| 1 | #ifndef MARS_MGeomCam
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| 2 | #define MARS_MGeomCam
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| 3 |
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| 4 | #ifndef MARS_MParContainer
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| 5 | #include "MParContainer.h"
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| 6 | #endif
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| 7 | #ifndef ROOT_TObjArray
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| 8 | #include <TObjArray.h>
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| 9 | #endif
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| 10 | #ifndef ROOT_TArrayF
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| 11 | #include <TArrayF.h>
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| 12 | #endif
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| 13 | #ifndef ROOT_TArrayS
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| 14 | #include <TArrayS.h>
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| 15 | #endif
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| 16 | #ifndef MARS_MQuaternion
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| 17 | #include "MQuaternion.h"
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| 18 | #endif
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| 19 |
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| 20 | class TVector2;
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| 21 | class TArrayI;
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| 22 | class MGeom;
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| 23 |
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| 24 | class MGeomCam : public MParContainer
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| 25 | {
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| 26 | private:
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| 27 | UInt_t fNumPixels; // Number of pixels in this camera
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| 28 |
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| 29 | Float_t fCamDist; // [m] Average distance of the camera from the mirror
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| 30 | Float_t fConvMm2Deg; // conversion factor to convert mm in the camera plain into degrees
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| 31 |
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| 32 | TObjArray fPixels; // Array of singel pixels storing the geometry
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| 33 |
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| 34 | TArrayF fMaxRadius; // maximum radius of the part of the camera with the same pixel size (eg. for GUI layout)
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| 35 | TArrayF fMinRadius; // minimum radius of the part of the camera with the same pixel size (eg. for GUI layout)
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| 36 | TArrayF fPixRatio; // Array storing the ratio between size of pixel 0 and pixel idx (for speed reasons)
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| 37 | TArrayF fPixRatioSqrt; // Array storing the square root ratio between size of pixel 0 and pixel idx (for speed reasons)
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| 38 |
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| 39 | TArrayS fNumPixInSector; // Number of pixels in sector
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| 40 | TArrayS fNumPixWithAidx; // Number of pixels with one pixel sizes
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| 41 |
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| 42 | // Int_t fNumSectors; // Number of sectors
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| 43 | // Int_t fNumAreas; // Number of different pixel sizes
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| 44 |
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| 45 | void CalcMaxRadius();
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| 46 | void CalcNumSectors();
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| 47 | void CalcNumAreas();
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| 48 | void InitOuterRing();
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| 49 |
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| 50 | virtual void CreateNN();
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| 51 |
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| 52 | protected:
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| 53 | void SortNeighbors();
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| 54 |
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| 55 | public:
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| 56 | MGeomCam(UInt_t npix=0, Float_t dist=1, const char *name=NULL, const char *title=NULL);
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| 57 | MGeomCam(const MGeomCam &cam) : MParContainer(cam) { cam.Copy(*this); }
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| 58 |
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| 59 | TObject *Clone(const char *name="") const;
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| 60 | void Copy(TObject &o) const;
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| 61 |
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| 62 | // FIXME, workaround: this function is made public just to allow
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| 63 | // the use of some camera files from the 0.7 beta version in which the
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| 64 | // array containing pixel ratios is not initialized.
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| 65 | void CalcPixRatio();
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| 66 |
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| 67 | // FIXME, workaround broken streaming
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| 68 | void StreamerWorkaround();
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| 69 |
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| 70 | void InitGeometry()
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| 71 | {
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| 72 | CreateNN();
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| 73 | CalcNumSectors();
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| 74 | CalcNumAreas();
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| 75 | CalcMaxRadius();
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| 76 | CalcPixRatio();
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| 77 | InitOuterRing();
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| 78 | }
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| 79 |
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| 80 | Float_t GetCameraDist() const { return fCamDist; }
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| 81 | Float_t GetConvMm2Deg() const { return fConvMm2Deg; }
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| 82 |
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| 83 | UInt_t GetNumPixels() const { return fNumPixels; }
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| 84 |
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| 85 | Float_t GetMaxRadius() const;
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| 86 | Float_t GetMinRadius() const;
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| 87 | Float_t GetMaxRadius(const Int_t i) const;
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| 88 | Float_t GetMinRadius(const Int_t i) const;
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| 89 |
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| 90 | Float_t GetDist(UShort_t i, UShort_t j=0) const;
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| 91 | Float_t GetAngle(UShort_t i, UShort_t j=0) const;
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| 92 |
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| 93 | Float_t GetA() const;
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| 94 |
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| 95 | Float_t GetPixRatio(UInt_t i) const;
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| 96 | Float_t GetPixRatioSqrt(UInt_t i) const;
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| 97 |
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| 98 | UInt_t GetNumSectors() const { return fNumPixInSector.GetSize(); }
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| 99 | UInt_t GetNumAreas() const { return fNumPixWithAidx.GetSize(); }
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| 100 |
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| 101 | UShort_t GetNumPixInSector(UInt_t i) const { return (UShort_t)fNumPixInSector[i]; }
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| 102 | UShort_t GetNumPixWithAidx(UInt_t i) const { return (UShort_t)fNumPixWithAidx[i]; }
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| 103 |
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| 104 | MGeom &operator[](Int_t i);
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| 105 | MGeom &operator[](Int_t i) const;
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| 106 |
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| 107 | Int_t GetPixelIdx(const TVector2 &v) const;
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| 108 | Int_t GetPixelIdxDeg(const TVector2 &v) const;
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| 109 | Int_t GetPixelIdxXY(Float_t x, Float_t y) const;
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| 110 | Int_t GetPixelIdxXYdeg(Float_t x, Float_t y) const
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| 111 | {
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| 112 | return GetPixelIdxXY(x/fConvMm2Deg, y/fConvMm2Deg);
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| 113 | }
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| 114 |
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| 115 | void GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const;
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| 116 | void GetNeighbors(TList &arr, UInt_t idx, Float_t r) const;
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| 117 | void GetNeighbors(TArrayI &arr, const MGeom &pix, Float_t r) const;
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| 118 | void GetNeighbors(TList &arr, const MGeom &pix, Float_t r) const;
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| 119 |
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| 120 | Int_t GetDirection(UInt_t p1, UInt_t p2) const;
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| 121 | Int_t GetNeighbor(UInt_t idx, Int_t dir) const;
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| 122 |
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| 123 | virtual Bool_t HitFrame(MQuaternion p, const MQuaternion &u) const { return kFALSE; }
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| 124 | Bool_t HitFrame(MQuaternion p, const MQuaternion &u, Double_t margin) const;
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| 125 | virtual Bool_t HitDetector(const MQuaternion &p, Double_t offset=0) const;
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| 126 |
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| 127 | void Print(Option_t *opt=NULL) const;
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| 128 |
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| 129 | void SetAt(UInt_t i, const MGeom &pix);
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| 130 |
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| 131 | ClassDef(MGeomCam, 5) // Geometry base class for the camera
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| 132 | };
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| 133 |
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| 134 | #endif
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