| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appears in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz, 6/2019 <mailto:tbretz@physik.rwth-aachen.de>
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| 19 | !
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| 20 | ! Copyright: CheObs Software Development, 2000-2019
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | //////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MFresnelLens
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| 28 | //
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| 29 | // For some details on definitions please refer to
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| 30 | // https://application.wiley-vch.de/berlin/journals/op/07-04/OP0704_S52_S55.pdf
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| 31 | //
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| 32 | // The HAWC's Eye lens is an Orafol SC943
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| 33 | // https://www.orafol.com/en/europe/products/optic-solutions/productlines#pl1
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| 34 | //
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| 35 | // A good description on ray-tracing can be found here
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| 36 | // https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
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| 37 | //
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| 38 | //////////////////////////////////////////////////////////////////////////////
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| 39 | #include "MFresnelLens.h"
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| 40 |
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| 41 | #include <fstream>
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| 42 | #include <errno.h>
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| 43 |
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| 44 | #include <TRandom.h>
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| 45 |
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| 46 | #include "MQuaternion.h"
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| 47 | #include "MReflection.h"
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| 48 |
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| 49 | #include "MMath.h"
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| 50 |
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| 51 | #include "MLog.h"
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| 52 | #include "MLogManip.h"
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| 53 |
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| 54 | ClassImp(MFresnelLens);
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| 55 |
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| 56 | using namespace std;
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| 57 |
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| 58 | // ==========================================================================
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| 59 |
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| 60 | enum exception_t
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| 61 | {
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| 62 | kValidRay = 0,
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| 63 |
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| 64 | kStrayUpgoing,
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| 65 | kOutsideRadius,
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| 66 | kNoSurfaceFound,
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| 67 | kStrayDowngoing,
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| 68 | kAbsorbed,
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| 69 |
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| 70 | kFoundSurfaceUnavailable,
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| 71 |
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| 72 | kInvalidOrigin,
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| 73 | kTransitionError,
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| 74 |
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| 75 | kEnter = 1000,
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| 76 | kLeave = 2000,
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| 77 | };
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| 78 |
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| 79 | enum surface_t
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| 80 | {
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| 81 | kPhotonHasLeft = 0,
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| 82 |
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| 83 | kEntrySurface,
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| 84 | kSlopeSurface,
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| 85 | kDraftSurface,
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| 86 | kExitSurface,
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| 87 |
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| 88 | kMaterial = 5,
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| 89 |
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| 90 | kNoSurface = 9
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| 91 | };
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| 92 |
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| 93 |
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| 94 | class raytrace_exception : public runtime_error
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| 95 | {
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| 96 | protected:
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| 97 | int fError;
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| 98 | int fOrigin;
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| 99 | int fSurface;
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| 100 |
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| 101 | public:
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| 102 | raytrace_exception(const int &_id, const int &_origin, const int &_surface, const string& what_arg) :
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| 103 | runtime_error(what_arg), fError(_id), fOrigin(_origin), fSurface(_surface)
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| 104 | {
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| 105 | }
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| 106 |
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| 107 | raytrace_exception(const int &_id, const int &_origin, const int &_surface, const char* what_arg) :
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| 108 | runtime_error(what_arg), fError(_id), fOrigin(_origin), fSurface(_surface)
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| 109 | {
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| 110 | }
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| 111 |
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| 112 | int id() const { return fError + fSurface*10 + fOrigin*100; }
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| 113 | int error() const { return fError; }
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| 114 | int origin() const { return fOrigin; }
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| 115 | int surface() const { return fSurface; }
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| 116 | };
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| 117 |
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| 118 | class raytrace_error : public raytrace_exception
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| 119 | {
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| 120 | public:
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| 121 | raytrace_error(const int &_id, const int &_origin, const int &_surface, const string& what_arg) :
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| 122 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 123 | raytrace_error(const int &_id, const int &_origin, const int &_surface, const char* what_arg) :
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| 124 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 125 | };
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| 126 | class raytrace_info : public raytrace_exception
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| 127 | {
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| 128 | public:
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| 129 | raytrace_info(const int &_id, const int &_origin, const int &_surface, const string& what_arg) :
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| 130 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 131 | raytrace_info(const int &_id, const int &_origin, const int &_surface, const char* what_arg) :
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| 132 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 133 | };
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| 134 | class raytrace_user : public raytrace_exception
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| 135 | {
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| 136 | public:
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| 137 | raytrace_user(const int &_id, const int &_origin, const int &_surface, const string& what_arg) :
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| 138 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 139 | raytrace_user(const int &_id, const int &_origin, const int &_surface, const char* what_arg) :
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| 140 | raytrace_exception(_id, _origin, _surface, what_arg) { }
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| 141 | };
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| 142 |
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| 143 | // ==========================================================================
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| 144 |
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| 145 |
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| 146 | // --------------------------------------------------------------------------
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| 147 | //
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| 148 | // Default constructor
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| 149 | //
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| 150 | MFresnelLens::MFresnelLens(const char *name, const char *title) :
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| 151 | fPSF(0), fSlopeAbsorption(false), fDraftAbsorption(false),
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| 152 | fBottomReflection(true), fDisableMultiEntry(false), fFresnelReflection(true),
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| 153 | fMinHits(0), fMaxHits(0)
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| 154 | {
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| 155 | fName = name ? name : "MFresnelLens";
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| 156 | fTitle = title ? title : "Parameter container storing a collection of several mirrors (reflector)";
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| 157 |
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| 158 | // Default: Orafol SC943
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| 159 |
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| 160 | DefineLens();
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| 161 | }
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| 162 |
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| 163 | // ==========================================================================
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| 164 |
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| 165 | // --------------------------------------------------------------------------
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| 166 | //
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| 167 | // Default ORAFOL SC943
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| 168 | //
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| 169 | // Focal Length: F = 50.21 cm
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| 170 | // Diameter: D = 54.92 cm
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| 171 | // Groove width: w = 0.01 cm
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| 172 | // Lens thickness: h = 0.25 cm
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| 173 | //
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| 174 | // Default wavelength: 546 nm
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| 175 | //
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| 176 | void MFresnelLens::DefineLens(double F, double D, double w, double h, double lambda)
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| 177 | {
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| 178 | fR = D/2; // [cm] Lens radius
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| 179 | fW = w; // [cm] Width of a single groove
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| 180 | fH = h; // [cm] Thickness of lens
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| 181 | fF = F; // [cm] focal length (see also MGeomCamFAMOUS!)
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| 182 |
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| 183 | fLambda = lambda;
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| 184 |
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| 185 | fN = MFresnelLens::RefractiveIndex(fLambda); // Lens
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| 186 |
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| 187 | // Velocity of light within the lens material [cm/ns]
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| 188 | // FIXME: Note that for the correct conversion in Transmission()
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| 189 | // also the speed in the surrounding medium has to be taken correctly
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| 190 | // into account (here it is assumed to be air with N=1
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| 191 | fVc = fN/(TMath::C()*100/1e9); // cm/ns
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| 192 |
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| 193 | InitGeometry(fR, fW, fN, fF, fH);
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| 194 | }
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| 195 |
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| 196 | // --------------------------------------------------------------------------
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| 197 | //
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| 198 | // Precalculate values such as the intersection points inside the grooves,
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| 199 | // the angle of the slope and draft surface and the corresponding tangents.
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| 200 | //
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| 201 | void MFresnelLens::InitGeometry(double maxr, double width, double N0, double F, double d)
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| 202 | {
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| 203 | const uint32_t num = TMath::CeilNint(maxr/width);
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| 204 |
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| 205 | fGrooves.resize(num);
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| 206 |
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| 207 | for (uint32_t i=0; i<num; i++)
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| 208 | {
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| 209 | const double r0 = i*width;
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| 210 | const double rc = i*width + width/2;
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| 211 | const double r1 = i*width + width;
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| 212 |
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| 213 | // Slope angle of the reflecting surface alpha
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| 214 | // Angle of the draft surface psi
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| 215 | const double alpha = -MFresnelLens::SlopeAngle(rc, F, N0, d); // w.r.t. x [30]
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| 216 | const double psi = MFresnelLens::DraftAngle(r1); // w.r.t. z [ 5]
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| 217 |
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| 218 | const double tan_alpha = tan(alpha);
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| 219 | const double tan_psi = tan(psi);
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| 220 |
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| 221 | fGrooves[i].slope.z = r0*tan_alpha;
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| 222 | fGrooves[i].draft.z = -r1/tan_psi;
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| 223 |
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| 224 | fGrooves[i].slope.theta = TMath::Pi()/2-alpha; // w.r.t. +z [ 60]
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| 225 | fGrooves[i].draft.theta = -psi; // w.r.t. +z [- 5]
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| 226 |
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| 227 | fGrooves[i].slope.tan_theta = tan(fGrooves[i].slope.theta);
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| 228 | fGrooves[i].draft.tan_theta = tan(fGrooves[i].draft.theta);
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| 229 |
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| 230 | fGrooves[i].slope.tan_theta2 = fGrooves[i].slope.tan_theta*fGrooves[i].slope.tan_theta;
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| 231 | fGrooves[i].draft.tan_theta2 = fGrooves[i].draft.tan_theta*fGrooves[i].draft.tan_theta;
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| 232 |
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| 233 | fGrooves[i].slope.theta_norm = TMath::Pi()/2-fGrooves[i].slope.theta; // [ 30]
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| 234 | fGrooves[i].draft.theta_norm = TMath::Pi()/2-fGrooves[i].draft.theta; // [ 95]
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| 235 |
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| 236 | const double dr = width/(tan_alpha*tan_psi+1);
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| 237 |
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| 238 | fGrooves[i].r = r0 + dr;
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| 239 |
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| 240 | const double z = -dr*tan_alpha;
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| 241 |
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| 242 | fGrooves[i].slope.h = z;
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| 243 | fGrooves[i].draft.h = z;
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| 244 |
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| 245 | if (z<-fH)
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| 246 | *fLog << warn << "Groove " << i << " deeper (" << z << ") than thickness of lens material (" << fH << ")." << endl;
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| 247 | }
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| 248 |
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| 249 | fMaxR = (num+1)*width;
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| 250 | }
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| 251 |
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| 252 | // --------------------------------------------------------------------------
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| 253 | //
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| 254 | // Reads the transmission curve from a file
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| 255 | // (tranmission in percent versus wavelength in nanometers)
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| 256 | //
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| 257 | // The transmission curve is used to calculate the absorption lengths.
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| 258 | // Therefore the thickness for which the tranission curve is valid is
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| 259 | // required (in cm).
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| 260 | //
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| 261 | // The conversion can correct for fresnel reflection at the entry and exit
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| 262 | // surface assuming that the outside material during the measurement was air
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| 263 | // (n=1.0003) and the material in PMMA. Correction is applied when
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| 264 | // correction is set to true <default>.
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| 265 | //
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| 266 | // If no valid data was read, 0 is returned. -1 is returned if any tranmission
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| 267 | // value read from the file is >1. If the fresnel correction leads to a value >1,
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| 268 | // the value is set to 1. The number of valid data points is returned.
