 |
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51 | void Copy(TObject &obj) const
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52 | {
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53 | MGeom &pix = (MGeom&)obj;
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54 | pix.fX = fX;
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55 | pix.fY = fY;
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56 | pix.fA = fA;
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57 | pix.fNumNeighbors = fNumNeighbors;
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58 | pix.fSector = fSector;
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59 | pix.fAidx = fAidx;
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60 | pix.fUserBits = fUserBits;
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61 | for (int i=0; i<6; i++)
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62 | pix.fNeighbors[i] = fNeighbors[i];
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63 |
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64 | TObject::Copy(obj);
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65 | }
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66 |
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67 | void Print(Option_t *opt=NULL) const;
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68 |
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69 | void Set(Float_t x, Float_t y, UInt_t s=0, UInt_t aidx=0) { fX=x; fY=y; fSector=s; fAidx=aidx; }
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70 | void SetP(Float_t x, Float_t y) { fX=x; fY=y; }
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71 | void SetP(const TVector2 &v);
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72 |
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73 | void SetNeighbors(Short_t i0=-1, Short_t i1=-1, Short_t i2=-1,
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74 | Short_t i3=-1, Short_t i4=-1, Short_t i5=-1);
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75 |
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76 | void CheckOuterRing(const MGeomCam &cam);
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77 |
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78 | Float_t GetX() const { return fX; }
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79 | Float_t GetY() const { return fY; }
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80 |
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81 | virtual Float_t GetT() const = 0; // Maximum elongation
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82 |
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83 | UInt_t GetSector() const { return fSector; }
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84 |
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85 | TVector2 GetP() const;
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86 |
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87 | Float_t GetDist() const;
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88 | Float_t GetDist(const MGeom &pix) const;
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89 | Float_t GetDist2(const MGeom &pix) const;
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90 | Float_t GetAngle(const MGeom &pix) const;
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91 |
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92 | Float_t GetA() const { return fA; /*fD*fD*gsTan60/2;*/ }
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93 | Int_t GetAidx() const { return fAidx; }
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94 |
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95 | Byte_t GetNumNeighbors() const { return fNumNeighbors; }
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96 | Short_t GetNeighbor(Byte_t i) const { return fNeighbors[i]; }
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97 |
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98 | Bool_t IsInOutermostRing() const { return TESTBIT(fUserBits, kIsInOutermostRing); }
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99 | Bool_t IsInOuterRing() const { return TESTBIT(fUserBits, kIsInOuterRing); }
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100 |
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101 | virtual Bool_t IsInside(Float_t px, Float_t py) const = 0;
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102 | Int_t GetDirection(const MGeom &pix) const;
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103 |
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104 | Int_t DistancetoPrimitive(Int_t px, Int_t py);
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105 |
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106 | virtual void PaintPrimitive(const TAttLine &line, const TAttFill &fill, Double_t scalexy=1, Double_t scaled=1) const = 0;
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107 |
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108 | ClassDef(MGeom, 1) // Geometry class describing the basics of a pixel
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109 | };
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110 |
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111 | #endif
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