#include "MIslands.h" #include #include "MLog.h" #include "MLogManip.h" #include "MImgIsland.h" #include "MCerPhotPix.h" #include "MCerPhotEvt.h" using namespace std; // -------------------------------------------------------------------------- // // Default constructor. // MIslands::MIslands(const char *name, const char *title) { fName = name ? name : "MIslands"; fTitle = title ? title : "Storage container for the island information of one event"; fIslands = new TList; fIslands->SetOwner(); } // -------------------------------------------------------------------------- // // Destructor. // MIslands::~MIslands() { fIslands->Delete(); } // -------------------------------------------------------------------------- // // Get i-th // MImgIsland &MIslands::operator[] (Int_t i) { MImgIsland& isl = *static_cast(fIslands->At(i)); return isl; } // -------------------------------------------------------------------------- // // Get i-th // const MImgIsland &MIslands::operator[] (Int_t i) const { return *static_cast(fIslands->At(i)); } // -------------------------------------------------------------------------- // // Print the island parameters to *fLog // void MIslands::Print(Option_t *opt) const { *fLog << all; *fLog << "Island Parameters (" << GetName() << ")" << endl; TIter Next(fIslands); MImgIsland* isl; UInt_t islnum = 0; while ((isl=(MImgIsland*)Next())) { *fLog << inf << "*** Island #" << islnum << " parameters ***" << endl; isl->Print(); islnum++; } }