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| 269 | //
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| 270 | Int_t MFresnelLens::ReadTransmission(const TString &file, float thickness, bool correction)
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| 271 | {
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| 272 | TGraph transmission(file);
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| 273 |
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| 274 | /*
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| 275 | double gx_min, gx_max, gy_min, gy_max;
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| 276 | absorption.ComputeRange(gx_min, gy_min, gx_max, gy_max);
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| 277 | if (lambda<gx_min || lambda>gx_max)
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| 278 | {
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| 279 | cout << "Invalid wavelength" << endl;
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| 280 | return;
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| 281 | }*/
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| 282 |
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| 283 | if (transmission.GetN()==0)
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| 284 | return 0;
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| 285 |
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| 286 | for (int i=0; i<transmission.GetN(); i++)
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| 287 | {
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| 288 | // Correct transmission for Fresnel reflection on the surface
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| 289 | const double lambda = transmission.GetX()[i];;
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| 290 |
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| 291 | double trans = transmission.GetY()[i];
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| 292 | if (trans>1)
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| 293 | {
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| 294 | *fLog << err << "Transmission larger than 1." << endl;
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| 295 | return -1;
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| 296 | }
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| 297 |
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| 298 | if (correction)
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| 299 | {
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| 300 | // Something like this is requried if correction
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| 301 | // for optical boundaries is necessary
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| 302 | const double n0 = MFresnelLens::RefractiveIndex(lambda);
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| 303 |
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| 304 | // FIXME: Make N_air a variable
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| 305 | const double r0 = (n0-1.0003)/(n0+1.0003);
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| 306 | const double r2 = r0*r0;
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| 307 |
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| 308 | trans *= (1+r2)*(1+r2);
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| 309 |
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| 310 | if (trans>1)
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| 311 | {
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| 312 | *fLog << warn << "Transmission at " << lambda << "nm (" << trans << ") after Fresnel correction larger than 1." << endl;
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| 313 | trans = 1;
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| 314 | }
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| 315 | }
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| 316 |
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| 317 | // convert to absorption length (FIMXE: Sanity check)
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| 318 | transmission.GetY()[i] = -thickness/log(trans>0.999 ? 0.999 : trans);
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| 319 | }
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| 320 |
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| 321 | fAbsorptionLength = MSpline3(transmission);
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| 322 |
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| 323 | return fAbsorptionLength.GetNp();
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| 324 | }
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| 325 |
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| 326 | Int_t MFresnelLens::ReadEnv(const TEnv &env, TString prefix, Bool_t print)
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| 327 | {
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| 328 | Bool_t rc = kFALSE;
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| 329 |
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| 330 | if (IsEnvDefined(env, prefix, "SurfaceRoughness", print))
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| 331 | {
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| 332 | rc = kTRUE;
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| 333 | if (!GetEnvValue(env, prefix, "SurfaceRoughness", fPSF))
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| 334 | return kERROR;
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| 335 | }
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| 336 |
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| 337 | const int correction = GetEnvValue(env, prefix, "Transmission.FresnelCorrection", -1);
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| 338 | const float thickness = GetEnvValue(env, prefix, "Transmission.Thickness", -1.0); // [cm]
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| 339 | const TString fname = GetEnvValue(env, prefix, "Transmission.FileName", "");
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| 340 |
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| 341 | const bool correction_valid = correction>=0;
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| 342 | const bool thickness_valid = thickness>0;
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| 343 | const bool fname_valid = !fname.IsNull();
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| 344 |
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| 345 | if (!correction_valid && !thickness_valid && !fname_valid)
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| 346 | return rc;
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| 347 |
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| 348 | if (correction_valid && thickness_valid && fname_valid)
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| 349 | return ReadTransmission(fname, thickness, correction) >= 0 || rc;
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| 350 |
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| 351 | *fLog << err << "Reading transmission file required FileName, Thickness and FresnelCorrection." << endl;
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| 352 | return kERROR;
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| 353 | }
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| 354 |
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| 355 | // ==========================================================================
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| 356 |
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| 357 | // --------------------------------------------------------------------------
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| 358 | //
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| 359 | // Refractive Index of PMMA, according to
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| 360 | // https://refractiveindex.info/?shelf=organic&book=poly(methyl_methacrylate)&page=Szczurowski
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| 361 | //
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| 362 | // n^2-1=\frac{0.99654 l^2}{l^2-0.00787}+\frac{0.18964 l^2}{l^2-0.02191}+\frac{0.00411 l^2}{l^2-3.85727}
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| 363 | //
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| 364 | // Returns the refractive index n as a function of wavelength (in nanometers)
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| 365 | //
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| 366 | double MFresnelLens::RefractiveIndex(double lambda)
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| 367 | {
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| 368 | const double l2 = lambda*lambda;
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| 369 |
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| 370 | const double c0 = 0.99654/(1-0.00787e6/l2);
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| 371 | const double c1 = 0.18964/(1-0.02191e6/l2);
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| 372 | const double c2 = 0.00411/(1-3.85727e6/l2);
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| 373 |
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| 374 | return sqrt(1+c0+c1+c2);
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| 375 | }
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| 376 |
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| 377 | // --------------------------------------------------------------------------
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| 378 | //
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| 379 | // A Fresnel lens with parabolic surface calculated with the sagittag
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| 380 | // function (k=-1) and a correction for the thickness of the lens
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| 381 | // on the curvature. See also PhD thesis, Tim Niggemann ch. 7.1.1.
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| 382 | //
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| 383 | // see also W.J.Smith, Modern Optical Engineering, 2.8 The "Thin Lens"
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| 384 | // 1/f = (n-1)/radius Eq. 2.36 with thickness t = 0
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| 385 | // bfl = f Eq. 2.37 and R2 = inf (c2 = 0)
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| 386 | //
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| 387 | // Parameters are:
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| 388 | // The distance from the center r
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| 389 | // The focal length to be achieved F
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| 390 | // The refractive index of the outer medium (usually air) n0
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| 391 | // The refractive index of the lens material (e.g. PMMA) n1
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| 392 | // The thichness of the lens d
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| 393 | //
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| 394 | // r, F and d have to be in the same units.
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| 395 | //
|
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| 396 | // Return the slope angle alpha [rad]. The Slope angle is defined with
|
|---|
| 397 | // respect to the plane of the lens. (0 at the center, decreasing
|
|---|
| 398 | // with increasing radial distance)
|
|---|
| 399 | //
|
|---|
| 400 | double MFresnelLens::SlopeAngleParabolic(double r, double F, double n0, double n1, double d)
|
|---|
| 401 | {
|
|---|
| 402 | // In the datasheet, it looks as if F is calculated
|
|---|
| 403 | // towards the center of the lens. It seems things are more
|
|---|
| 404 | // consistent if the thickness correction in caluating the
|
|---|
| 405 | // slope angle is omitted and the focal distance is measured
|
|---|
| 406 | // from the entrance of the lens => FIXME: To be checked
|
|---|
| 407 | const double rn = n1/n0;
|
|---|
| 408 | const double c = (rn - 1) * (F + d/rn); // FIXME: try and error with a large d
|
|---|
| 409 | return -atan(r/c);
|
|---|
| 410 |
|
|---|
| 411 | // F = 50.21
|
|---|
| 412 | // d= 10 d=20
|
|---|
| 413 | // -: 47 43.7
|
|---|
| 414 | // 0: 53.5 57.0
|
|---|
| 415 | // +: 60.3 70.3
|
|---|
| 416 | }
|
|---|
| 417 |
|
|---|
| 418 | // --------------------------------------------------------------------------
|
|---|
| 419 | //
|
|---|
| 420 | // A Fresnel lens with an optimized parabolic surface calculated with
|
|---|
| 421 | // the sagittag function (k=-1) and fitted coefficients according
|
|---|
| 422 | // to Master thesis, Eichler.
|
|---|
| 423 | //
|
|---|
| 424 | // Note that for this setup other parameters must be fixed
|
|---|
| 425 | //
|
|---|
| 426 | // Parameters are:
|
|---|
| 427 | // The distance from the center r
|
|---|
| 428 | //
|
|---|
| 429 | // r is in cm.
|
|---|
| 430 | //
|
|---|
| 431 | // Return the slope angle alpha [rad]. The Slope angle is defined with
|
|---|
| 432 | // respect to the plane of the lens. (0 at the center, decreasing
|
|---|
| 433 | // with increasing radial distance)
|
|---|
| 434 | //
|
|---|
| 435 | double MFresnelLens::SlopeAngleAspherical(double r)
|
|---|
| 436 | {
|
|---|
| 437 | // Master, Eichler [r/cm]
|
|---|
| 438 | return -atan( r/26.47
|
|---|
| 439 | +2*1.18e-4 * 1e1*r
|
|---|
| 440 | +4*1.34e-9 * 1e3*r*r*r
|
|---|
| 441 | +6*9.52e-15 * 1e5*r*r*r*r*r
|
|---|
| 442 | -8*2.04e-19 * 1e7*r*r*r*r*r*r*r);
|
|---|
| 443 | }
|
|---|
| 444 |
|
|---|
| 445 | // --------------------------------------------------------------------------
|
|---|
| 446 | //
|
|---|
| 447 | // Ideal angle of the Fresnel surfaces at a distance r from the center
|
|---|
| 448 | // to achieve a focal distance F for a positive Fresnel lens made
|
|---|
| 449 | // from a material with a refractive index n.
|
|---|
| 450 | // A positive Fresnel lens is one which focuses light from infinity
|
|---|
| 451 | // (the side with the grooves) to a point (the flat side of the lens).
|
|---|
| 452 | //
|
|---|
| 453 | // The calculation follows
|
|---|
| 454 | // https://shodhganga.inflibnet.ac.in/bitstream/10603/131007/13/09_chapter%202.pdf
|
|---|
| 455 | // Here, a thin lens is assumed
|
|---|
| 456 | //
|
|---|
| 457 | // sin(omega) = r / sqrt(r^2+F^2)
|
|---|
| 458 | // tan(alpha) = sin(omega) / [ 1 - sqrt(n^2-sin(omega)^2) ]
|
|---|
| 459 | //
|
|---|
| 460 | // Return alpha [rad] as a function of the radial distance r, the
|
|---|
| 461 | // focal length F and the refractive index n. r and F have to have
|
|---|
| 462 | // the same units. The Slope angle is defined with respect to the plane
|
|---|
| 463 | // of the lens. (0 at the center, decreasing with increasing radial
|
|---|
| 464 | // distance)
|
|---|
| 465 | //
|
|---|
| 466 | double MFresnelLens::SlopeAngleOptimized(double r, double F, double n)
|
|---|
| 467 | {
|
|---|
| 468 | // Use F+d/2
|
|---|
| 469 | double so = r / sqrt(r*r + F*F);
|
|---|
| 470 | return atan(so / (1-sqrt(n*n - so*so))); // alpha<0, Range [0deg; -50deg]
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | // --------------------------------------------------------------------------
|
|---|
| 474 | //
|
|---|
| 475 | // Currently calles SlopeAngleParabolic(r, F, 1, n, d)
|
|---|
| 476 | // Refractive Index air: https://refractiveindex.info/?shelf=other&book=air&page=Ciddor
|
|---|
| 477 | //
|
|---|
| 478 | double MFresnelLens::SlopeAngle(double r, double F, double n, double d)
|
|---|
| 479 | {
|
|---|
| 480 | //return SlopeAngleAspherical(r);
|
|---|
| 481 | return SlopeAngleParabolic(r, F, 1.000278, n, d);
|
|---|
| 482 | }
|
|---|
| 483 |
|
|---|
| 484 |
|
|---|
| 485 | //
|
|---|
| 486 | // Draft angle of the Orafol SC943 According to the thesis of Eichler
|
|---|
| 487 | // and NiggemannTim Niggemann:
|
|---|
| 488 | //
|
|---|
| 489 | // The surface of the lens follows the shape of a parabolic lens to compensate spherical aberration
|
|---|
| 490 | // Draft angle: psi(r) = 3deg + r * 0.0473deg/mm
|
|---|
| 491 | //
|
|---|
| 492 | // The draft angle is returned in radians and is defined w.r.t. to the
|
|---|
| 493 | // normal of the lens surface. (almost 90deg at the center,
|
|---|
| 494 | // decreasing with increasing radial distance)
|
|---|
| 495 | //
|
|---|
| 496 | double MFresnelLens::DraftAngle(double r)
|
|---|
| 497 | {
|
|---|
| 498 | return (3 + r*0.473)*TMath::DegToRad(); // Range [0deg; 15deg]
|
|---|
| 499 | }
|
|---|
| 500 |
|
|---|
| 501 | // ==========================================================================
|
|---|
| 502 |
|
|---|
| 503 | // --------------------------------------------------------------------------
|
|---|
| 504 | //
|
|---|
| 505 | // Return the total Area of all mirrors. Note, that it is recalculated
|
|---|
| 506 | // with any call.
