/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz 12/2000 ! Author(s): Rudolf Bock 10/2001 ! ! Copyright: MAGIC Software Development, 2000-2002 ! ! \* ======================================================================== */ ////////////////////////////////////////////////////////////////////////////// // // MSrcPosCam // // Storage Container to hold the current position of the source (or // anti/false source) in the camera plain // ////////////////////////////////////////////////////////////////////////////// #include "MSrcPosCam.h" #include #include #include #include "MLog.h" #include "MLogManip.h" ClassImp(MSrcPosCam); using namespace std; static const TString gsDefName = "MSrcPosCam"; static const TString gsDefTitle = "Virtual source position in the camera"; // -------------------------------------------------------------------------- // // Default constructor. // MSrcPosCam::MSrcPosCam(const char *name, const char *title) : fX(0), fY(0) { fName = name ? name : gsDefName.Data(); fTitle = title ? title : gsDefTitle.Data(); } // -------------------------------------------------------------------------- // // Copy constructor, set default name and title // MSrcPosCam::MSrcPosCam(const MSrcPosCam &p) : fX(p.fX), fY(p.fY) { fName = gsDefName.Data(); fTitle = gsDefTitle.Data(); } // ----------------------------------------------------------------------- // // Print contents // void MSrcPosCam::Print(Option_t *) const { *fLog << all; *fLog << "Source position in the camera plain (" << GetName() << ")" << endl; *fLog << " - x [mm] = " << fX << endl; *fLog << " - y [mm] = " << fY << endl; } // ----------------------------------------------------------------------- // // Paint contents // void MSrcPosCam::Paint(Option_t *) { TMarker m; m.SetMarkerStyle(kStar); m.SetMarkerColor(kBlack); m.DrawMarker(fX, fY); } // ----------------------------------------------------------------------- // // Set fX to v.X() and fY to v.Y() // void MSrcPosCam::SetXY(const TVector2 &v) { fX = v.X(); fY = v.Y(); } // ----------------------------------------------------------------------- // // Add v.X() to fX and v.Y() to fY // void MSrcPosCam::Add(const TVector2 &v) { fX+=v.X(); fY+=v.Y(); } // ----------------------------------------------------------------------- // // return TMath::Hypot(fX, fY); // Float_t MSrcPosCam::GetDist() const { return TMath::Hypot(fX, fY); } // ----------------------------------------------------------------------- // // Get TVector2(fX, fY) // TVector2 MSrcPosCam::GetXY() const { return TVector2(fX, fY); } /* // ----------------------------------------------------------------------- // // overloaded MParContainer to read MSrcPosCam from an ascii file // void MSrcPosCam::AsciiRead(ifstream &fin) { fin >> fX; fin >> fY; } // ----------------------------------------------------------------------- // // overloaded MParContainer to write MSrcPosCam to an ascii file // void MSrcPosCam::AsciiWrite(ofstream &fout) const { fout << fX << " " << fY; } */ // -------------------------------------------------------------------------- // // Implementation of SavePrimitive. Used to write the call to a constructor // to a macro. In the original root implementation it is used to write // gui elements to a macro-file. // void MSrcPosCam::StreamPrimitive(ostream &out) const { out << " MSrcPosCam " << GetUniqueName(); if (fName!=gsDefName) { out << "(\"" << fName << "\""; if (fTitle!=gsDefTitle) out << ", \"" << fTitle << "\""; out <<")"; } out << ";" << endl; out << " " << GetUniqueName() << ".SetXY(" << fX << ", " << fY << ");" << endl; }