/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Oscar Blanch 1/2005 ! ! Copyright: MAGIC Software Development, 2000-2003 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MGainFluctuationCam // ///////////////////////////////////////////////////////////////////////////// #include "MGainFluctuationCam.h" #include #include #include #include #include #include "MLog.h" #include "MLogManip.h" #include "MGeomCam.h" #include "MGeomPix.h" ClassImp(MGainFluctuationCam); ClassImp(MGainFluctuationCamIter); using namespace std; // -------------------------------------------------------------------------- // // Creates a MGainFluctuationPix object for each pixel in the event // MGainFluctuationCam::MGainFluctuationCam(const char *name, const char *title) : fNumPixels(0) { fName = name ? name : "MGainFluctuationCam"; fTitle = title ? title : "(Gain Fluctuation)-Event Information"; fPixels = new TClonesArray("MGainFluctuationPix", 0); } // -------------------------------------------------------------------------- // // reset counter and delete netries in list. // void MGainFluctuationCam::Reset() { fNumPixels = 0; fMaxIndex = -1; fLut.Set(0); // fPixels->Delete(); } void MGainFluctuationCam::FixSize() { fLut.Set(fMaxIndex+1); if (fPixels->GetEntriesFast() == (Int_t)fNumPixels) return; fPixels->ExpandCreateFast(fNumPixels); } // -------------------------------------------------------------------------- // // Dump the gain fluctuation event to *fLog // void MGainFluctuationCam::Print(Option_t *) const { const Int_t entries = fPixels->GetEntries(); *fLog << GetDescriptor() << dec << endl; *fLog << " Number of Pixels: " << fNumPixels << "(" << entries << ")" << endl; for (Int_t i=0; iGetNumPixels(); Float_t minval = FLT_MAX; for (UInt_t i=0; i=n) continue; Float_t testval = pix.GetGain(); if (testval < minval) minval = testval; } return minval; } // -------------------------------------------------------------------------- // // get the maximum number of photons of all valid pixels in the list // If you specify a geometry the number of photons is weighted with the // area of the pixel // Float_t MGainFluctuationCam::GetGainMax(const MGeomCam *geom) const { if (fNumPixels <= 0) return 50.; const UInt_t n = geom->GetNumPixels(); Float_t maxval = -FLT_MAX; for (UInt_t i=0; i=n) continue; Float_t testval = pix.GetGain(); if (testval > maxval) maxval = testval; } return maxval; } // -------------------------------------------------------------------------- // // Return a pointer to the pixel with the requested idx. NULL if it doesn't // exist. The Look-up-table fLut is used. If its size is zero (according // to Rene this will happen if an old class object is loaded) we still // try to search in the array. // MGainFluctuationPix *MGainFluctuationCam::GetPixById(Int_t idx) const { if (idx<0) return 0; if (fLut.GetSize()>0) { if (idx>=fLut.GetSize()) return 0; return fLut[idx]<0 ? 0 : (MGainFluctuationPix*)(fPixels->UncheckedAt(fLut[idx])); } TIter Next(fPixels); MGainFluctuationPix *pix = NULL; while ((pix=(MGainFluctuationPix*)Next())) if (pix->GetPixId()==idx) return pix; return NULL; } MGainFluctuationPix *MGainFluctuationCam::AddPixel(Int_t idx, Float_t gain) { // // If this is too slow or takes to much space we might use // MGeomApply and an InitSize member function instead. // if (idx>=fLut.GetSize()) { const Int_t n = fLut.GetSize(); fLut.Set(idx*2+1); //idx+1 is slower than idx*2+1 for (int i=n; ifMaxIndex) fMaxIndex=idx; return new ((*fPixels)[fNumPixels++]) MGainFluctuationPix(idx, gain); } // -------------------------------------------------------------------------- // // Returns, depending on the type flag: // // 0: Number of Photons*PixRatio // 1: Error*sqrt(PixRatio) // 2: Cleaning level = Num Photons*sqrt(PixRatio)/Error // 3: Number of Photons // 4: Error // 5: Island index // Bool_t MGainFluctuationCam::GetPixelContent(Double_t &val, Int_t idx,const MGeomCam&, Int_t type) const { MGainFluctuationPix *pix = GetPixById(idx); switch (type) { case 1: val = pix->GetGain(); return kTRUE; } return kTRUE; } void MGainFluctuationCam::DrawPixelContent(Int_t num) const { *fLog << warn << "MGainFluctuationCam::DrawPixelContent - not available." << endl; } TObject *MGainFluctuationCamIter::Next() { if (!fUsedOnly) return TObjArrayIter::Next(); MGainFluctuationPix *pix; while ((pix = (MGainFluctuationPix*)TObjArrayIter::Next())) return pix; return pix; }