|
|---|
| 507 | //
|
|---|
| 508 | Double_t MFresnelLens::GetA() const
|
|---|
| 509 | {
|
|---|
| 510 | return fMaxR*fMaxR*TMath::Pi();
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| 513 | // --------------------------------------------------------------------------
|
|---|
| 514 | //
|
|---|
| 515 | // Check with a rough estimate whether a photon can hit the reflector.
|
|---|
| 516 | //
|
|---|
| 517 | Bool_t MFresnelLens::CanHit(const MQuaternion &p) const
|
|---|
| 518 | {
|
|---|
| 519 | // p is given in the reflectory coordinate frame. This is meant as a
|
|---|
| 520 | // fast check without lengthy calculations to omit all photons which
|
|---|
| 521 | // cannot hit the reflector at all
|
|---|
| 522 | return p.R2()<fMaxR*fMaxR;
|
|---|
| 523 | }
|
|---|
| 524 |
|
|---|
| 525 | // ==========================================================================
|
|---|
| 526 |
|
|---|
| 527 | // FIXME: The rays could be 'reflected' inside the material
|
|---|
| 528 | // (even though its going out) or vice versa
|
|---|
| 529 | static double RandomTheta(double psf)
|
|---|
| 530 | {
|
|---|
| 531 | return psf>0 ? MMath::RndmPSF(psf)/2 : 0;
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | // FIXME: The rays could be 'reflected' inside the material
|
|---|
| 535 | // (even though its going out) or vice versa
|
|---|
| 536 | static double RandomPhi(double r, double psf)
|
|---|
| 537 | {
|
|---|
| 538 | return psf>0 ? MMath::RndmPSF(psf)/2 : 0;
|
|---|
| 539 | }
|
|---|
| 540 |
|
|---|
| 541 |
|
|---|
| 542 | // --------------------------------------------------------------------------
|
|---|
| 543 | //
|
|---|
| 544 | // Calculate the intersection point beweteen a line defined by the position p
|
|---|
| 545 | // and the direction u and a cone defined by the object cone.
|
|---|
| 546 | //
|
|---|
| 547 | // Z: position of peak of cone
|
|---|
| 548 | // theta: opening angle of cone
|
|---|
| 549 | //
|
|---|
| 550 | // Distance r of cone surface at given z from z-axis
|
|---|
| 551 | // r_cone(z) = (Z-z)*tan(theta)
|
|---|
| 552 | //
|
|---|
| 553 | // Equalition of line
|
|---|
| 554 | // (x) (p.x) (u.x/u.z)
|
|---|
| 555 | // (y) = (p.y) + dz * (u.y/u.z)
|
|---|
| 556 | // (z) (p.z) ( 1 )
|
|---|
| 557 | //
|
|---|
| 558 | // Normalization
|
|---|
| 559 | // U.x := u.x/u.z
|
|---|
| 560 | // U.y := u.y/u.z
|
|---|
| 561 | //
|
|---|
| 562 | // Distance of line at given z from z-axis
|
|---|
| 563 | // r_line(z) = sqrt(x^2 + y^2) = sqrt( (p.x+dz*u.x)^2 + (p.y+dz*u.y)^2) with dz = z-p.z
|
|---|
| 564 | //
|
|---|
| 565 | // Equation to be solved
|
|---|
| 566 | // r_cone(z) = r_line(z)
|
|---|
| 567 | //
|
|---|
| 568 | // Solved with wxmaxima:
|
|---|
| 569 | //
|
|---|
| 570 | // [0] solve((px+(z-pz)*Ux)^2+(py+(z-pz)*Uy)^2= ((Z-z)*t)^2, z);
|
|---|
| 571 | //
|
|---|
| 572 | // z= (sqrt(((Uy^2+Ux^2)*pz^2+(-2*Uy*py-2*Ux*px-2*Z*Uy^2-2*Z*Ux^2)*pz+py^2+2*Z*Uy*py+px^2+2*Z*Ux*px+Z^2*Uy^2+Z^2*Ux^2)*t^2-Ux^2*py^2+2*Ux*Uy*px*py-Uy^2*px^2)+Z*t^2+(-Uy^2-Ux^2)*pz+Uy*py+Ux*px)/(t^2-Uy^2-Ux^2),
|
|---|
| 573 | // z=-(sqrt(((Uy^2+Ux^2)*pz^2+(-2*Uy*py-2*Ux*px-2*Z*Uy^2-2*Z*Ux^2)*pz+py^2+2*Z*Uy*py+px^2+2*Z*Ux*px+Z^2*Uy^2+Z^2*Ux^2)*t^2-Ux^2*py^2+2*Ux*Uy*px*py-Uy^2*px^2)-Z*t^2+( Uy^2+Ux^2)*pz-Uy*py-Ux*px)/(t^2-Uy^2-Ux^2)
|
|---|
| 574 | //
|
|---|
| 575 | double MFresnelLens::CalcIntersection(const MQuaternion &p, const MQuaternion &u, const Cone &cone) const
|
|---|
| 576 | {
|
|---|
| 577 | const double &Z = cone.z;
|
|---|
| 578 |
|
|---|
| 579 | const double Ux = u.X()/u.Z();
|
|---|
| 580 | const double Uy = u.Y()/u.Z();
|
|---|
| 581 |
|
|---|
| 582 | const double px = p.X();
|
|---|
| 583 | const double py = p.Y();
|
|---|
| 584 | const double pz = p.Z();
|
|---|
| 585 |
|
|---|
| 586 | //const double &t = cone.tan_theta;
|
|---|
| 587 | const double &t2 = cone.tan_theta2;
|
|---|
| 588 |
|
|---|
| 589 | const double Ur2 = Ux*Ux + Uy*Uy;
|
|---|
| 590 | const double pr2 = px*px + py*py;
|
|---|
| 591 | const double Up2 = Ux*px + Uy*py;
|
|---|
| 592 |
|
|---|
| 593 | const double cr2 = Ux*py - Uy*px;
|
|---|
| 594 |
|
|---|
| 595 | const double a = t2 - Ur2;
|
|---|
| 596 | const double b = Ur2*pz - Up2 - Z*t2;
|
|---|
| 597 |
|
|---|
| 598 | const double h = Z-pz;
|
|---|
| 599 | const double h2 = h*h;
|
|---|
| 600 |
|
|---|
| 601 | // [ -b +-sqrt(b^2 - 4 ac) ] / [ 2a ]
|
|---|
| 602 |
|
|---|
| 603 | const double radix = (Ur2*h2 + 2*Up2*h + pr2)*t2 - cr2*cr2;
|
|---|
| 604 | if (radix<0)
|
|---|
| 605 | return 0;
|
|---|
| 606 |
|
|---|
| 607 | const double sqrt_radix = sqrt(radix);
|
|---|
| 608 |
|
|---|
| 609 | const double dz[2] =
|
|---|
| 610 | {
|
|---|
| 611 | (+sqrt_radix - b)/a,
|
|---|
| 612 | (-sqrt_radix - b)/a
|
|---|
| 613 | };
|
|---|
| 614 |
|
|---|
| 615 | // Return the closest solution inside the allowed range
|
|---|
| 616 | // which is in the direction of movement
|
|---|
| 617 |
|
|---|
| 618 | const double &H = cone.h;
|
|---|
| 619 |
|
|---|
| 620 | const bool is_inside0 = dz[0]>=H && dz[0]<0;
|
|---|
| 621 | const bool is_inside1 = dz[1]>=H && dz[1]<0;
|
|---|
| 622 |
|
|---|
| 623 | // FIXME: Simplify!
|
|---|
| 624 | if (!is_inside0 && !is_inside1)
|
|---|
| 625 | return 0;
|
|---|
| 626 |
|
|---|
| 627 | // Only dz[0] is in the right z-range
|
|---|
| 628 | if (is_inside0 && !is_inside1)
|
|---|
| 629 | {
|
|---|
| 630 | // Check if dz[0] is in the right direction
|
|---|
| 631 | if ((u.Z()>=0 && dz[0]>=p.Z()) ||
|
|---|
| 632 | (u.Z()< 0 && dz[0]< p.Z()))
|
|---|
| 633 | return dz[0];
|
|---|
| 634 |
|
|---|
| 635 | return 0;
|
|---|
| 636 | }
|
|---|
| 637 |
|
|---|
| 638 | // Only dz[1] is in the right z-range
|
|---|
| 639 | if (!is_inside0 && is_inside1)
|
|---|
| 640 | {
|
|---|
| 641 | // Check if dz[1] is in the right direction
|
|---|
| 642 | if ((u.Z()>=0 && dz[1]>=p.Z()) ||
|
|---|
| 643 | (u.Z()< 0 && dz[1]< p.Z()))
|
|---|
| 644 | return dz[1];
|
|---|
| 645 |
|
|---|
| 646 | return 0;
|
|---|
| 647 | }
|
|---|
| 648 |
|
|---|
| 649 | /*
|
|---|
| 650 | if (is_inside0^is_inside1)
|
|---|
| 651 | {
|
|---|
| 652 | if (u.Z()>=0)
|
|---|
| 653 | return dz[0]>p.Z() ? dz[0] : dz[1];
|
|---|
| 654 | else
|
|---|
| 655 | return dz[0]<p.Z() ? dz[0] : dz[1];
|
|---|
| 656 | }*/
|
|---|
| 657 |
|
|---|
| 658 |
|
|---|
| 659 | // dz[0] and dz[1] are in the right range
|
|---|
| 660 | // return the surface which is hit first
|
|---|
| 661 |
|
|---|
| 662 | // moving upwards
|
|---|
| 663 | if (u.Z()>=0)
|
|---|
| 664 | {
|
|---|
| 665 | // Both solution could be correct
|
|---|
| 666 | if (dz[0]>=p.Z() && dz[1]>=p.Z())
|
|---|
| 667 | return std::min(dz[0], dz[1]);
|
|---|
| 668 |
|
|---|
| 669 | // only one solution can be correct
|
|---|
| 670 | return dz[0]>=p.Z() ? dz[0] : dz[1];
|
|---|
| 671 | }
|
|---|
| 672 | else
|
|---|
| 673 | {
|
|---|
| 674 | // Both solution could be correct
|
|---|
| 675 | if (dz[0]<p.Z() && dz[1]<p.Z())
|
|---|
| 676 | return std::max(dz[0], dz[1]);
|
|---|
| 677 |
|
|---|
| 678 | // only one solution can be correct
|
|---|
| 679 | return dz[0]<p.Z() ? dz[0] : dz[1];
|
|---|
| 680 | }
|
|---|
| 681 | }
|
|---|
| 682 |
|
|---|
| 683 | // --------------------------------------------------------------------------
|
|---|
| 684 | //
|
|---|
| 685 | // Find the peak (draft+slope) which will be hit by the photon which
|
|---|
| 686 | // is defined by position p and direction u. ix gives the index of the groove
|
|---|
| 687 | // to originate the search from.
