#ifndef MARS_MGeomRectangle #define MARS_MGeomRectangle #ifndef MARS_MGeom #include "MGeom.h" #endif class MGeomRectangle : public MGeom { private: Float_t fW; Float_t fH; public: MGeomRectangle(Float_t x=0, Float_t y=0, Float_t w=1, Float_t h=-1, UInt_t s=0, UInt_t aidx=0); void Copy(TObject &obj) const { MGeomRectangle &pix = (MGeomRectangle&)obj; pix.fW = fW; pix.fH = fH; MGeom::Copy(obj); TObject::Copy(obj); } void SetSize(Float_t w, Float_t h=-1) { fW=w; fH=h<0?fW:h; fA=fW*fH; } Float_t GetW() const { return fW; } Float_t GetH() const { return fH; } Float_t GetT() const; Float_t GetL() const; Bool_t IsInside(Float_t px, Float_t py) const; void PaintPrimitive(const TAttLine &line, const TAttFill &fill, Double_t scalexy=1, Double_t scaled=1) const; void Print(Option_t *opt=NULL) const; ClassDef(MGeomRectangle, 1) // Geometry class describing the rectangular geometry of one pixel }; #endif