|
|---|
| 688 | //
|
|---|
| 689 | // Returns the index of the groove to which the surface belongs, -1 if no
|
|---|
| 690 | // matching surface was found.
|
|---|
| 691 | //
|
|---|
| 692 | int MFresnelLens::FindPeak(size_t ix, const MQuaternion &p, const MQuaternion &u) const
|
|---|
| 693 | {
|
|---|
| 694 | // ---------------------------
|
|---|
| 695 | // check for first groove first
|
|---|
| 696 | if (ix==0)
|
|---|
| 697 | {
|
|---|
| 698 | const auto test = p.fVectorPart + (fGrooves[0].slope.h-p.Z())/u.Z()*u.fVectorPart;
|
|---|
| 699 | if (test.XYvector().Mod()<fGrooves[0].r)
|
|---|
| 700 | return 0;
|
|---|
| 701 | }
|
|---|
| 702 |
|
|---|
| 703 | // r = sqrt( (px + t*ux) + (py + t*uy)^2 )
|
|---|
| 704 | // dr/dt = (2*uy*(dz*uy+py)+2*ux*(dz*ux+px))/(2*sqrt((dz*uy+py)^2+(dz*ux+px)^2))
|
|---|
| 705 | // dr/dt = (uy*py + ux*px)/sqrt(py^2+px^2)
|
|---|
| 706 | const bool outgoing = u.X()*p.X() + u.Y()*p.Y() > 0; // r is (at least locally) increasing
|
|---|
| 707 |
|
|---|
| 708 | // ---------------------------
|
|---|
| 709 | const double Ux = u.X()/u.Z();
|
|---|
| 710 | const double Uy = u.Y()/u.Z();
|
|---|
| 711 |
|
|---|
| 712 | const double px = p.X();
|
|---|
| 713 | const double py = p.Y();
|
|---|
| 714 | const double pz = p.Z();
|
|---|
| 715 |
|
|---|
| 716 | const double Ur2 = Ux*Ux + Uy*Uy;
|
|---|
| 717 | const double cr2 = Ux*py - Uy*px;
|
|---|
| 718 | const double pr2 = px*px + py*py;
|
|---|
| 719 | const double Up2 = Ux*px + Uy*py;
|
|---|
| 720 |
|
|---|
| 721 | //for (int i=1; i<fGrooves.size(); i++)
|
|---|
| 722 |
|
|---|
| 723 | // To speed up the search, search first along the radial moving direction of
|
|---|
| 724 | // the photon. If that was not successfull, try in the opposite direction.
|
|---|
| 725 | // FIXME: This could still fail in some very rare cases, for some extremely flat trajectories
|
|---|
| 726 | for (int j=0; j<2; j++)
|
|---|
| 727 | {
|
|---|
| 728 | const bool first = j==0;
|
|---|
| 729 |
|
|---|
| 730 | const int step = outgoing ^ !first ? 1 : -1;
|
|---|
| 731 | const int end = outgoing ^ !first ? fGrooves.size() : 1;
|
|---|
| 732 | const int beg = std::max<size_t>(j==0 ? ix : ix+step, 1);
|
|---|
| 733 |
|
|---|
| 734 | for (int i=beg; i!=end; i+=step)
|
|---|
| 735 | {
|
|---|
| 736 | const Groove &groove1 = fGrooves[i-1];
|
|---|
| 737 | const Groove &groove2 = fGrooves[i];
|
|---|
| 738 |
|
|---|
| 739 | const double &z1 = groove1.draft.h;
|
|---|
| 740 | const double &z2 = groove2.slope.h;
|
|---|
| 741 |
|
|---|
| 742 | const double &r1 = groove1.r;
|
|---|
| 743 | const double &r2 = groove2.r;
|
|---|
| 744 |
|
|---|
| 745 | Cone cone;
|
|---|
| 746 | cone.tan_theta = -(r2-r1)/(z2-z1);
|
|---|
| 747 | cone.tan_theta2 = cone.tan_theta*cone.tan_theta;
|
|---|
| 748 | cone.z = z1 + r1/cone.tan_theta;
|
|---|
| 749 |
|
|---|
| 750 | const double &Z = cone.z;
|
|---|
| 751 | const double &t2 = cone.tan_theta2;
|
|---|
| 752 |
|
|---|
| 753 | const double a = t2 - Ur2;
|
|---|
| 754 | const double b = Ur2*pz - Up2 - Z*t2;
|
|---|
| 755 |
|
|---|
| 756 | const double h = Z-pz;
|
|---|
| 757 | const double h2 = h*h;
|
|---|
| 758 |
|
|---|
| 759 | // [ -b +-sqrt(b^2 - 4 ac) ] / [ 2a ]
|
|---|
| 760 |
|
|---|
| 761 | const double radix = (Ur2*h2 + 2*Up2*h + pr2)*t2 - cr2*cr2;
|
|---|
| 762 | if (radix<0)
|
|---|
| 763 | continue;
|
|---|
| 764 |
|
|---|
| 765 | const double sqrt_radix = sqrt(radix);
|
|---|
| 766 |
|
|---|
| 767 | const double dz[2] =
|
|---|
| 768 | {
|
|---|
| 769 | (+sqrt_radix - b)/a,
|
|---|
| 770 | (-sqrt_radix - b)/a
|
|---|
| 771 | };
|
|---|
| 772 |
|
|---|
| 773 | if (dz[0]>=z2 && dz[0]<=z1)
|
|---|
| 774 | return i;
|
|---|
| 775 |
|
|---|
| 776 | if (dz[1]>=z2 && dz[1]<=z1)
|
|---|
| 777 | return i;
|
|---|
| 778 | }
|
|---|
| 779 | }
|
|---|
| 780 |
|
|---|
| 781 | return -1;
|
|---|
| 782 | }
|
|---|
| 783 |
|
|---|
| 784 | // --------------------------------------------------------------------------
|
|---|
| 785 | //
|
|---|
| 786 | // If no transmission was given returns true. Otherwaise calculates the
|
|---|
| 787 | // absorption length for a flight time dt in the material and a photon
|
|---|
| 788 | // with wavelength lambda. The flight time is converted to a geometrical
|
|---|
| 789 | // using the speed of light in the medium.
|
|---|
| 790 | //
|
|---|
| 791 | // Returns true if the poton passed, false if it was absorbed.
|
|---|
| 792 | //
|
|---|
| 793 | bool MFresnelLens::Transmission(double dt, double lambda) const
|
|---|
| 794 | {
|
|---|
| 795 | if (fAbsorptionLength.GetNp()==0)
|
|---|
| 796 | return true;
|
|---|
| 797 |
|
|---|
| 798 | // FIXME: Speed up!
|
|---|
| 799 | const double alpha = fAbsorptionLength.Eval(lambda);
|
|---|
| 800 |
|
|---|
| 801 | // We only have the travel time, thus we have to convert back to distance
|
|---|
| 802 | // Note that the transmission coefficients are w.r.t. to geometrical
|
|---|
| 803 | // distance not light-travel distance. Thus the distance has to be corrected
|
|---|
| 804 | // for the corresponding refractive index of the material.
|
|---|
| 805 | const double cm = dt/fVc;
|
|---|
| 806 |
|
|---|
| 807 | const double trans = exp(-cm/alpha);
|
|---|
| 808 | return gRandom->Uniform()<trans;
|
|---|
| 809 | }
|
|---|
| 810 |
|
|---|
| 811 | /*
|
|---|
| 812 | // surface=0 : incoming ray
|
|---|
| 813 | // surface=1 : slope
|
|---|
| 814 | // surface=2 : draft
|
|---|
| 815 | // surface=3 : bottom
|
|---|
| 816 | int MFresnelLens::EnterGroove(int surface, double n0, double lambda, MQuaternion &pos, MQuaternion &dir) const
|
|---|
| 817 | {
|
|---|
| 818 | const double rx = pos.R();
|
|---|
| 819 |
|
|---|
| 820 | if (surface==3)
|
|---|
| 821 | {
|
|---|
| 822 | //cout << "Bottom as origin invalid" << endl;
|
|---|
| 823 | throw -1;
|
|---|
| 824 |
|
|---|
| 825 | }
|
|---|
| 826 | if (rx>=fR)
|
|---|
| 827 | {
|
|---|
| 828 | //cout << "Left the lens radius (enter)" << endl;
|
|---|
| 829 | throw -2;
|
|---|
| 830 | }
|
|---|
| 831 | //if (dir.Z()>0)
|
|---|
| 832 | //{
|
|---|
| 833 | // cout << "Upgoing, outside of the material" << endl;
|
|---|
| 834 | // PropagateZ(pos, dir, dir.Z()>0 ? 3 : -3);
|
|---|
| 835 | // return -1;
|
|---|
| 836 | //}
|
|---|
| 837 |
|
|---|
| 838 |
|
|---|
| 839 | // Calculate the ordinal number of the groove correpsonding to rx
|
|---|
| 840 | const int ix = TMath::FloorNint(rx/fW);
|
|---|
| 841 |
|
|---|
| 842 | // Photons was just injected (test both surfaces) or came from the other surface
|
|---|
| 843 | if (surface==0 || surface==2)
|
|---|
| 844 | {
|
|---|
| 845 | // Get the possible intersection point with the slope angle
|
|---|
| 846 | const double z1 = CalcIntersection(pos, dir, fGrooves[ix].slope);
|
|---|
| 847 |
|
|---|
| 848 | // We hit the slope angle
|
|---|
| 849 | if (z1!=0)
|
|---|
| 850 | {
|
|---|
| 851 | // Move photon to new hit position
|
|---|
| 852 | pos.PropagateZ(dir, z1);
|
|---|
| 853 |
|
|---|
| 854 | if (fSlopeAbsorption)
|
|---|
| 855 | throw -100;
|
|---|
| 856 |
|
|---|
| 857 | // Get the normal vector of the surface which was hit
|
|---|
| 858 | const VectorNorm norm(fGrooves[ix].slope.theta_norm+RandomTheta(fPSF),
|
|---|
| 859 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 860 |
|
|---|
| 861 | // Get the optical transition of the direction vector
|
|---|
| 862 | const int ret = MOptics::ApplyTransition(dir, norm, 1, n0);
|
|---|
| 863 |
|
|---|
| 864 | // Transition was Reflection - try again
|
|---|
| 865 | if (ret==1 || ret==2)
|
|---|
| 866 | return EnterGroove(1, n0, lambda, pos, dir)+1;
|
|---|
| 867 |
|
|---|
| 868 | // Transition was Refraction - enter
|
|---|
| 869 | if (ret>=3)
|
|---|
| 870 | return LeavePeak(1, n0, lambda, pos, dir, pos.T())+1;
|
|---|
| 871 |
|
|---|
| 872 | // Error occured (see ApplyTransition for details)
|
|---|
| 873 | //cout << "ERR[TIR1]" << endl;
|
|---|
| 874 | throw -3;
|
|---|
| 875 | }
|
|---|
| 876 | }
|
|---|
| 877 |
|
|---|
| 878 | // Photons was just injected (test both surfaces) or came from the other surface
|
|---|
| 879 | if (surface==0 || surface==1)
|
|---|
| 880 | {
|
|---|
| 881 | const double z2 = CalcIntersection(pos, dir, fGrooves[ix].draft);
|
|---|
| 882 |
|
|---|
| 883 | // We hit the draft angle
|
|---|
| 884 | if (z2!=0)
|
|---|
| 885 | {
|
|---|
| 886 | // Move photon to new hit position
|
|---|
| 887 | pos.PropagateZ(dir, z2);
|
|---|
| 888 |
|
|---|
| 889 | if (fDraftAbsorption)
|
|---|
| 890 | throw -101;
|
|---|
| 891 |
|
|---|
| 892 | // Get the normal vector of the surface which was hit
|
|---|
| 893 | const VectorNorm norm(fGrooves[ix].draft.theta_norm+RandomTheta(fPSF),
|
|---|
| 894 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 895 |
|
|---|
| 896 | // Get the optical transition of the direction vector
|
|---|
| 897 | const int ret = MOptics::ApplyTransition(dir, norm, 1, n0);
|
|---|
| 898 |
|
|---|
| 899 | // Transition was Reflection - try again
|
|---|
| 900 | if (ret==1 || ret==2)
|
|---|
| 901 | return EnterGroove(2, n0, lambda, pos, dir)+1;
|
|---|
| 902 |
|
|---|
| 903 | // Transition was Refraction - enter
|
|---|
| 904 | if (ret>=3)
|
|---|
| 905 | return -LeavePeak(2, n0, lambda, pos, dir, pos.T())+1;
|
|---|
| 906 |
|
|---|
| 907 | // Error occured (see ApplyTransition for details)
|
|---|
| 908 | //cout << "ERR[TIR2]" << endl;
|
|---|
| 909 | throw -4;
|
|---|
| 910 | }
|
|---|
| 911 | }
|
|---|
| 912 |
|
|---|
| 913 | if (dir.Z()>0)
|
|---|
| 914 | {
|
|---|
| 915 | //cout << "Upgoing, outside of the material" << endl;
|
|---|
| 916 | //pos.PropagateZ(dir, dir.Z()>0 ? 3 : -3);
|
|---|
| 917 | throw -5;
|
|---|
| 918 | }
|
|---|
| 919 |
|
|---|
| 920 | // The ray has left the peak at the bottom(?)
|
|---|
| 921 | //cout << "ERR[N/A]" << endl;
|
|---|
| 922 | throw -6;
|
|---|
| 923 | }
|
|---|
| 924 | */
|
|---|
| 925 |
|
|---|
| 926 |
|
|---|
| 927 | // surface=0 : incoming ray
|
|---|
| 928 | // surface=1 : slope
|
|---|
| 929 | // surface=2 : draft
|
|---|
| 930 | // surface=3 : bottom
|
|---|
| 931 | int MFresnelLens::EnterGroove(int surface, double n0, MQuaternion &pos, MQuaternion &dir) const
|
|---|
| 932 | {
|
|---|
| 933 | const double rx = pos.R();
|
|---|
| 934 |
|
|---|
| 935 | if (surface==kExitSurface)
|
|---|
| 936 | throw raytrace_error(kEnter+kInvalidOrigin, surface, -1,
|
|---|
| 937 | "EnterGroove - Bottom as origin invalid");
|
|---|
| 938 |
|
|---|
| 939 | if (rx>=fR) // This is an error as the direction vector is now invalid
|
|---|
| 940 | throw raytrace_error(kEnter+kOutsideRadius, surface, -1,
|
|---|
| 941 | "EnterGroove - Surface hit outside allowed radius");
|
|---|
| 942 |
|
|---|
| 943 | /*
|
|---|
| 944 | if (dir.Z()>0)
|
|---|
| 945 | return -1;
|
|---|
| 946 | }*/
|
|---|
| 947 |
|
|---|
| 948 |
|
|---|
| 949 | // FIXME: There is a very tiny chance that a ray hits the same surface twice for
|
|---|
| 950 | // very horizontal rays. Checking this needs to make sure that the same
|
|---|
| 951 | // solution is not just found again.
|
|---|
| 952 |
|
|---|
| 953 | // Calculate the ordinal number of the groove correpsonding to rx
|
|---|
| 954 | const int ix = TMath::FloorNint(rx/fW);
|
|---|
| 955 |
|
|---|
| 956 | // Photons was just injected (test both surfaces) or came from the other surface
|
|---|
| 957 | if (surface==kEntrySurface || surface==kDraftSurface)
|
|---|
| 958 | {
|
|---|
| 959 | // Get the possible intersection point with the slope angle
|
|---|
| 960 | const double z1 = CalcIntersection(pos, dir, fGrooves[ix].slope);
|
|---|
| 961 |
|
|---|
| 962 | // We hit the slope angle
|
|---|
| 963 | if (z1!=0)
|
|---|
| 964 | {
|
|---|
| 965 | // Move photon to new hit position
|
|---|
| 966 | pos.PropagateZ(dir, z1);
|
|---|
| 967 | if (fSlopeAbsorption)
|
|---|
| 968 | throw raytrace_user(kEnter+kAbsorbed, surface, kSlopeSurface,
|
|---|
| 969 | "EnterGroove - Photon absorbed by slope surface");
|
|---|
| 970 |
|
|---|
| 971 | // Get the normal vector of the surface which was hit
|
|---|
| 972 | const VectorNorm norm(fGrooves[ix].slope.theta_norm+RandomTheta(fPSF),
|
|---|
| 973 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 974 |
|
|---|
| 975 | // Get the optical transition of the direction vector
|
|---|
| 976 | const int ret = MOptics::ApplyTransition(dir, norm, 1, n0, fFresnelReflection);
|
|---|
| 977 |
|
|---|
| 978 | // Transition was Reflection - try again
|
|---|
| 979 | if (ret==1 || ret==2)
|
|---|
| 980 | return kSlopeSurface;//EnterGroove(1, n0, lambda, pos, dir)+1;
|
|---|
| 981 |
|
|---|
| 982 | // Transition was Refraction - enter
|
|---|
| 983 | if (ret>=3)
|
|---|
| 984 | return -kSlopeSurface;//LeavePeak(1, n0, lambda, pos, dir, pos.T())+1;
|
|---|
| 985 |
|
|---|
| 986 | // Error occured (see ApplyTransition for details)
|
|---|
| 987 | throw raytrace_error(kEnter+kTransitionError, surface, kSlopeSurface,
|
|---|
| 988 | "EnterGroove - MOptics::ApplyTransition failed for slope surface");
|
|---|
| 989 | }
|
|---|
| 990 | }
|
|---|
| 991 |
|
|---|
| 992 | // Photons was just injected (test both surfaces) or came from the other surface
|
|---|
| 993 | if (surface==kEntrySurface || surface==kSlopeSurface)
|
|---|
| 994 | {
|
|---|
| 995 | const double z2 = CalcIntersection(pos, dir, fGrooves[ix].draft);
|
|---|
| 996 |
|
|---|
| 997 | // We hit the draft angle
|
|---|
| 998 | if (z2!=0)
|
|---|
| 999 | {
|
|---|
| 1000 | // Move photon to new hit position
|
|---|
| 1001 | pos.PropagateZ(dir, z2);
|
|---|
| 1002 | if (fDraftAbsorption)
|
|---|
| 1003 | throw raytrace_user(kEnter+kAbsorbed, surface, kDraftSurface,
|
|---|
| 1004 | "EnterGroove - Photon absorbed by draft surface");
|
|---|
| 1005 |
|
|---|
| 1006 | // Get the normal vector of the surface which was hit
|
|---|
| 1007 | const VectorNorm norm(fGrooves[ix].draft.theta_norm+RandomTheta(fPSF),
|
|---|
| 1008 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 1009 |
|
|---|
| 1010 | // Get the optical transition of the direction vector
|
|---|
| 1011 | const int ret = MOptics::ApplyTransition(dir, norm, 1, n0, fFresnelReflection);
|
|---|
| 1012 |
|
|---|
| 1013 | // Transition was Reflection - try again
|
|---|
| 1014 | if (ret==1 || ret==2)
|
|---|
| 1015 | return kDraftSurface;//EnterGroove(2, n0, lambda, pos, dir)+1;
|
|---|
| 1016 |
|
|---|
| 1017 | // Transition was Refraction - enter
|
|---|
| 1018 | if (ret>=3)
|
|---|
| 1019 | return -kDraftSurface;//LeavePeak(2, n0, lambda, pos, dir, pos.T())+1;
|
|---|
| 1020 |
|
|---|
| 1021 | // Error occured (see ApplyTransition for details)
|
|---|
| 1022 | throw raytrace_error(kEnter+kTransitionError, surface, kDraftSurface,
|
|---|
| 1023 | "EnterGroove - MOptics::ApplyTransition failed for draft surface");
|
|---|
| 1024 | }
|
|---|
| 1025 | }
|
|---|
| 1026 |
|
|---|
| 1027 | if (dir.Z()>0)
|
|---|
| 1028 | {
|
|---|
| 1029 | // We have missed both surfaces and we are upgoing...
|
|---|
| 1030 | // ... ray can be discarded
|
|---|
| 1031 | throw raytrace_info(kEnter+kStrayUpgoing, surface, kNoSurface,
|
|---|
| 1032 | "EnterGroove - Particle is upgoing and has hit no surface");
|
|---|
| 1033 | }
|
|---|
| 1034 |
|
|---|
| 1035 | // The ray has left the peak at the bottom(?)
|
|---|
| 1036 | throw raytrace_error(kEnter+kStrayDowngoing, surface, kNoSurface,
|
|---|
| 1037 | "EnterGroove - Particle is downgoing and has hit no surface");
|
|---|
| 1038 | }
|
|---|
| 1039 |
|
|---|
| 1040 | /*
|
|---|
| 1041 | // Leave the peak from inside the material, either thought the draft surface or the
|
|---|
| 1042 | // slope surface or the bottom connecting the valley of both
|
|---|
| 1043 | int MFresnelLens::LeavePeak(int surface, double n0, double lambda, MQuaternion &pos, MQuaternion &dir, double T0) const
|
|---|
| 1044 | {
|
|---|
| 1045 | const double rx = pos.R();
|
|---|
| 1046 |
|
|---|
| 1047 | if (rx>=fR)
|
|---|
| 1048 | {
|
|---|
| 1049 | //cout << "Left the lens radius (leave)" << endl;
|
|---|
| 1050 | throw -10;
|
|---|
| 1051 | }
|
|---|
| 1052 |
|
|---|
| 1053 | if (dir.Z()>0 && surface!=3) // && surface!=4)
|
|---|
| 1054 | {
|
|---|
| 1055 | //cout << "Upgoing, inside of the material" << endl;
|
|---|
| 1056 | //pos.PropagateZ(dir, dir.Z()>0 ? 3 : -3);
|
|---|
| 1057 | throw -11;
|
|---|
| 1058 | }
|
|---|
| 1059 |
|
|---|
| 1060 | if (surface!=1 && surface!=2 && surface!=3) // && surface!=4)
|
|---|
| 1061 | {
|
|---|
| 1062 | //cout << "Surface of origin invalid" << endl;
|
|---|
| 1063 | throw -12;
|
|---|
| 1064 | }
|
|---|
| 1065 |
|
|---|
| 1066 |
|
|---|
| 1067 | // Calculate the ordinal number of the groove correpsonding to rx
|
|---|
| 1068 | const int ix = TMath::FloorNint(rx/fW);
|
|---|
| 1069 |
|
|---|
| 1070 | // FIXME: The Z-coordinate (cone.h) is actually a line through two points!!!
|
|---|
| 1071 |
|
|---|
| 1072 | Cone slope = fGrooves[ix].slope;
|
|---|
| 1073 | Cone draft = fGrooves[ix].draft;
|
|---|
| 1074 |
|
|---|
| 1075 | const bool is_draft = rx>fGrooves[ix].r;
|
|---|
| 1076 | if (is_draft)
|
|---|
| 1077 | {
|
|---|
| 1078 | // We are in the volume under the draft angle... taking the slope from ix+1
|
|---|
| 1079 | if (ix<fGrooves.size()-1) // FIXME: Does that make sense?
|
|---|
| 1080 | slope = fGrooves[ix+1].slope;
|
|---|
| 1081 | }
|
|---|
| 1082 | else
|
|---|
| 1083 | {
|
|---|
| 1084 | // We are in the volume under the slope angle... taking the draft from ix-1
|
|---|
| 1085 | if (ix>0) // FIXME: Check whether this is correct
|
|---|
| 1086 | draft = fGrooves[ix-1].draft;
|
|---|
| 1087 | }
|
|---|
| 1088 |
|
|---|
| 1089 | if (is_draft+1!=surface && (surface==1 || surface==2))
|
|---|
| 1090 | cout << "SURFACE: " << is_draft+1 << " " << surface << endl;
|
|---|
| 1091 |
|
|---|
| 1092 | if (surface==3)
|
|---|
| 1093 | {
|
|---|
| 1094 | //cout << "Upgoing, coming from the bottom of the lens" << endl;
|
|---|
| 1095 | // Find out which triangle (peak) the photon is going to enter
|
|---|
| 1096 | // then proceed...
|
|---|
| 1097 | throw -13;
|
|---|
| 1098 | }
|
|---|
| 1099 |
|
|---|
| 1100 |
|
|---|
| 1101 | // We are inside the material and downgoing, so if we come from a slope surface,
|
|---|
| 1102 | // we can only hit a draft surface after and vice versa
|
|---|
| 1103 | if (is_draft || surface==3)
|
|---|
| 1104 | {
|
|---|
| 1105 | const double z1 = CalcIntersection(pos, dir, slope);
|
|---|
| 1106 |
|
|---|
| 1107 | // We hit the slope angle and are currently in the volume under the draft surface
|
|---|
| 1108 | if (z1!=0)
|
|---|
| 1109 | {
|
|---|
| 1110 | // Move photon to new hit position
|
|---|
| 1111 | pos.PropagateZ(dir, z1);
|
|---|
| 1112 |
|
|---|
| 1113 | if (fSlopeAbsorption)
|
|---|
| 1114 | throw -200;
|
|---|
| 1115 |
|
|---|
| 1116 | // Get the normal vector of the surface which was hit
|
|---|
| 1117 | const VectorNorm norm(slope.theta_norm+RandomTheta(fPSF),
|
|---|
| 1118 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 1119 |
|
|---|
| 1120 | // Get the optical transition of the direction vector
|
|---|
| 1121 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1);
|
|---|
| 1122 |
|
|---|
| 1123 | // Transition was Reflection - try again
|
|---|
| 1124 | if (ret==1 || ret==2)
|
|---|
| 1125 | return LeavePeak(1, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1126 |
|
|---|
| 1127 | // Transition was Refraction - leave
|
|---|
| 1128 | if (ret>=3)
|
|---|
| 1129 | {
|
|---|
| 1130 | if (!Transmission(pos.T()-T0, lambda))
|
|---|
| 1131 | throw -14;
|
|---|
| 1132 |
|
|---|
| 1133 | return EnterGroove(1, n0, lambda, pos, dir)+1;
|
|---|
| 1134 | }
|
|---|
| 1135 |
|
|---|
| 1136 | // Error occured (see ApplyTransition for details)
|
|---|
| 1137 | //cout << "ERR[TIR3]" << endl;
|
|---|
| 1138 | throw -15;
|
|---|
| 1139 | }
|
|---|
| 1140 | }
|
|---|
| 1141 |
|
|---|
| 1142 | if (!is_draft || surface==3)
|
|---|
| 1143 | {
|
|---|
| 1144 | const double z2 = CalcIntersection(pos, dir, draft);
|
|---|
| 1145 |
|
|---|
| 1146 | // We hit the draft angle from the inside and are currently in the volume under the slope angle
|
|---|
| 1147 | if (z2!=0)
|
|---|
| 1148 | {
|
|---|
| 1149 | // Move photon to new hit position
|
|---|
| 1150 | pos.PropagateZ(dir, z2);
|
|---|
| 1151 |
|
|---|
| 1152 | if (fDraftAbsorption)
|
|---|
| 1153 | throw -201;
|
|---|
| 1154 |
|
|---|
| 1155 | // Get the normal vector of the surface which was hit
|
|---|
| 1156 | const VectorNorm norm(draft.theta_norm+RandomTheta(fPSF),
|
|---|
| 1157 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 1158 |
|
|---|
| 1159 | // Get the optical transition of the direction vector
|
|---|
| 1160 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1);
|
|---|
| 1161 |
|
|---|
| 1162 | // Transition was Reflection - try again
|
|---|
| 1163 | if (ret==1 || ret==2)
|
|---|
| 1164 | return LeavePeak(2, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1165 |
|
|---|
| 1166 | // Transition was Refraction - leave
|
|---|
| 1167 | if (ret>=3)
|
|---|
| 1168 | {
|
|---|
| 1169 | if (!Transmission(pos.T()-T0, lambda))
|
|---|
| 1170 | throw -16;
|
|---|
| 1171 |
|
|---|
| 1172 | return EnterGroove(2, n0, lambda, pos, dir)+1;
|
|---|
| 1173 | }
|
|---|
| 1174 |
|
|---|
| 1175 | // Error occured (see ApplyTransition for details)
|
|---|
| 1176 | //cout << "ERR[TIR4]" << endl;
|
|---|
| 1177 | throw -17;
|
|---|
| 1178 | }
|
|---|
| 1179 | }
|
|---|
| 1180 |
|
|---|
| 1181 | if (surface==3)// || surface==4)
|
|---|
| 1182 | {
|
|---|
| 1183 | //cout << ix << " Lost bottom reflected ray " << surface << endl;
|
|---|
| 1184 | throw -18;
|
|---|
| 1185 | }
|
|---|
| 1186 |
|
|---|
| 1187 | // The ray has left the peak at the bottom
|
|---|
| 1188 |
|
|---|
| 1189 | // FIXME: There is a tiny chance to escape to the side
|
|---|
| 1190 | // As there is a slope in the bottom surface of the peak
|
|---|
| 1191 |
|
|---|
| 1192 | // Move photon to new hit position
|
|---|
| 1193 | pos.PropagateZ(dir, -fH);
|
|---|
| 1194 |
|
|---|
| 1195 | if (pos.R()>fR)
|
|---|
| 1196 | {
|
|---|
| 1197 | //cout << "Left the lens radius (bottom)" << endl;
|
|---|
| 1198 | throw -19;
|
|---|
| 1199 | }
|
|---|
| 1200 |
|
|---|
| 1201 | // Get the normal vector of the surface which was hit
|
|---|
| 1202 | const VectorNorm norm(RandomTheta(fPSF), gRandom->Uniform(0, TMath::TwoPi()));
|
|---|
| 1203 |
|
|---|
| 1204 | // Get the optical transition of the direction vector
|
|---|
| 1205 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1);
|
|---|
| 1206 |
|
|---|
| 1207 | // Transition was Reflection
|
|---|
| 1208 | // (Photon scattered back from the bottom of the lens)
|
|---|
| 1209 | if (ret==1 || ret==2)
|
|---|
| 1210 | return LeavePeak(3, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1211 |
|
|---|
| 1212 | // Transition was Refraction
|
|---|
| 1213 | // (Photon left at the bottom of the lens)
|
|---|
| 1214 | if (ret>=3)
|
|---|
| 1215 | {
|
|---|
| 1216 | if (!Transmission(pos.T()-T0, lambda))
|
|---|
| 1217 | throw -20;
|
|---|
| 1218 |
|
|---|
| 1219 | return 0;
|
|---|
| 1220 | }
|
|---|
| 1221 |
|
|---|
| 1222 | // Error occured (see ApplyTransition for details)
|
|---|
| 1223 | //cout << "ERR[TIR5]" << endl;
|
|---|
| 1224 | throw -21;
|
|---|
| 1225 | }*/
|
|---|
| 1226 |
|
|---|
| 1227 | // Leave the peak from inside the material, either thought the draft surface or the
|
|---|
| 1228 | // slope surface or the bottom connecting the valley of both
|
|---|
| 1229 | int MFresnelLens::LeavePeak(int surface, double n0, MQuaternion &pos, MQuaternion &dir, double T0) const
|
|---|
| 1230 | {
|
|---|
| 1231 | const double rx = pos.R();
|
|---|
| 1232 |
|
|---|
| 1233 | if (rx>=fR) // This is an error as the direction vector is now invalid
|
|---|
| 1234 | throw raytrace_error(kLeave+kOutsideRadius, surface, kNoSurface,
|
|---|
| 1235 | "LeavePeak - Surface hit outside allowed radius");
|
|---|
| 1236 |
|
|---|
| 1237 | // FIXME: Can we track them further?
|
|---|
| 1238 | if (fDisableMultiEntry && dir.Z()>0 && surface!=3/* && surface!=4*/)
|
|---|
| 1239 | throw raytrace_info(kLeave+kStrayUpgoing, surface, kNoSurface,
|
|---|
| 1240 | "LeavePeak - Particle is upgoing inside the material and does not come from the bottom");
|
|---|
| 1241 |
|
|---|
| 1242 | if (surface!=kSlopeSurface && surface!=kDraftSurface && surface!=kExitSurface/* && surface!=4*/)
|
|---|
| 1243 | throw raytrace_error(kLeave+kInvalidOrigin, surface, kNoSurface,
|
|---|
| 1244 | "LeavePeak - Invalid surface of origin");
|
|---|
| 1245 |
|
|---|
| 1246 |
|
|---|
| 1247 | // Calculate the ordinal number of the groove correpsonding to rx
|
|---|
| 1248 | const uint32_t ix = TMath::FloorNint(rx/fW);
|
|---|
| 1249 |
|
|---|
| 1250 | // FIXME: The Z-coordinate (cone.h) is actually a line through two points!!!
|
|---|
| 1251 |
|
|---|
| 1252 | Cone slope = fGrooves[ix].slope;
|
|---|
| 1253 | Cone draft = fGrooves[ix].draft;
|
|---|
| 1254 |
|
|---|
| 1255 | //if (is_draft+1!=surface && (surface==1 || surface==2))
|
|---|
| 1256 | // cout << "SURFACE: " << is_draft+1 << " " << surface << endl;
|
|---|
| 1257 |
|
|---|
| 1258 | const bool is_draft = rx>fGrooves[ix].r;
|
|---|
| 1259 | if (is_draft)
|
|---|
| 1260 | {
|
|---|
| 1261 | // We are in the volume under the draft angle... taking the slope from ix+1
|
|---|
| 1262 | if (ix<fGrooves.size()-1) // FIXME: Does that make sense?
|
|---|
| 1263 | slope = fGrooves[ix+1].slope;
|
|---|
| 1264 | }
|
|---|
| 1265 | else
|
|---|
| 1266 | {
|
|---|
| 1267 | // We are in the volume under the slope angle... taking the draft from ix-1
|
|---|
| 1268 | if (ix>0) // FIXME: Check whether this is correct
|
|---|
| 1269 | draft = fGrooves[ix-1].draft;
|
|---|
| 1270 | }
|
|---|
| 1271 |
|
|---|
| 1272 | if (surface==kExitSurface)
|
|---|
| 1273 | {
|
|---|
| 1274 | if (!fBottomReflection)
|
|---|
| 1275 | throw raytrace_user(kLeave+kAbsorbed, surface, kExitSurface,
|
|---|
| 1276 | "LeavePeak - Particle absorbed on the bottom");
|
|---|
| 1277 |
|
|---|
| 1278 | const int in = FindPeak(ix, pos, dir);
|
|---|
| 1279 |
|
|---|
| 1280 | // This might happen if the ray is very flat and leaving
|
|---|
| 1281 | // the lens before hitting the border boundary of the grooves
|
|---|
| 1282 | if (in<0)
|
|---|
| 1283 | throw raytrace_error(kLeave+kNoSurfaceFound, kExitSurface, kNoSurface,
|
|---|
| 1284 | "LeavePeak - No hit surface found for particle reflected at the bottom");
|
|---|
| 1285 |
|
|---|
| 1286 | slope = fGrooves[in].slope;
|
|---|
| 1287 | draft = fGrooves[in==0 ? 0 : in-1].draft;
|
|---|
| 1288 | }
|
|---|
| 1289 |
|
|---|
| 1290 | // FIXME: There is a chance that we can hit the same surface twice (for very horizontal rays
|
|---|
| 1291 | // but this requires a proper selection of the hit point
|
|---|
| 1292 |
|
|---|
| 1293 | // We are inside the material and downgoing, so if we come from a slope surface,
|
|---|
| 1294 | // we can only hit a draft surface after and vice versa
|
|---|
| 1295 | if (is_draft || surface==kExitSurface)
|
|---|
| 1296 | {
|
|---|
| 1297 | const double z1 = CalcIntersection(pos, dir, slope);
|
|---|
| 1298 |
|
|---|
| 1299 | // We hit the slope angle and are currently in the volume under the draft surface
|
|---|
| 1300 | if (z1!=0)
|
|---|
| 1301 | {
|
|---|
| 1302 | // Move photon to new hit position
|
|---|
| 1303 | pos.PropagateZ(dir, z1);
|
|---|
| 1304 |
|
|---|
| 1305 | if (fSlopeAbsorption)
|
|---|
| 1306 | throw raytrace_user(kLeave+kAbsorbed, surface, kSlopeSurface,
|
|---|
| 1307 | "LeavePeak - Photon absorbed by slope surface");
|
|---|
| 1308 |
|
|---|
| 1309 | // Get the normal vector of the surface which was hit
|
|---|
| 1310 | const VectorNorm norm(slope.theta_norm+RandomTheta(fPSF),
|
|---|
| 1311 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 1312 |
|
|---|
| 1313 | // Get the optical transition of the direction vector
|
|---|
| 1314 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1, fFresnelReflection);
|
|---|
| 1315 |
|
|---|
| 1316 | // Transition was Reflection - try again
|
|---|
| 1317 | if (ret==1 || ret==2)
|
|---|
| 1318 | return -kSlopeSurface;//LeavePeak(1, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1319 |
|
|---|
| 1320 | // Transition was Refraction - leave
|
|---|
| 1321 | if (ret>=3) // Transmission
|
|---|
| 1322 | return kSlopeSurface;//EnterGroove(1, n0, lambda, pos, dir)+1;
|
|---|
| 1323 |
|
|---|
| 1324 | // Error occured (see ApplyTransition for details)
|
|---|
| 1325 | throw raytrace_error(kLeave+kTransitionError, surface, kSlopeSurface,
|
|---|
| 1326 | "LeavePeak - MOptics::ApplyTransition failed for slope surface");
|
|---|
| 1327 | }
|
|---|
| 1328 | }
|
|---|
| 1329 |
|
|---|
| 1330 | if (!is_draft || surface==kExitSurface)
|
|---|
| 1331 | {
|
|---|
| 1332 | const double z2 = CalcIntersection(pos, dir, draft);
|
|---|
| 1333 |
|
|---|
| 1334 | // We hit the draft angle from the inside and are currently in the volume under the slope angle
|
|---|
| 1335 | if (z2!=0)
|
|---|
| 1336 | {
|
|---|
| 1337 | // Move photon to new hit position
|
|---|
| 1338 | pos.PropagateZ(dir, z2);
|
|---|
| 1339 |
|
|---|
| 1340 | if (fDraftAbsorption)
|
|---|
| 1341 | throw raytrace_user(kLeave+kAbsorbed, surface, kDraftSurface,
|
|---|
| 1342 | "LeavePeak - Photon absorbed by draft surface");
|
|---|
| 1343 |
|
|---|
| 1344 | // Get the normal vector of the surface which was hit
|
|---|
| 1345 | const VectorNorm norm(draft.theta_norm+RandomTheta(fPSF),
|
|---|
| 1346 | pos.XYvector().Phi()+RandomPhi(pos.R(), fPSF));
|
|---|
| 1347 |
|
|---|
| 1348 | // Get the optical transition of the direction vector
|
|---|
| 1349 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1, fFresnelReflection);
|
|---|
| 1350 |
|
|---|
| 1351 | // Transition was Reflection - try again
|
|---|
| 1352 | if (ret==1 || ret==2)
|
|---|
| 1353 | return -kDraftSurface;//LeavePeak(2, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1354 |
|
|---|
| 1355 | // Transition was Refraction - leave
|
|---|
| 1356 | if (ret>=3) // Transmission
|
|---|
| 1357 | return kDraftSurface;//EnterGroove(2, n0, lambda, pos, dir)+1;
|
|---|
| 1358 |
|
|---|
| 1359 | // Error occured (see ApplyTransition for details)
|
|---|
| 1360 | //cout << "ERR[TIR4]" << endl;
|
|---|
| 1361 | throw raytrace_error(kLeave+kTransitionError, surface, kDraftSurface,
|
|---|
| 1362 | "LeavePeak - MOptics::ApplyTransition failed for draft surface");
|
|---|
| 1363 | }
|
|---|
| 1364 | }
|
|---|
| 1365 |
|
|---|
| 1366 | if (surface==kExitSurface/* || surface==4*/)
|
|---|
| 1367 | throw raytrace_error(kLeave+kFoundSurfaceUnavailable, kExitSurface, is_draft?kSlopeSurface:kDraftSurface,
|
|---|
| 1368 | "LeavePeak - Ray reflected on the bottom did not hit the found surface");
|
|---|
| 1369 |
|
|---|
| 1370 | // The ray has left the peak at the bottom
|
|---|
| 1371 |
|
|---|
| 1372 | // FIXME: There is a tiny chance to escape to the side
|
|---|
| 1373 | // As there is a slope in the bottom surface of the peak
|
|---|
| 1374 |
|
|---|
| 1375 | // FIXME: Theoretically, a ray can hit the same surface twice
|
|---|
| 1376 |
|
|---|
| 1377 | // Move photon to new hit position
|
|---|
| 1378 | pos.PropagateZ(dir, -fH);
|
|---|
| 1379 |
|
|---|
| 1380 | if (pos.R()>fR)
|
|---|
| 1381 | throw raytrace_info(kLeave+kOutsideRadius, surface, kExitSurface,
|
|---|
| 1382 | "LeavePeak - Hit point at the bottom surface is beyond allowed radius");
|
|---|
| 1383 |
|
|---|
| 1384 | // Get the normal vector of the surface which was hit
|
|---|
| 1385 | const VectorNorm norm(RandomTheta(fPSF), gRandom->Uniform(0, TMath::TwoPi()));
|
|---|
| 1386 |
|
|---|
| 1387 | // Get the optical transition of the direction vector
|
|---|
| 1388 | const int ret = MOptics::ApplyTransition(dir, norm, n0, 1, fFresnelReflection);
|
|---|
| 1389 |
|
|---|
| 1390 | // Transition was Reflection
|
|---|
| 1391 | // (Photon scattered back from the bottom of the lens)
|
|---|
| 1392 | if (ret==1 || ret==2)
|
|---|
| 1393 | return -kExitSurface;//LeavePeak(3, n0, lambda, pos, dir, T0)+1;
|
|---|
| 1394 |
|
|---|
| 1395 | // Transition was Refraction
|
|---|
| 1396 | // (Photon left at the bottom of the lens)
|
|---|
| 1397 | if (ret>=3) // Transmission
|
|---|
| 1398 | return kPhotonHasLeft;
|
|---|
| 1399 |
|
|---|
| 1400 | // Error occured (see ApplyTransition for details)
|
|---|
| 1401 | throw raytrace_error(kLeave+kTransitionError, surface, kExitSurface, "LeavePeak - MOptics::ApplyTransition failed for bottom surface");
|
|---|
| 1402 | }
|
|---|
| 1403 |
|
|---|
| 1404 |
|
|---|
| 1405 | // Differences:
|
|---|
| 1406 | // Returns a 'reflected' vector at z=0
|
|---|
| 1407 | // Does not propagate to z=0 at the beginning
|
|---|
| 1408 | Int_t MFresnelLens::ExecuteOptics(MQuaternion &p, MQuaternion &u, const Short_t &wavelength) const
|
|---|
| 1409 | {
|
|---|
| 1410 | // Corsika Coordinates are in cm!
|
|---|
| 1411 |
|
|---|
| 1412 | const double lambda = wavelength==0 ? fLambda : wavelength;
|
|---|
| 1413 | if (fAbsorptionLength.GetNp()!=0 &&
|
|---|
| 1414 | (lambda<fAbsorptionLength.GetXmin() || lambda>fAbsorptionLength.GetXmax()))
|
|---|
| 1415 | {
|
|---|
| 1416 | *fLog << err << "Wavelength " << lambda << "nm out of absorption range [" << fAbsorptionLength.GetXmin() << "nm;" << fAbsorptionLength.GetXmax() << "nm]" << endl;
|
|---|
| 1417 | return -1;
|
|---|
| 1418 | }
|
|---|
| 1419 |
|
|---|
| 1420 | const double n0 = MFresnelLens::RefractiveIndex(lambda);
|
|---|
| 1421 |
|
|---|
| 1422 | try
|
|---|
| 1423 | {
|
|---|
| 1424 | int last_surface = kEntrySurface;//EnterGroove(kEntrySurface, n0, p, u);
|
|---|
| 1425 |
|
|---|
| 1426 | // last_surface that was hit (photon originates from)
|
|---|
| 1427 | // 0 entrance (Z=0) or exit (Z=-fH) surface
|
|---|
| 1428 | // 1 slope
|
|---|
| 1429 | // 2 draft
|
|---|
| 1430 | // 3 bottom
|
|---|
| 1431 | // positive: photon is outside of material --> Try to enter
|
|---|
| 1432 | // nagative: photon is inside of material --> Try to leave
|
|---|
| 1433 |
|
|---|
| 1434 | double T0 = 0;//last_surface<0 ? p.T() : 0;
|
|---|
| 1435 |
|
|---|
| 1436 | // The general assumption is: no surface can be hit twice in a row
|
|---|
| 1437 |
|
|---|
| 1438 | int cnt = -1;
|
|---|
| 1439 | while (last_surface!=0)
|
|---|
| 1440 | {
|
|---|
| 1441 | cnt ++;
|
|---|
| 1442 |
|
|---|
| 1443 | // photon is outside of material --> try to enter
|
|---|
| 1444 | if (last_surface>0)
|
|---|
| 1445 | {
|
|---|
| 1446 | last_surface = EnterGroove(last_surface, n0, p, u);
|
|---|
| 1447 |
|
|---|
| 1448 | // successfully entered --> remember time of entrance to calculate transimission
|
|---|
| 1449 | if (last_surface<0)
|
|---|
| 1450 | T0 = p.T();
|
|---|
| 1451 |
|
|---|
| 1452 | continue;
|
|---|
| 1453 | }
|
|---|
| 1454 |
|
|---|
| 1455 | // photon is inside of material --> try to leave
|
|---|
| 1456 | if (last_surface<0)
|
|---|
| 1457 | {
|
|---|
| 1458 | last_surface = LeavePeak(-last_surface, n0, p, u, T0);
|
|---|
| 1459 |
|
|---|
| 1460 | // successfully left --> apply transmission
|
|---|
| 1461 | if (last_surface>=0)
|
|---|
| 1462 | {
|
|---|
| 1463 | if (!Transmission(p.T()-T0, lambda))
|
|---|
| 1464 | throw raytrace_error(kAbsorbed, last_surface, kMaterial,
|
|---|
| 1465 | "TraceRay - Ray absorbed in material");
|
|---|
| 1466 | }
|
|---|
| 1467 |
|
|---|
| 1468 | continue;
|
|---|
| 1469 | }
|
|---|
| 1470 | }
|
|---|
| 1471 |
|
|---|
| 1472 | // To make this consistent with a mirror system,
|
|---|
| 1473 | // we now change our coordinate system
|
|---|
| 1474 | // Rays from the lens to the camera are up-going (positive sign)
|
|---|
| 1475 | u.fVectorPart.SetZ(-u.Z());
|
|---|
| 1476 |
|
|---|
| 1477 | // In the datasheet, it looks as if F is calculated
|
|---|
| 1478 | // towards the center of the lens. It seems things are more
|
|---|
| 1479 | // consistent if the thickness correction in caluating the
|
|---|
| 1480 | // slope angle is omitted and the focal distance is measured
|
|---|
| 1481 | // from the entrance of the lens => FIXME: To be checked
|
|---|
| 1482 | // (Propagating to F means not propagating a distance of F-H from the exit)
|
|---|
| 1483 | //p.fVectorPart.SetZ(fH-fH/2/fN);//fH/2); Found by try-and-error
|
|---|
| 1484 |
|
|---|
| 1485 | // We are already at -H, adding F and setting Z=0 means going to -(F+H)
|
|---|
| 1486 | p.fVectorPart.SetZ(0);//fH/2); Found by try-and-error
|
|---|
| 1487 |
|
|---|
| 1488 | return uint32_t(cnt)>=fMinHits && (fMaxHits==0 || uint32_t(cnt)<=fMaxHits) ? cnt : -1;;
|
|---|
| 1489 | }
|
|---|
| 1490 | catch (const raytrace_exception &e)
|
|---|
| 1491 | {
|
|---|
| 1492 | return -e.id();
|
|---|
| 1493 | }
|
|---|
| 1494 |
|
|---|
| 1495 | /*
|
|---|
| 1496 | try
|
|---|
| 1497 | {
|
|---|
| 1498 | const int cnt = EnterGroove(0, n0, lambda, p, u);
|
|---|
| 1499 |
|
|---|
| 1500 | // To make this consistent with a mirror system,
|
|---|
| 1501 | // we now change our coordinate system
|
|---|
| 1502 | // Rays from the lens to the camera are up-going (positive sign)
|
|---|
| 1503 | u.fVectorPart.SetZ(-u.Z());
|
|---|
| 1504 |
|
|---|
| 1505 | // In the datasheet, it looks as if F is calculated
|
|---|
| 1506 | // towards the center of the lens
|
|---|
| 1507 | // (Propagating to F means not propagating a distance of F-H/2)
|
|---|
| 1508 | p.fVectorPart.SetZ(0);
|
|---|
| 1509 |
|
|---|
| 1510 | return cnt>=fMinHits && (fMaxHits==0 || cnt<=fMaxHits) ? cnt : -1;
|
|---|
| 1511 |
|
|---|
| 1512 | }
|
|---|
| 1513 | catch (const int &rc)
|
|---|
| 1514 | {
|
|---|
| 1515 | return rc;
|
|---|
| 1516 | }
|
|---|
| 1517 | */
|
|---|
| 1518 | }
|
|---|
| 1519 |
|
|---|
| 1520 | // Differences:
|
|---|
| 1521 | // Does propagate to z=0 at the beginning
|
|---|
| 1522 | Int_t MFresnelLens::TraceRay(vector<MQuaternion> &vec, MQuaternion &p, MQuaternion &u, const Short_t &wavelength, bool verbose) const
|
|---|
| 1523 | {
|
|---|
| 1524 | // Corsika Coordinates are in cm!
|
|---|
| 1525 |
|
|---|
| 1526 | const double lambda = wavelength==0 ? fLambda : wavelength;
|
|---|
| 1527 | if (fAbsorptionLength.GetNp()!=0 &&
|
|---|
| 1528 | (lambda<fAbsorptionLength.GetXmin() || lambda>fAbsorptionLength.GetXmax()))
|
|---|
| 1529 | {
|
|---|
| 1530 | *fLog << err << "Wavelength " << lambda << "nm out of absorption range [" << fAbsorptionLength.GetXmin() << "nm;" << fAbsorptionLength.GetXmax() << "nm]" << endl;
|
|---|
| 1531 | return -1;
|
|---|
| 1532 | }
|
|---|
| 1533 |
|
|---|
| 1534 | const double n0 = MFresnelLens::RefractiveIndex(lambda);
|
|---|
| 1535 |
|
|---|
| 1536 | // Photon must be at the lens surface
|
|---|
| 1537 | p.PropagateZ(u, 0);
|
|---|
| 1538 | vec.push_back(p);
|
|---|
| 1539 |
|
|---|
| 1540 | try
|
|---|
| 1541 | {
|
|---|
| 1542 | int last_surface = kEntrySurface;//EnterGroove(kEntrySurface, n0, p, u);
|
|---|
| 1543 |
|
|---|
| 1544 | // last_surface that was hit (photon originates from)
|
|---|
| 1545 | // 0 entrance (Z=0) or exit (Z=-fH) surface
|
|---|
| 1546 | // 1 slope
|
|---|
| 1547 | // 2 draft
|
|---|
| 1548 | // 3 bottom
|
|---|
| 1549 | // positive: photon is outside of material --> Try to enter
|
|---|
| 1550 | // nagative: photon is inside of material --> Try to leave
|
|---|
| 1551 |
|
|---|
| 1552 | double T0 = 0;
|
|---|
| 1553 |
|
|---|
| 1554 | // The general assumption is: no surface can be hit twice in a row
|
|---|
| 1555 |
|
|---|
| 1556 | int cnt = -1;
|
|---|
| 1557 | while (last_surface!=0)
|
|---|
| 1558 | {
|
|---|
| 1559 | cnt ++;
|
|---|
| 1560 | vec.push_back(p);
|
|---|
| 1561 |
|
|---|
| 1562 | // photon is outside of material --> try to enter
|
|---|
| 1563 | if (last_surface>0)
|
|---|
| 1564 | {
|
|---|
| 1565 | last_surface = EnterGroove( last_surface, n0, p, u);
|
|---|
| 1566 | //cout << "enter = " << last_surface << endl;
|
|---|
| 1567 |
|
|---|
| 1568 | // successfully entered --> remember time of entrance to calculate transimission
|
|---|
| 1569 | if (last_surface<0)
|
|---|
| 1570 | T0 = p.T();
|
|---|
| 1571 |
|
|---|
| 1572 | continue;
|
|---|
| 1573 | }
|
|---|
| 1574 |
|
|---|
| 1575 | // photon is inside of material --> try to leave
|
|---|
| 1576 | if (last_surface<0)
|
|---|
| 1577 | {
|
|---|
| 1578 | last_surface = LeavePeak(-last_surface, n0, p, u, T0);
|
|---|
| 1579 | //cout << "leave = " << last_surface << endl;
|
|---|
| 1580 |
|
|---|
| 1581 | // successfully left --> apply transmission
|
|---|
| 1582 | if (last_surface>=0)
|
|---|
| 1583 | {
|
|---|
| 1584 | if (!Transmission(p.T()-T0, lambda))
|
|---|
| 1585 | throw raytrace_error(kAbsorbed, last_surface, kMaterial,
|
|---|
| 1586 | "TraceRay - Ray absorbed in material");
|
|---|
| 1587 | }
|
|---|
| 1588 |
|
|---|
| 1589 | continue;
|
|---|
| 1590 | }
|
|---|
| 1591 | }
|
|---|
| 1592 |
|
|---|
| 1593 | vec.push_back(p);
|
|---|
| 1594 | return cnt;
|
|---|
| 1595 | }
|
|---|
| 1596 | catch (const raytrace_exception &e)
|
|---|
| 1597 | {
|
|---|
| 1598 | if (verbose)
|
|---|
| 1599 | *fLog << all << e.id() << ": " << e.what() << endl;
|
|---|
| 1600 |
|
|---|
| 1601 | // Hit point at bottom surface beyond allowed range
|
|---|
| 1602 | // FIXME: Only if surface is kExitSurface
|
|---|
| 1603 | if (e.id()==2342)
|
|---|
| 1604 | vec.push_back(p);
|
|---|
| 1605 |
|
|---|
| 1606 | return -e.id();
|
|---|
| 1607 | }
|
|---|
| 1608 | }
|
|---|